Soulcalibur VI/Astaroth/Introduction

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Introduction

Astaroth stands proud as Soulcalibur's big-body representation, using his massive axe for long reach and huge damage, and subjecting his victims to a stunning variety of command grabs at close range.

Strengths Weaknesses
  • High damage
  • Long-ranged attacks
  • Massive variety of command grabs to keep the opponent guessing
  • Plus on command grab break
  • Can break throws from behind
  • Worst block punishment in the game
  • Limited repertoire of fast attacks
  • Huge hurtbox

Unique Mechanics

Revenge

While not necessarily unique to Astaroth, he is perhaps the most notable user of the Revenge mechanic. Similar to armor in other games, attacks with the Revenge property can absorb a counterattack without interruption, powering up the Revenge attack in the process.


Command Throw Breaks

This is also not something unique to Astaroth, but a large influence on his gameplan. Any time a command throw is broken, the character initiating the throw ends up at +6, allowing them to continue their turn. Given that he has the most command grabs out of any character in the game, Astaroth takes advantage of this feature the most.

See Strategy for a full strategy breakdown.