Drilldown: SCVIFrameData

SCVIFrameData > block : -18 or -14 & counter : -6 or 8 or KND or LNC

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moveid:
 
name:
Sliding (2) · Soul Wave (Ambush) (2)
level:
[[File:Sc_M.png]] (27) · [[File:Sc_L.png]] (18) · [[File:Sc_M.png]][[File:Sc_M.png]] (15) · [[File:Sc_H.png]] (10) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (7) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (6) · [[File:Sc_M.png]][[File:Sc_H.png]] (5) · [[File:Sc_L.png]][[File:Sc_M.png]] (5) · [[File:Sc_H.png]][[File:Sc_M.png]] (4) · [[File:Sc_L.png]][[File:Sc_L.png]] (4) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_H.png]][[File:Sc_L.png]] (3) · [[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]][[File:Sc_M.png]] (3) · [[File:Sc_SM.png]] (3) · [[File:Sc_H.png]][[File:Sc_M.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_H.png]][[File:Sc_M.png]] (2) · [[File:Sc_H.png]][[File:Sc_H.png]] (2) · [[File:Sc_M.png]][[File:Sc_SM.png]] (2) · [[File:Sc_M.png]][[File:Sc_L.png]] (2)
impact:
damage:
22 (15) · 26 (11) · 28 (10) · 18 (10) · 30 (8) · 20 (8) · 24 (8) · 32 (6) · 16 (5) · 40 (4) · 36 (4) · 18,21 (3) · 20,20 (3) · 50 (3) · 14 (3) · 25 (3)
block: (Click arrow to add another value)
hit:
counter: (Click arrow to add another value)
burst:
9 (27) · 2 (13) · 15 (12) · 4 (10) · 3 (7) · None (6) · 10 (6) · 5 (6) · 7 (5) · 14 (5) · 6 (4) · 12 (4) · 13 (4) · 1 (4) · 8 (2) · 9.17 (2) · 11 (2) · 17 (2)

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