Drilldown: SCVIFrameData

SCVIFrameData > stance : SC or None & block : 0 or None

Use the filters below to narrow your results.

moveid:
 
cat:
GaugeAttacks (28) · RunAttacks (27) · MultiAttacks (27) · Throws (25) · VerticalAttacks (15) · HorizontalAttacks (13) · KickAttacks (10) · ReversalEdgeAttacks (8)
stance: (Click arrow to add another value)
level:
None (24) · [[File:Sc_H.png]] (27) · [[File:Sc_H.png]] [[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_SM.png]] (1) · [[File:Sc_L.png]] (5) · [[File:Sc_L.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_L.png]][[File:Sc_L.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]] (24) · [[File:Sc_M.png]][[File:Sc_H.png]] (7) · [[File:Sc_M.png]][[File:Sc_M.png]] (16) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_SL.png]][[File:Sc_SL.png]] (1) · [[File:Sc_SM.png]] (24) · [[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]][[File:Sc_SM.png]] (1)
impact:
18 (27) · 6 (27) · None (25) · 16 (14) · 28 (11) · 30 (10) · 22 (10) · 20 (8) · 38 (6) · 14 (6) · 12 (6) · 40 (5) · 24 (5) · 26 (5) · 36 (4)
damage:
0 (26) · None (24) · 50 (22) · 55 (8) · 40 (8) · 45 (8) · 20 (7) · 30 (6) · 22 (6) · 28 (6) · 70 (6) · 16 (6) · 24 (5) · 25 (5) · 38 (5) · 26 (4) · 60 (4) · 18 (4) · 68 (4) · 12 (4)
block: (Click arrow to add another value)

Showing below up to 250 results in range #1 to #250.

View (previous 250 | ) (20 | 50 | 100 | 250 | 500)

S


View (previous 250 | ) (20 | 50 | 100 | 250 | 500)