Soulcalibur VI/Sophitia/Introduction

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Introduction

Sophitia is one of the game's all-rounders, with a focus on whiff punishing courtesy of her impressive array of tech crouch moves and powerful options from sidestepping. She has a tool for every situation, an outstanding punish in 236B, many easy lethal hits, her basic attacks are very good, an excellent mid/throw mixup in oki, and her above average run speed helps her get in on long range opponents. Her strong aGI options also allow you to steal turns while keeping up pressure. More than most other characters, Sophitia demands, teaches, and rewards good fundamentals. However, the cost of having such a well rounded kit is a general lack of offense. Sophitia can't mindlessly press buttons or exploit an opponents lack of knowledge of a character gimmick. She has no true mid/low mixups, below average range, and low damage without very good execution.

As with most all-rounder characters, to get the best results you need to know every tool in your kit so you can press against your opponent's biggest weaknesses in theirs. If you want to play Sophie, be prepared to be patient, take your turn, take your opponent's turn, and tech crouch your way to victory!

Strengths Weaknesses
  • Lots of good buttons (AA, BB, 4A+B, 1K, ...)
  • Strong oki options with the potential to loop back into itself
  • Above average movement speed
  • Half your moveset tech crouches
  • 236B lets you get big punishes where most other characters can only poke
  • Has a tool for every situation
  • Low damage without the wall or good excecution
  • Short grab range on a character who's main mixup is mid/throw
  • Can't gimmick your way to victory
  • If 236B is blocked, expect to eat a full 3B combo
  • Needs to know her entire toolkit (and the weaknesses of everyone else's)