Soulcalibur VI/Talim/Strategy

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Combat Lessons

Fighting Style

A Southeast Asian fighting style that uses two elbow blades to perform quick combinations.

Originating from a sword dance dedicated to the spirits of the wind, this style's graceful jumps and whirls make dodging attacks a breeze.

The cyclonic Wind Charmer can initiate a combo; the Wind Sault is perfect for surprising a foe like a sudden gust; the gale-force Wind Fury unleashes a powerful strike—all these moves and more allow the fighter to harmonize with the wind, earning its protection and power.

Style Lesson: Beginner

Rush Your Opponent

A good opening attack is to charge in with a Rapid Espada ~ Wind Charmer (AABA2_8) followed by a Kali Rush (during Wind Charmer AKA). The flurry of fast attacks ends with a low attack, making it effective at dealing damage to your opponent. Once you're used to that combination, try transitioning into a Turning Kali Strikes (during Wind Charmer AB) - The final hit is a middle attack, and if you mix it up with Kali Rush (during Wind Charmer AKA), you can confuse your opponent.

Rapid Espada ~ WNC
AABA2_8
Sc A.pngSc A.pngSc B.pngSc A.pngSc 2.pngSc 5.pngSc 8.png AABA2_8 - Attack Level: Sc H.pngSc H.pngSc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 8,10,14,16 4 8 8 6%
Sc SS.png into WNormal Hit Combo(+14 only if last hit is CH entering stance)
WNC ~ Kali Rush
WNC AKA
WNC Sc A.pngSc K.pngSc A.png AKA - Attack Level: Sc H.pngSc H.pngSc L.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 6,10,21,16 -4 6 6 6%
WNC ~ Turning Kali Strikes
WNC AB
WNC Sc A.pngSc B.png AB - Attack Level: Sc H.pngSc H.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
12 6,10,26 -4 12 12 8%

Unleash a Flurry of Attacks from a Distance

A won't land if you're too far away, so use Mirror Fan Strikes (6AA) instead, because it has better reach. After the second hit, press 2 or 8 to perform a Wind Charmer. You can use the same offensive strategy as with AA. Alternatively, the long-range and versatile Air Blade Thrust (6BB) is both simple and easy to use. Holding the second command results in a break attack effective against reversal edges.

Mirror Fan Strikes/ ~ WNC
6AA/6AA2_8
Sc 6.pngSc A.pngSc A.png 6AA - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 18,24 -2 KND KND 3%
Counter Hit Combo
Sc 6.pngSc A.pngSc A.pngSc 2.pngSc 5.pngSc 8.png 6AA2_8 - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
18 18,24 4 KND KND 3%
Sc SS.png into WNormal Hit Combo
Air Blade Thrust
6BB/6B[B]
Sc 6.pngSc B.pngSc B.png 6BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 20,21 -16 10 STN 9%
Normal Hit Combo
Sc 6.pngSc B.pngSc BB.png 6B(B) - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 20,30 2 KND KND 15%
Sc BA.png

Style Lesson: Adept

Use Charge Attacks and Special Movements to Get Close

if you are too far for a Mirror Fan Strikes (6A), surprise your opponent with a charge. The Flowing Gale Hook (33_66_99A) is a horizontal attack with a long reach, and you can move into a Wind Charmer with it by pressing 2 or 8. The Paayon Thrust (33_66_99B) is a high attack that is difficult to counter and lets you quickly get in close.

Flowing Gale Hook/ ~ WNC
33_66_99A/33_66_99A2_8
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 10,16 -8 2 2 3%
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc 2.pngSc 5.pngSc 8.png (3)_(6)_(9)A2_8 - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 10,16 -4 6 26 3%
Sc SS.png into WNormal Hit Combo
Paayon Thrust
33_66_99B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 26 0 KND KND 4%
Sc LH.png also +2 to +6 depending on range opponent blocked

If your opponent starts to anticipate your attacks, press 6B+K to move into a Wind Sault, then try to get past their guard with the low attack Double lnwardi (during Wind Sault A) or the middle attack Double Bartikal (during Wind Sault B).

WNS ~ Double lnwardi
WNS A
WNS Sc A.png A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 26 -20 4 STN 4%
Tracks both sides
WNS ~ Double Bartikal
WNS B
WNS Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 32 -14 KND KND 9%

Attack While Facing Away

The moves Weather Vane Buster (AAA) and Razor Storm (3A) leave you facing away from your opponent. However, you can still go on the offensive and pressure your opponent with moves like the combo-starter Baraw Punch Turn (while facing away B); the Ice Wind Combo (while facing away AAB), which can be canceled to throw your opponent off guard; and the Olisi Turn (while facing away A+B), which will allow you to initiate your next move before your opponent.

Weather Vane Buster
AAA
Sc A.pngSc A.pngSc A.png AAA - Attack Level: Sc H.pngSc H.pngSc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
12 8,10,10,10 -4 10 10 6%
Ends in BT(3rd hit delayable)
Razor Storm
3A
Sc 3.pngSc A.png 3A - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 6,5,5,4 2 KND KND 5%
Ends in BT
Baraw Punch Turn
BT B
BT Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 25 -12 STN STN 9%
Ice Wind Combo
BT AAB
BT Sc A.pngSc A.pngSc B.png AAB - Attack Level: Sc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 5,5,5,5,5,5,5,5,10 -20 KND KND 12%
Olisi Turn
BT A+B
BT Sc A.pngSc +.pngSc B.png A+B - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
24 30 6 KND KND 9%
Sc BA.png. Sc LH.png

Style Lesson: Master

Prevent Your Opponent from Using High Attacks

If you want to be able to move freely and get past your opponent's guard, you need to stop your opponent's high attacks first. Twin Baraw Lift (1A+B) and Blade Cyclone (22_88A) can get past high attacks quite easily, so use them frequently to make your opponent think twice about going high. When adjacent to your opponent, use a Tuhod Slicer (2A) to end in a crouching position, and then follow up with a Rising Baraw (while crouching 3BB). The second strike is delayed, which makes it useful for punishing an opponent's attempt to counter.

Twin Baraw Lift
1A+B
Sc 1.pngSc A.pngSc +.pngSc B.png 1A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 24 -12 KND LNC 9%
Sc LH.png. Tech Crouch frame 6-18
Blade Cyclone
22_88A
Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 16,22 -14 KND KND 5%
Tech Crouch[4-?]. Tech Jump[near the end]
Tuhod Slicer
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc SL.png
Impact Damage Block Hit Counter Guard Burst
12 10 -6 6 6 1%
Rising Baraw
FC 3BB
FC Sc 3.pngSc B.pngSc B.png 3BB - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
16 10,5,10 -22 KND STN 5%

Use Wind Fury for High Damage

This fighting style utilizes a lot of quick attacks that do light damage, meaning it an be easy for your opponent to suddenly get the upper hand with a damaging move. If you want to deal a lot of damage yourself, use the special stance Wind Fury. The low attack Swooping Blade (during Wind Fury A) creates opportunities or a follow-up attack, and the middle attack Panay Hurricane (during Wind Fury BB) deals a lot of damage. The Panay Hurricane works well against an opponent whose guard is on the verge of being crushed. If you successfully crush their guard with the first hit, the second will become a lethal hit. Not only can you deal a large amount of damage, you can also transition into follow-up attacks, turning the tide of battle in your favor.

WNF ~ Swooping Blade
WNF A
WNF Sc A.png A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
32 20 -2 14 STN 4%
Cancel to WNF with G
WNF ~ Panay Hurricane
WNF BB
WNF Sc B.pngSc B.png BB - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,62 -22 LNC LNC 15%
Sc LH.png restores guard stamina

Recover Health As You Attack with Wind Bearer

By performing certain actions, you can channel the essence of the wind and activate the Wind Bearer state. While in this state, some commands will become Wind Bearer techniques that allow you to recover your health as you attack. Effective use of these techniques can help you better contend with opponents who use high-damaging combos. Below are a few things to keep in mind when taking advantage of Wind Bearer:

  • You will recover only a small amount of health when triggering Wind Bearer or at the instant you use a Wind Bearer technique.
  • Wind Bearer will end if you are downed by an opponent's attack.
  • Wind Bearer will not carry over into the next battle.

Wind Bearer Techniques

These techniques are crucial tools that you can employ to approach and attack opponents. Flowing Gale Hook: Mabilis (during Wind Bearer 33_66_99A) and Paayon Thrust: Mabilis (during Wind Bearer 33_66_99B) are particularly effective at closing gaps between you and the opponent. Blade Cyclone: Mabilis (during Wind Bearer 22_88A) inflicts more stun on opponents compared to its normal command version, making it a relatively low-risk, viable option.

WNB ~ Flowing Gale Hook: Mabilis
WNB 33_66_99A
WNB Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.png (3)_(6)_(9)A - Attack Level: Sc H.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
16 10,16 -6 2 2 3%
extra forward movement
WNB ~ Paayon Thrust: Mabilis
WNB 33_66_99B
WNB Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc SM.png
Impact Damage Block Hit Counter Guard Burst
22 30 0 KND KND 4%
turns attack from high to special mid, making tech crouch attempts impossible
WNB ~ Blade Cyclone: Mabilis
WNB 22_88A
WNB Sc 22.pngSc 5.pngSc 88.pngSc A.png (2)_(8)A - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
18 16,26 -12 KND KND 5%
Tech Crouch[4-?]. Tech Jump[near the end].

Critical Edge

Dancing Tempest

Properties

A critical edge where you glide through the air. It has a long reach and can evade low attacks while dealing damage to your opponent. If it strikes an airborne foe, it will deal additional hits and damage. Lastly, when this move connects, it will transition into an attack throw that replenishes your health and activates Wind Bearer.

Dancing Tempest
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 70 0 KND KND 23%
Sc SC.png. Sc CE.png
Tips

Even if your opponent guards against this attack, they cannot counter it, so use it from medium range to harry your foe. If they try to perform a guard impact against the 3rd attack, you can use the stick/d-pad after the 2nd attack to switch to a special movement, which will avoid leaving yourself open. It can also be used in conjunction with a Blue Sky (236B) to juggle your opponent in the air. Aim for a Blue Sky when your soul gauge is full.

Blue Sky
236B
Sc 2.pngSc 3.pngSc 6.pngSc B.png 236B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
24 22,8 -14 LNC LNC 9%
Sc LH.png

Soul Charge

Wind Charmer Follow-up Attacks Become Stronger

During a soul charge, you gain access to Tempest Assault (while soul charged during Wind Charmer ABB) and Arctic Winds (while soul charged during Wind Charmer AKAA), moves that help you get past an opponent's guard when using a Wind Charmer. As soon as you activate a soul charge, get in close and initiate a flurry of attacks.

WNC ~ Tempest Assault
SC WNC ABB
SC WNC Sc A.pngSc B.pngSc B.png ABB - Attack Level: Sc H.pngSc H.pngSc M.pngSc M.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
12 6,11,28,9,9,10,3 -8 LNC LNC 27%
WNC ~ Arctic Winds
SC WNC AKAA
SC WNC Sc A.pngSc K.pngSc A.pngSc A.png AKAA - Attack Level: Sc H.pngSc H.pngSc L.pngSc H.pngSc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
12 6,10,23,18,12,22 -14 LNC LNC 9%

Enhanced Charge Attacks

During a soul charge, it becomes easier to get close to your opponent. Your main moves, such as the Changing Winds (during soul charge 33_66_99BB) and Light Breeze (while soul charged during Wind Sault B), become break attacks, making it easier to maintain an offensive strategy. Use them to cut the distance between you and your opponent in an instant.

Changing Winds
SC 33_66_99BB
SC Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.pngSc B.png (3)_(6)_(9)BB - Attack Level: Sc SM.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
22 28,22 4 LNC LNC 10%
Sc BA.png. Sc LH.png restores guard stamina
WNS ~ Light Breeze
SC WNS B
SC WNS Sc B.png B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
38 39 4 LNC LNC 9%
Sc BA.png

Typhoon Mabilis

A soul attack in which you dance and generate a gust of wind in front of you. Hitting the opponent draws them in, allowing you to shift to a soul charged state and quickly engage in close-range combat. Alternatively, you can hold the input to shift to Wind Fury instead. Holding 4 after inputting the move will change the position of the gust of wind, allowing you to hit opponents with it at close range as well.

Typhoon Mabilis/ ~ WNF
236A+B+K/236[A+B+K]
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc SM.pngSc SM.pngSc SM.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
16 10,6,6,15 0 8 8 8%
Hold 4 for short range
Sc 2.pngSc 3.pngSc 6.pngSc AA.png+Sc BB.png+Sc KK.png 236(A)+(B)+(K) - Attack Level: Sc SM.pngSc SM.pngSc SM.pngSc SM.png
Impact Damage Block Hit Counter Guard Burst
- 10,6,6,15 4 12 12 8%
Sc SS.png into WNF, Hold 4 for short range

Using Wind Bearer Techniques

Performing a soul charge or a soul attack will trigger Wind Bearer. While you are soul charged, you will not lose your Wind Bearer state even if you are downed by the opponent, which means you can continue to recover health and attempt to turn the tide of battle in your favor.

Reversal Edge

Take Control of the Battle

Once initiated, press 2, 8, 4, or 6 to perform a special movement in the corresponding direction. If you're unable to handle your opponent's attacks, use this tactic to feint and then go on the offensive.

Following Up with A

A horizontal strike that can transition into a special movement. If the strike hits, a follow-up combo can be unleashed during the movement. If you get a lethal hit, you can combo with 4 ~ Panay Hurricane (during Wind Fury BB).

Following Up with B

A technique good for starting combos. Stop after the first hit to turn your back to your opponent, then hit them with K.

Following Up with K

A kick that doesn't do much damage, but can ring out your opponent depending on your positioning.

Forward Step, Back Step, Side Step

These actions will dodge the opponent's attacks and can shift you into Wind Fury.