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Generally pretty terrible. Can be annoying with his eye blast.
First row: LP, HP, A1. Second row: LK, HK, A2.
Sekika (aironly) d + hk
- For whatever reasons, the three (B Variable Assist & B/Y assist Variable Counters) versions of Mystic Smash actually go farther and higher than the LK version, but also go less far and less high than the HK version. The damage however for all three is identical to the normal point-character versions.
-Jump HK \/ d.s.LK XX hcb + K
-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK
-Charge b,f + HP XX qcf + KK
-Jump LK > LP \/ d.s.LK > s.LK /\ sj.LP (charge b) > sj.LK > sj.LP XX f + HK
-Corner Jump LK (charge db) > LP \/ c.LK > c.LP XX f + HP XX qcf + KK
-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, sj.LP > sj.LP > sj.u + HP
-Jump HK \/ d.c.LP > c.LP XX qcf + K
-qcf + PP. Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
-qcf + PP. Jump LK > LP \/ d.s.LP > s.HP \/ s.LK XX qcf + KK
End all air combos with his mashed kick throw: this does tons of damage and gets you life back.
MikeZ Unblockable Setup
Once Shuma's eyes from Mystic Stare stick to the opponent, they will detonate once he leaves the screen. Thus you can Hyper Mystic Smash, and when a spikeball is directly on the blocking opponent, you can DHC to your super of choice, like Proton Cannon. The eyes will blow up during the DHC and the spikeball will hit the opponent, it is unblockable. The Proton Cannon will connect.