Skullgirls/BigBand

From SuperCombo Wiki
File:SG big.jpg

Big Band

Voiced by: Rich Brown (EN), Sugita Tomokazu (JP)
Age: 49
Birthday: December 15
Bloodtype: B♭ (experimental oil mixture)
Height: 7'8"
Weight: 5000 lbs (95 lbs organic)
Measurements: 170-160-150, 57 Diameter
Likes: A good beat, shoe polish, brass polish, 4-part harmony, Autumn Leaves, the flat 5th, the spirit of the law, gin, neat
Dislikes: Punks, corruption, unresolved dissonance, carelessness, electric shavers, smoothies, narrow spaces
File:SG BigBand icon.png

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Story

Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung.

That would have been the end of Ben’s story if it hadn't drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful an array of pneumatic weaponry, he was reborn as “Big Band.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl.

Basics

Big Band is a big character that is best played defensively to use his large normals and his variety of high risk, high reward tools to punish the opponent. His big hurtbox and lack of mobility makes him vulnerable to crossups, instant overheads, and stray hits, emphasizing his defensive play.

  • Various specials cover different angles around Big Band, granting him space control, at the risk of leaving himself vulnerable if they whiff or are blocked.
  • Has very good assists to benefit the entire cast and any team, whatever their need is.
  • Super Sonic Jazz, his grounded level 1 super, is one of the most feared reversals in the game
  • Parrying allows him to deflect predictable pressure, gain meter, and punish his opponent afterwards. But over-zealousness will quickly put him in a bad position.
  • His Sound Stun, a character unique form of Stagger, gives him different combos, conversions, and setups than other characters.


Important Moves

  • Brass Knuckles ([4]6P) - A rush punch that has armor and gives Big Band some mobility while hitting what's in front of him.
  • Take the 'A' Train ([4]6K) - A command grab (L) or an anti-air hit grab (M and H) that has armor and gives Big Band some mobility.
  • Beat Extend (623P) - Big Band's meterless reversal that is invulnerable, can hit behind him, and is easy to convert from.
  • Cymbal Clash (j214K) - A disjointed special that allows Big Band to space his opponents while in the air.


Sound Stun

Many of Big Band's attacks cause a unique Sound Stun on hit. This hit effect has a distinctive musical note hit spark and has additional hit stop for the opponent or a knockdown depending on the attack. Attacks that end in a Sound Stun all lead to damaging combos for Big Band. Because Big Band can use only one Sound Stun per combo, the property acts as a character exclusive version of stagger. Additional Sound Stun attacks in the same combo have their diminished, normal properties.


Attributes

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Directory


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Skullheart

When browsing Skullheart, keep in mind it was most active when the game was on an older patch.

Move List

Normals

Standing Normals

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Crouching Normals

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Jumping Normals

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Throws

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Team Moves

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Specials

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Supers

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Taunt

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Colors

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Win Poses

File:SG pose big 1.png Winpose 1:
Hold
{{#motion:Template:SG P}}
File:SG pose big 2.png Winpose 2:
Hold
{{#motion:SG k.png}}

Trumpet

After using s.MP, chaining with additional button presses will cause Big Band to play additional trumpet notes. Individual buttons play the distinct notes as shown. Holding ↑ or ↓ while playing will move the notes up or down an octave. Thanks to the Skullheart Forum for listing the original scale.

Note Button Input
C {{#motion:Template:SG HP}}
C# OR D♭ {{#motion:SG lp.png + Template:SG MP + Template:SG HP}}
D {{#motion:SG lp.png + Template:SG HP}}
D# OR E♭ {{#motion:Template:SG MP + Template:SG HP}}
E {{#motion:SG lp.png + Template:SG MP}}
F {{#motion:SG lp.png}}
F# OR G♭ {{#motion:Template:SG MP}}
G {{#motion:SG hk.png}}
G# OR A♭ {{#motion:Template:SG MK + SG hk.png}}
A {{#motion:Template:SG LK + Template:SG MK}}
A# OR B♭ {{#motion:Template:SG LK}}
B {{#motion:Template:SG MK}}


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