Drilldown: SCVIFrameData

SCVIFrameData > stance : SC or None & counter : 0 or 2 or None

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moveid:
 
cat:
VerticalAttacks (28) · KickAttacks (28) · HorizontalAttacks (27) · RunAttacks (26) · ReversalEdgeAttacks (23) · MultiAttacks (21) · GaugeAttacks (18) · Throws (14)
stance: (Click arrow to add another value)
level:
[[File:Sc_M.png]] (29) · [[File:Sc_H.png]] (29) · [[File:Sc_M.png]][[File:Sc_M.png]] (25) · None (24) · [[File:Sc_L.png]] (18) · [[File:Sc_H.png]][[File:Sc_H.png]] (18) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_H.png]][[File:Sc_L.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_SM.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_SL.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2)
impact:
damage:
None (24) · 16 (23) · 14 (21) · 12 (20) · 18 (19) · 50 (19) · 40 (15) · 20 (15) · 10 (14) · 30 (12) · 22 (12) · 45 (9) · 24 (8) · 8 (7) · 10,10 (7) · 35 (6) · 26 (6)
hit:
counter: (Click arrow to add another value)

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