Drilldown: SCVIFrameData

SCVIFrameData > stance : SC or None & burst : 10 or 15 or 50

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moveid:
 
name:
Rook Splitter (2) · Drop Kick (2)
stance: (Click arrow to add another value)
level:
[[File:Sc_M.png]] (27) · [[File:Sc_M.png]][[File:Sc_M.png]] (21) · [[File:Sc_H.png]] (9) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_SM.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2)
impact:
damage:
40 (13) · 30 (11) · 38 (9) · 36 (6) · 80 (5) · 28 (5) · 42 (5) · 50 (5) · 20,20 (3) · 31 (3) · 32 (3) · 35 (3) · 45 (3) · 46 (3) · 52 (3)
hit:
counter:
burst: (Click arrow to add another value)

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