Drilldown: SCVIFrameData

SCVIFrameData > burst : 10 or 50

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moveid:
name:
stance:
None (25) · RE (18) · SC (10) · WR (2) · BT (2) · RE Second round (2)
level:
[[File:Sc_M.png]] (22) · [[File:Sc_M.png]][[File:Sc_M.png]] (17) · None (8) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2)
impact:
damage:
80 (5) · 30 (4) · 21 (3) · 66 (3) · None (2) · 20,20 (2) · 18 (2) · 50 (2) · 54 (2) · 14,21 (2) · 31 (2) · 20 (2) · 20,14 (2) · 65 (2) · 70 (2) · 20,16 (2) · 26 (2) · 22 (2) · 10,20 (2) · 79 (2)
hit:
counter:
burst: (Click arrow to add another value)

Showing below up to 196 results in range #1 to #196.

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