Drilldown: SCVIFrameData

SCVIFrameData > burst : 7 or 12 or 14 or 50

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moveid:
 
name:
Assalto Montante Crescendo (2)
stance:
None (25) · RE (18) · SC (14) · FC (4) · WR (4) · BT (3) · RE Second round (2) · GS (2) · SC WR (2)
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (22) · [[File:Sc_M.png]] (19) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (14) · [[File:Sc_M.png]][[File:Sc_H.png]] (8) · None (7) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3)
impact:
damage:
30 (5) · 36 (5) · 50 (4) · 22 (4) · 45 (4) · 20 (3) · 26 (3) · 40 (3) · 21 (3) · 38 (3) · 18,20 (3) · 14,20 (3) · 16 (3)
burst: (Click arrow to add another value)

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