Soulcalibur VI/Yoshimitsu/Strategy

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Combat Lessons

Fighting Style

This ninja fighting style utilizes a katana, a wakizashi (short sword), and various mysterious powers, providing its users with a wealth of fast offensive options at close range. It can even absorb an opponent's strength with a strike, then turn it against them. It... is also probably safe to say that no other fighting style allows its practitioners to use their sword and the banner on their back to fly through the air and land an attack from behind. Welcome to the world of Manji ninjutsu.

Such moves, however, should not fool one into thinking this style is all tricks and little substance. In fact, the swordsmanship displayed is on par with the best. Using bizarre movements to surprise an opponent and land fast attacks is just one of many tactics it offers.

Style Lesson: Beginner

Use Your Close Combat Speed

This style uses lightning-fast attacks, so moving in quickly and landing swift strikes like Splinter Gale Lightning Blade (AAA) and Heshikirinagi (6AB) is a standard strategy. You can act before an opponent if they block Heshikirinagi, so use this technique aggressively.

Splinter Gale Lightning Blade
AAA
Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
10 10,8,18 -6 4 4 7%
Tech Crouch[14-24]
Heshikirinagi
6AB
Sc 6.pngSc A.pngSc B.png 6AB - Attack Level: Sc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 12,14,24 4 8 KND 17%
Counter Hit Combo. Tech Crouch[11-22]. Sc GC.png

Aim for Counter Hits

This style has a number of moves that can get multiple hits after a counter hit. Always try to be in a position to move before your opponent can. Golden Bar (3AA) is a middle attack that comes out quickly and chains into other moves. If you're able to move before your foe and see them attack, unleash it to guarantee a counter hit.

Golden Bar
3AA
Sc 3.pngSc A.pngSc A.png 3AA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
14 12,12 -4 4 KND 3%
Normal Hit Combo. Tech Crouch[5-8]. Trasfers to hit-throw on CH for 30 more damage.

A counter hit on the first hit of Vampiric Rain (BBB) will guarantee all three attacks hit. Connecting with the third attack will drain the opponent's soul gauge, which looks away some of their best moves.

Vampiric Rain
BBB
Sc B.pngSc B.pngSc B.png BBB - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 14,14,16 -12 -2 -2 9%
Counter Hit Combo. Sc LH.png


Breaking the Opponent's Guard

If the opponent is defensive because of a fear of counterattacks, you'll have to break through their guard. Submission Slash (3BB) is the go-to middle attack for this, and should work in most situations. If you think you can get a clean hit, press 3[B] to switch to Manji Dragonfly and deliver more damage in a combo. If not, you can try the high-damage throw Rainbow Drop (214A+G).

Submission Slash/ ~ DGF
3BB/3[B]
Sc 3.pngSc B.pngSc B.png 3BB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 22,4,10,13 -10 KND KND 15%
Normal Hit Combo. 25 dmg if all previous hits were blocked/whiffed. Sc GC.png
Sc 3.pngSc BB.png 3(B) - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 22,4,10 -10 LNC LNC 6%
Sc SS.png into DGF
Rainbow Drop
214A+G
Sc 2.pngSc 1.pngSc 4.pngSc A.pngSc +.pngSc G.png 214A+G - Attack Level:
Impact Damage Block Hit Counter Guard Burst
18 68 - - - -

Other options include crouching in front of the opponent and using Knee Cap (while crouching 3K) for a low attack or Stone Fists (while crouching 1K follow—up) for a middle attack.

Knee Cap
FC 3K
FC Sc 3.pngSc K.png 3K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 18 -20 KND KND 4%
Tech Crouch[?-RC]
Stone Fists
FC 1KKKKK
FC Sc 1.pngSc K.png 1K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
18 8 -20 -4 -4 1%
Tech Crouch[?-RC]
FC Sc 1.pngSc K.pngSc K.png 1KK - Attack Level: Sc L.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
18 8,8 -22 -14 -14 3%
Normal Hit Combo. Tech Crouch[?-RC]
FC Sc 1.pngSc K.pngSc K.pngSc K.png 1KKK - Attack Level: Sc L.pngSc L.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
18 8,8,6 -22 -12 -12 5%
Normal Hit Combo. Tech Crouch[?-RC]
FC Sc 1.pngSc K.pngSc K.pngSc K.pngSc K.png 1KKKK - Attack Level: Sc L.pngSc L.pngSc L.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
18 8,8,6,6 -22 -12 -12 6%
Counter Hit Combo. Tech Crouch[?-RC]
FC Sc 1.pngSc K.pngSc K.pngSc K.pngSc K.pngSc K.png 1KKKKK - Attack Level: Sc L.pngSc L.pngSc L.pngSc L.pngSc L.png
Impact Damage Block Hit Counter Guard Burst
18 8,8,6,6,10 DZY DZY DZY 8%
Tech Crouch[1-66]

Style Lesson: Adept

Spend Your Soul Gauge

One major feature of this style is the ability to spend a portion of your soul gauge to perform certain moves. Banishing Kurikara (AAA+B) and Shoki Gehosen (6BBA+B) can deliver a lot of damage after quickly confirming a counter hit.

Banishing Kurikara
AAA+B
BE Sc A.pngSc A.pngSc A.pngSc +.pngSc B.png AAA+B - Attack Level: Sc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
10 10,8,10,15 2 8 8 12%
Counter Hit Combo. BA
Shoki Gehosen
6BBA+B
BE Sc 6.pngSc B.pngSc B.pngSc A.pngSc +.pngSc B.png 6BBA+B - Attack Level: Sc M.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 14,6,18 -8 LNC LNC 15%
Counter Hit Combo. Sc SS.png into DGF. Tech Crouch[9-19]. Tech Jump[24-46]

Swirling Blossom (4aA+B) and Thundercloud Rider (6kA+B) are excellent for extending combo damage, so use them frequently.

Swirling Blossom
4aA+B
BE Sc 4.pngSc A.pngSc A.pngSc +.pngSc B.png 4AA+B - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
14 15,4,4,4,4,8,2 8 18 18 9%
Counter Hit Combo. Sc BA.png
Thundercloud Rider
6kA+B
BE Sc 6.pngSc K.pngSc A.pngSc +.pngSc B.png 6KA+B - Attack Level: Sc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 20,11,22 -16 KND KND 10%
Normal Hit Combo

Drain Your Foe's Soul Gauge

Using moves that spend your soul gauge means you have to fill it. This style has techniques that allow you to steal from the opponent's soul gauge to restore your own.

Hannya Hammer (4B) comes out quickly, and is perfect for retaliating after blocking an attack with a long recovery. Vampiric Rain (BBB) guarantees all three hits if the initial strike is a counter hit, and will not only drain a full soul gauge, but will also cause a lethal hit.

Hannya Hammer
4B
Sc 4.pngSc B.png 4B - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
12 14 -12 -8 -8 2%
Soul steal

Style Lesson: Master

Using the Manji Dragonfly

The Manji Dragonfly stance is great for breaking through defenses, and is a key element of this style's offense. Change into it by using an appropriate technique like Submission Slash ~ Manji Dragonfly (3[B]) and try to land Dragonfly Blade (during Manji Dragonfly B) or Dragonfly Sweep (during Manji Dragonfly K). If you land Submission Slash ~ Manji Dragonfly, you can follow up with Spirited Away (during Manji Dragonfly A+B) while they are still in the air.

DGF ~ Dragonfly Blade
DGF B
DGF Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 26 2 STN STN 9%
Tech Jump[1-29]. Tech Crouch[31-50]. Sc GC.png
DGF ~ Dragonfly Sweep
DGF K
DGF Sc K.png K - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 26 -16 8 8 4%
Tech Crouch[19-34]. Tech Jump[1-17]
DGF ~ Spirited Away
DGF A+B
DGF Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
16 12 -5 12 STN 4%
Air throw. Upon landing, perfect input Sc K.png grants soul gauge; if fails, Yoshi stumbles. On whif, back to DGF

Using the Indian Stance

While you are In the Indian Stance, your soul gauge will gradually fill. Do not expect your opponent to just sit there and wait, though. When they come in to attack, use Enlightened Sun Flare (during Indian Stance B) as an offensive evasion. If your foe waits for you to act, get them to block a Tobi Ushiwaka (during Indian Stance K), and switch to Manji Dragonfly before they can move. Now you can begin a new assault.

IND ~ Enlightened Sun Flare
IND B
IND Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
40 25 -14 KND KND 9%
Sc LH.png when dodging attack
IND ~ Tobi Ushiwaka ~ DGF
IND K
IND Sc K.png K - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 14,10 8 16 34 3%
Sc SS.png into DGF. +16 oC only is 2nd kick is cH (not 1st)

Flea

This stance has a powerful move, Flea Gouge (during Flea A+B), that can knock a fallen foe back to their feet. You can also use Digging Cyclone ~ Flea (6A+B) to hit a downed opponent and switch into the stance. If Digging Cyclone ~ Flea is blocked, use quick attacks like Skull Splitter (during Flea B) to maintain your offense.

FLE ~ Flea Gouge
FLE A+B
FLE Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 10 4 KND KND 9%
BA. Tech Jump[1-17]
Digging Cyclone ~ FLE
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
22 16 7 STN STN 9%
Sc SS.png into FLE
FLE ~ Skull Splitter
FLE B
FLE Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
14 20 -8 LNC LNC 9%

Critical Edge

Ghost Thief Funeral

Properties

A downward slash from the sky that lets you immediately move to the opponent, but is a bit slow. It will drain the opponent's soul gauge on hit and restore your health.

Ghost Thief Funeral
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 77 4 KND KND 12%
Flash on frame 23. Sc CE.png. Sc BA.png. Tech Jump
Tips

This critical edge is highly effective in situations when you want to spend your soul gauge on powerful moves, but have trouble getting through your opponent's reach.

You will steal from their soul gauge on hit, so if they have a powerful critical edge or soul charge, try to land this to limit their options.

Soul Charge

Soul Charge Techniques

During a soul charge, moves that ordinarily consume the soul gauge can be used for free, but the duration of your soul charge will be greatly reduced afterward. In addition, three new moves become available: Oni Killer (during soul charge 3AA (hit)), Manji Tatsumi (during soul charge A+G), and Nimbus (during soul charge (4A+G)

Oni Killer
SC 3AA
SC Sc 3.pngSc A.pngSc A.png 3AA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
14 13,43 -4 4 4 3%
Normal Hit Combo. Tech Crouch[5-8]
Manji Tatsumi
SC A+G
SC Sc A.pngSc +.pngSc G.png A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 60 - - - -
Is +8 when broken
Nimbus
SC 4A+G
SC Sc 4.pngSc A.pngSc +.pngSc G.png 4A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 60 - - - -
Is +8 when broken

Enhanced Manji Dragonfly

Moves such as Samsara Pandemonium (while soul charged during Manji Dragonfly B (hit) BBB) become available, and other Manji Dragonfly techniques increase in power. These powers let you quickly seize victory.

Samsara Pandemonium
SC DGF BBBB
SC DGF Sc B.pngSc B.pngSc B.pngSc B.png BBBB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
28 26,13,15,18 - KND KND -
Sc UA.png. Normal Hit Combo. Post-1st attacks comes out only on hit

A New Special Stance

During a soul charge, you can switch into the high-flying Super Dragonfly stance (while soul charged during Manji Dragonfly 8B+K). From here, you can use the fast and devastating unblockable attack Transcendent Dragonfly (during Super Dragonfly B)

DGF ~ Super Dragonfly
SC DGF 8B+K
SC DGF Sc 8.pngSc B.pngSc +.pngSc K.png 8B+K - Attack Level:
Impact Damage Block Hit Counter Guard Burst
- - - - - -
Sc SS.png into SGDF
SDGF ~ Transcendent Dragonfly
SC SDGF B
SGDF Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
21 33 - STN STN -
Sc UA.png. Tech Crouch[22-32]. Tech Jump[1-22]

Yin and Yang Recursion

A peculiar soul attack in which you appear to attack yourself, but at the very next moment appear in the air. The greatest advantage of this attack is that you can shift directly to Super Dragonfly, which requires you to be soul charged to use. Additionally, it has a quick start-up, making it a good attack to incorporate into combos.

Yin and Yang Recursion
236A+B+K
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 36 -1 11 11 8%
Sc SS.png into SDGF. 1-14 activation. 15-60 freeze. 61 hits.

Reversal Edge

Following Up with A

On a hit, moves from the Manji Dragonfly can be chained, and even if blocked, Manji Dragonfly gives you excellent offensive options. During a soul charge, it becomes a break attack with an additional follow-up, making it a technically unblockable attack. This means the opponent has to use B.

Following Up with B

A vertical scissor attack that sends the opponent flying. Clever positioning can lead to a ring out or wall combo.

Following Up with K

Delivers a palm strike while dodging opponent B attacks. This turns into an attack throw on hit and steals from the opponent's soul gauge.