Drilldown: SCVIFrameData

SCVIFrameData > block : -4 or 8 & counter : 6 or 36 or KND or LNC

Use the filters below to narrow your results.

moveid:
name:
stance:
None (28) · SC (13) · BT (8) · WR (6) · FC (3) · RE (2) · AS (2)
level:
None (1) · [[File:Sc_H.png]] (20) · [[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (1) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (1) · [[File:Sc_H.png]][[File:Sc_L.png]] (1) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_L.png]] (2) · [[File:Sc_L.png]][[File:Sc_H.png]] (1) · [[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]] (25) · [[File:Sc_M.png]][[File:Sc_H.png]] (10) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (1) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (1) · [[File:Sc_M.png]][[File:Sc_M.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (8) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]] (1) · [[File:Sc_M.png]][[File:Sc_SM.png]][[File:Sc_M.png]] (1) · [[File:Sc_SL.png]] (3) · [[File:Sc_SM.png]] (3) · [[File:Sc_SM.png]][[File:Sc_M.png]] (1) · [[File:Sc_SM.png]][[File:Sc_SL.png]][[File:Sc_SL.png]][[File:Sc_SL.png]] (1)
impact:
damage:
24 (7) · 28 (7) · 22 (7) · 14 (7) · 18 (6) · 32 (6) · 20 (6) · 30 (5) · 12 (5) · 36 (5) · 26 (5) · 16 (4) · 34 (4) · 40 (4) · 42 (4) · 35 (3)
block: (Click arrow to add another value)
hit:
counter: (Click arrow to add another value)

Showing below up to 204 results in range #1 to #204.

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