Drilldown: SCVIFrameData

SCVIFrameData > damage : 10,10 or 16 & counter : -8 or 0 or 6 or 8 or 14

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moveid:
name:
impact:
damage: (Click arrow to add another value)
block:
hit:
-4 (2) · -8 (2) · 0 (24) · 14 (5) · 2 (2) · 4 (2) · 6 (11) · 8 (8)
counter: (Click arrow to add another value)
burst:

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