Drilldown: SCVIFrameData

SCVIFrameData > stance : SC or None & burst : 0 or 10 or 14

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moveid:
name:
Soul Charge (20) · Assalto Montante Crescendo (2)
stance: (Click arrow to add another value)
level:
[[File:Sc_M.png]][[File:Sc_M.png]] (21) · [[File:Sc_SM.png]] (18) · [[File:Sc_M.png]] (17) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2)
impact:
damage:
0 (19) · 80 (5) · 20,20 (3) · 50 (3) · 30 (3) · 22 (3) · 18,20 (3) · 12,16,28 (2) · 79 (2) · 31 (2) · 20,14 (2) · 18,22 (2) · 18 (2) · 16,23 (2) · 16,18 (2) · None (2)
counter:
burst: (Click arrow to add another value)

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