Drilldown: SCVIFrameData

SCVIFrameData > cat : AerialLeap or GaugeAttacks or HorizontalAttacks or NightSideStance & block : -24 or -4 or 4

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moveid:
cat: (Click arrow to add another value)
name:
Maelstrom (2)
level:
[[File:Sc_H.png]] (19) · [[File:Sc_M.png]] (14) · [[File:Sc_M.png]][[File:Sc_M.png]] (12) · [[File:Sc_H.png]][[File:Sc_H.png]] (7) · [[File:Sc_H.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_M.png]] (5) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (4) · [[File:Sc_SL.png]] (3) · [[File:Sc_L.png]] (3) · [[File:Sc_L.png]][[File:Sc_M.png]] (3) · [[File:Sc_M.png]][[File:Sc_L.png]] (3) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_L.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (2)
impact:
damage:
12 (7) · 14 (7) · 18 (5) · 22 (4) · 20,30 (3) · 10 (3) · 24 (3) · 35 (3) · 39 (3) · 16 (3) · 38 (3) · 20 (3) · 41 (2) · 28 (2) · 10,14 (2)
block: (Click arrow to add another value)
hit:
counter:
burst:

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