Drilldown: SCVIFrameData

SCVIFrameData > stance : SC or None & burst : 1 or 4 or 20

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moveid:
 
stance: (Click arrow to add another value)
level:
None (1) · [[File:Sc_H.png]] (27) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_L.png]] (27) · [[File:Sc_L.png]][[File:Sc_H.png]] (3) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (5) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]] (27) · [[File:Sc_M.png]] [[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]] (16) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (22) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_L.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SL.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]] (21) · [[File:Sc_SM.png]] (2) · [[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
damage:
16 (25) · 20 (24) · 12 (24) · 18 (23) · 22 (21) · 24 (20) · 10 (19) · 14 (16) · 28 (16) · 26 (10) · 30 (9) · 25 (8) · 8 (8) · 45 (7) · 50 (6) · 12,12 (6) · 32 (6) · 15 (6) · 40 (6)
counter:
4 (26) · KND (26) · 0 (25) · 6 (24) · -4 (22) · 2 (22) · 8 (20) · -2 (18) · None (15) · STN (14) · 10 (13) · LNC (11) · 12 (8) · -6 (7) · 16 (5) · RE (4) · 14 (4) · -8 (3)
burst: (Click arrow to add another value)

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