Drilldown: MK1 FrameData

MK1 FrameData > chara : Reptile or Sub-Zero

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moveId:
chara: (Click arrow to add another value)
input:
1 (2) · B2 (2) · df1 (2) · d4 (2) · D3 (2) · D2 (2) · D1 (2) · j1 (2) · b4 (2) · j12 (2) · B3 (2) · j2 (2) · bf2 (2) · 2 (2) · 3 (2) · 4 (2)
images:
hitboxes:

Showing below up to 92 results in range #1 to #92.

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