SoulCalibur II

From SuperCombo Wiki

Introduction

SoulCalibur II is a fighting game released in 2002 by Namco. Like other titles in the Soulcalibur series, the community uses numpad notation.

Game Mechanics

One life bar=240 Health Points

There are three attack heights

Highs

Can be crouched under. Can be Gaurd Impacted by using forward+gaurd.

Mids

Must be stand guarded. Can be Gaurd Impacted by using forward+gaurd or back+gaurd.

Lows

Must be crouch guarded or jumped over. Can be Gaurd Impacted by using forward+gaurd.

Special Mids

Can be guarded standing or crouching. Some can be jumped over.

There are three attack types

A

Horizontal attacks. It is not guaranteed that these moves will track, sometimes they do.

B

Vertical attacks. These will always beat out A attacks. Even some of these moves track.

K

Kicks.

There are 4 counter hit types

Attack

120% damage as well as special properties such as knockdown, stun, or combo state

8 way run

115% and no properties are added, this is different from later Soulcaliburs and the primary reason why this is a better gameĀ :)

Sidestep

118% damage

Backdash

140% damage as well as special added properties, movement is generally safe except backdashing


Moving and Guarding

8 way run exists, it's ok, but you primarily want to use this to enable certain moves. You can evade if you time 8WR against a move correctly, making you invincible to that damage instance. If guard is pressed during a step correctly, you will guard during the step. Advancing guard reduces pushback, retreating guard adds pushback. These properties are dependent of the weight classes of the character.

Throws

Throws are teched with either A or B. All throws look the same, so throws are teched based on riskVreward, such as ringout and damage. TER is a mechanic that gives 14 frames to anyone who presses downforward or downback during throw break scenario

There are 3 soul charge levels

Level 1: Yellow Green

Level 2: Green Blue

Level 3: Blue>Grants backdash counter

Characters have gaurd crushes and unblockables granted from soul charge as well as soul charge cancels. Soul charge unblockables can still be GI'ed

Gaurd Impact

Forward GI gives minor advantage while back GI give major advantage. The only way to defend after being GI'ed is to GI back or to 2G, which opens the 2G'er up to throws and lows.

Basic Strategy

Tier List

Feel free to elaborate/clarify/change/debate this tier list. It has been updated based on MoneyMuffin's tier list.

This list only includes characters available on every console. Spawn, Link, and Heihachi are intentionally left out in this list to maintain consistency.

S-

Lizardman (goes here if his throw glitches are left unbanned)
Ivy

A+

Xianghua
Nightmare

A-

Talim
Sophitia
Mitsurugi
Astaroth
Assassin
Voldo
Yoshimitsu
Cassandra

B+

Cervantes
Berserker

B-

Seong Mina
Kilik
Raphael
Maxi
Taxi

C

Yunsung
Necrid

The Characters