Sheeva (MKT)

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Umk3 sheeva pose.png
Umk3 sheeva stance.gif


She was hand-picked by Shao Kahn to serve as Sindel's personal protector. However, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan.



Auto Combos

1. HK, HK, LK, B+HK 4 hits 27%, 36%, 38%

2. HP, HP, LP, F+HP 4 hits 25%, 35%, 37%

3. HP, HP, LP, HK, HK, LK, B+HK 7 hits 42%, 51%, 53%

Basic Juggles

1. Throw, HK, 2 hits 28%

2. aaHPHP, JK or fireball 3 hits 28%

3. aaHPHP, RH 3 hits 30%

4. Throw, pause, Teleport Stomp (unavoidable vs most characters) 2 hits 40%

5. KS, HP, HP, LP, F+HP aaHP, RH 7 hits 48%

6. KS, HP, HP, LP, F+HP aaHPHP fireball 8 hits 51%

Advance Juggles

1. (for punishers) run step, aaHPHP, aaHP, JK or fireball 4 hits 35%

2. aaHPHP RH, Ground Stomp (if they are high enough) 4 hits 45%

3. Near corner, KS, HP, HP, LP, F+HP, JK, aa HP, fireball 8 hits 56%

4. KS, HP, HP, LP, F+HP, aaHP, aaRH 8 hits 55% (add an aaHP to Jax, Stryker)

5. Near corner, KS, HP, HP, LP, F+HP, JK, aaHP, teleport stomp 8 hits 57%

5. (in corner) punch starter, HP, HP, LP, F+HP, aaHP, JK, JK, HK 9 hits 61%

(you can add another aaHP for 10 hits 64% in the middle depending how far you are from the corner and what character it is against, and this makes the rest of the combo easier due to extra height to play around with, regardless a difficult show combo for a worthless character)

Corner Throw Juggles

1. Throw, ducking LP, uppercut, 3 hits 33%

2. Throw, ducking LP, aaHP, fireball 4 hits 33%

3. Throw, ducking LP, JK, aaHK 4 hits 37%

4. Throw, ducking LP, RH, HK 4 hits 38% (on Robots and Sheeva)

5. Throw, ducking LP, JK, aaLP, fireball, 5 hits 40%

Special Moves

Teleport Stomp: D, U

Ground Stomp: B, D, B, HK

Fireball: D, DF, F, HP


Fatality 1 "Ground Pounder": F, D, D, F, LP (Next to)

Sheeva pounds her opponent into the ground.

Fatality 2 "Shokan Skinner": Hold HK, F, B, F, F, Release HK (Next to)

Sheeva grabs her opponent with all 4 arms and rips all their skin to the ground.

Friendship "Plate Balancing": F, F, D, F, wait, HP (Past Sweep)

Sheeva balances plates on sticks on each hand.

Animality "Scorpion Stinger": Run, BL, BL, BL, BL (Sweep)

Sheeva morphs into a scorpion and stings her opponent.

Babality: D, D, D, B, HK (Past Sweep)

Stage: D, F, D, F, LP (Next to)

Brutality: HP, LP, BL, LK, HK, BL, HK, LK, BL, LP, HP (Next to)

The Basics

Advanced Strategies