Pokken Tournament DX/Scizor

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Pokken Tournament DX

Introduction

Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.

Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.

Pokken Scizor HD.png



Hover Dash

Holding the input during a Forward Dash causes Scizor to speed towards the opponent, entering a unique state known as a Hover Dash. During a Hover Dash, Scizor begins to delete projectiles of Priority 7 or less on Frame 19. Scizor can continue to Hover Dash indefinitely, but ends Hover Dash automatically by braking when the input is released as soon as Frame 15.

On Frame 9, Scizor can cancel Hover Dash into fY and Homing Attack in Field Phase, which become Hover Dash specific Weak and Strong attacks in Duel Phase. Beginning on Frame 18, Scizor can cancel Hover Dash into universal Dash cancel options, as well as Side and Back Dash thanks to Hover Turn.



Pokken Scizor HT 1.png Pokken Scizor HT 2.png

Hover Turn

Scizor possesses the ability to Dash cancel his Dashes by holding a direction while Dashing. Hover Turn cancels the Dash when it would normally cancel into universal Dash cancel options, except for Scizor's forward Dash in Duel Phase, where the Dash is canceled later than normal. Using Hover Turn, Scizor can continue to cancel successive Dashes indefinitely, with one caveat: he cannot cancel a Dash into another Dash of the same type.

Scizor
#PTDX_SCZ
Pokken Scizor.png
Vitals
HP 600 HP
Shield Health 720 SH (Strong)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 37F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 33F, Hover Dash Action Cancelable on Frame 9, Cancelable on Frame FP 21 / DP 17, Hover Turn Cancelable on Frame 22
Unique Movement Options Hover Dash, Hover Turn
Stances
High Stance Special Mid Counter Armor on Frame 5
Low Stance High Invuln. on Frame 1

General Moves




Pokken Scizor Burst Mode.png

Burst Mode

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

nY, 5Y, 8Y, 2Y, j.Y, and HD Y all gain additional hits and deal more damage.

6Y and 2A now Crumple and Launch on hit respectively.

5A Swords Dance now stocks 4 Swords instead of 2.




Pokken Scizor Burst Attack.png

Burst Attack: Iron Meteor Dive

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 201 (24) 12 Mid High BA (strike) i15 79 Knockdown -8 5-43F Total Invuln, Airborne on Frame 25, Pierce

Scizor swoops at an upwards angle with great distance.




Pokken Scizor HG.png

j.R Hover Glide

Recovery Properties
Until landing +27 Air Actionable on Frame 11

Scizor freely hovers in the air, slowly descending downwards.

Scizor's descent accelerates over time.




Pokken Scizor Grab FP.png Pokken Scizor Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv
Grab FP 80 / DP 120 12 / 0 and Shift Ground Only 1 i11 49 FP Shift (+5) / DP Shift




Pokken Scizor CA 1.png Pokken Scizor CA 2.png Pokken Scizor CA 3.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 20% 3 / 0 and Shift High 4 i35 69 +4 -8 1-28F Counter Armor, Stun on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 80 40% 3 / 0 and Shift High 5 i55 93 FP Shift (Knockdown) / DP Stun +4 1-48F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can move while charging.

Fully charging also gives it a larger hitbox.




Field Phase Attacks




Pokken Scizor nY.png

nY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 42 / 51 (Burst) 30% + Staples Scaling 0 Mid Low 6 i15 5 57 -6 -14 Special/fY Cancelable on Frame 43
nY (Staples) Normal (projectile) 10 each 20% Per Hit 0 Low 6 i22 N/A 57 +20 -2 N/A

Scizor sets down rows of staples on the ground.

The staples are divided into three section.

Each section disappears on contact with the opponent.

In Burst Mode, Scizor sets down even more staples.




Pokken Scizor sY 1.png Pokken Scizor sYY.png Pokken Scizor sY 2.png

sY

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 27 10% Per Hit 0 Mid Low 6 i23 9 63 0 -16 N/A
sYY Normal (projectile) 27, 22 10% (Per Hit) 0 Mid Low 6 i54 N/A 81 -16 -31 fY Cancelable on Frame 66
s[Y] Normal (projectile) 80 60% 6 Mid Low 8 i23 9 83 Hard Launch -29 N/A

Scizor dodges to the side, throwing out a series of buzzsaw.

When held, Scizor throws out a claw-like projectile.




Pokken Scizor fY.png

fY / nYY / sYYY

Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 50 0 and Shift Mid Low S+ i25 9 69 Shift (+4) -8 Airborne on Frame 27

Scizor advances forward on a wave of wind.




Pokken Scizor bY 1.png Pokken Scizor bY 2.png

bY

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 104 / 52* 0 Mid 6 i29 5 101 -14 -29 Airborne on Frame 5, 5-9F Low Invuln, 10-61F Mid Low Invuln.
b[Y] Normal (projectile) 100 0 and Shift Mid High S+ i37 5 101 Shift (Knockdown) -41 Airborne on Frame 5, 5-9F Low Invuln, 10-61F Mid Low Invuln.

Scizor hops backwards into the air, throwing out a wave of four buzzsaws.

When held, Scizor throws out a wave of web shots.

Upon touching the ground, the buzzsaws increase in speed and travel forward.

* When grounded, the buzzsaws will deal less damage.




Pokken Scizor jY FP 1.png Pokken Scizor jY FP 2.png

j.Y

Version Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.Y Normal (projectile) 54 / 27* 10% Per Hit 0 Mid 6 i27 5 Until landing +27 -2 -12
j.[Y] Normal (projectile) 80 40% 4 Mid 8 i27 5 Until landing +27 Hard Launch -24

Scizor tosses a buzzsaw (or claw-like projectile when held) at the opponent.

Upon touching the ground, the buzzsaw increases in speed and travels forward.

* When grounded, the buzzsaw will deal less damage.




Pokken Scizor Homing Attack 1.png Pokken Scizor Homing Attack 2.png

Homing Attack

Version Attack Type Damage FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 0 Mid 5 i17 1 47 +4 -2 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 60 0 and Shift Mid 5 i48 N/A 91 Shift (+8) -8 N/A
X[X] Charged Homing Attack 2 Normal (strike) 80 0 and Shift Mid 5 i68 N/A 111 Shift (+8) Guard Break (+28) Pierce, Guard Break

Scizor homes in on the opponent, hitting them with Its knee.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a Charged Homing Attack 2.




Pokken Scizor jX FP 1.png Pokken Scizor jX FP 2.png

j.X

Attack Type Damage Scaling FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 40, 60 (divekick) 10% (First Hit Only) 4, 0 and Shift Mid High 4, 5 (divekick) i19 9 Until landing +27 Shift (Knockdown) -4 Special/Hover Glide Cancelable on Frame 25

A two-part divekick.

The first hit Scizor swipes the opponent with a kick.

The second hit Scizor divekicks down to the ground.




Duel Phase Weak Attacks




Pokken Scizor 5Y 1.png Pokken Scizor 5Y 2.png Pokken Scizor 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 20% 0 Mid Low 3 i15 5 45 0 -8 Special Cancelable on Frame 25
Burst 5Y Normal (strike) 30 20% 0 Mid Low 3 i15 5 45 +4 -4 Special Cancelable on Frame 25
5YY Normal (strike) 40 0% 3 Mid Low 3 i44 N/A 70 +4 -4 Special Cancelable on Frame 50

Scizor shoves with Its claws.

In Burst Mode, 5Y gains two additional hits.




Pokken Scizor 6Y.png Pokken Scizor 6YY.png Pokken Scizor 6YX.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 40 0% 0 High 4 i15 5 47 +4 / Crumple (Burst) -12 N/A
6YY Normal (strike) 80 40% 4 Mid Low 6 i51 N/A 83 Knockdown -12 N/A
6YX Normal (strike) 40 20% 4 Low 3 i41 N/A 79 Hard Launch / Soft Launch (Air Hit) -16 Pierce

Scizor swipes Its claws from side to side, following up with either a bash that knocks the opponent back or a low swipe.




Pokken Scizor 4Y.png

4Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 20% 0 High 3 i15 5 35 +12 0 Soft Launch on Crit

An advancing forward kick of the leg.




Pokken Scizor 8Y.png

8Y

8Y
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 / 80 (Burst) 10% 3 Mid 3 i15 5 57 +4 -8 5-15F High/Mid High Invuln.

Scizor's wings flare up, covering both sides.




Pokken Scizor 2Y 1.png Pokken Scizor 2Y 2.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 20 20% 0 Low 3 i11 1 37 0 -8 Throw Blast, High Invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15
Burst 2Y Normal (strike) 30 20% 0 Low 3 i11 1 37 +8 -4 Throw Blast, High Invuln. on Frame 1, Special Cancelable on Frame 15

A quick, low jab.

In Burst Mode, 2Y gains two additional hits.




Pokken Scizor jY DP.png Pokken Scizor jYY.png

j.Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.Y Normal (strike) 10 each 0% 0 High 3 i11 1 Until landing +13 +16 0 Special/j.X Cancelable on Frame 12
j.YY Normal (strike) 20 0% 2 High 3 i27 N/A Until landing +13 -4 -16 j.X Cancelable on Frame 33, Special Cancelable on Frame 35

Scizor throws out multiple aerial punches, following up with a claw swipe.

In Burst Mode, j.Y gains two additional hits.

Can Special Cancel each hit of j.Y.




Pokken Scizor HD 6Y.png

HD 6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 50 / 70 (Burst) 20% 2 Mid Low 3 i11 9 59 +2 -12 Special Cancelable on Frame 33

Scizor runs forward with a flurry of punches.

In Burst Mode, HD Y gains two additional hits.



Duel Phase Strong Attacks

Pokken Scizor 5X 1.png Pokken Scizor 5X 2.png

5X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 90 40% 4 Low 4 i19 9 51 Hard Launch -4 15-45F High Invuln.

Scizor slams the ground with Its claw, creating a shockwave.

On hit, pressing Y, X, or A boosts Scizor into the air.




Pokken Scizor 6X.png Pokken Scizor 6XX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 40 0% 0 Low 4 i19 9 65 0 -24 / -20 (far) 5-65F High Invuln.
6XX Normal (strike) 46 30% 4 Mid 4 i46 N/A 94 Hard Launch -16 5-45F High Invuln, Airborne on Frame 46, Air Actionable on Hit

Scizor slides forward on the ground, then flies straight upwards, launching the opponent.




Pokken Scizor 4X 1.png Pokken Scizor 4X 2.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4X Normal (Strike) 80 40% 3 Special Mid 5 i19 9 53 Soft Launch +4 Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13
Charged - 4[X] Normal (Strike) 100 40% 3 Special MidMid 6 i39 9 77 Soft Launch +4 Pierce, Forward Dash Cancelable on Frame 8, Back Dash Cancelable on Frame 13

Scizor fires a quick shot from Its claw.

Charging 4X causes it to increase in size.




Pokken Scizor 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 40% 3 Mid High 4 i19 1 51 +8 -8 Throw Blast, Airborne on Frame 5, Hard Launch on Crit

A jumping roundhouse kick.

Can move forwards and backwards while active.




Pokken Scizor 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 100 30% 3 Low 4 i23 1 63 Hard Launch -12 Throw Blast, 1-51F High Invuln.

A low claw sweep that launches the opponent.




Pokken Scizor jX DP 1.png Pokken Scizor jX DP 2.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 40, 40 (divekick) 10%, 30% (divekick) 3, 0 (divekick) Mid High 4, 5 (divekick) i19 9 Until landing +15 +19 0 Special/Hover Glide Cancelable on Frame 25

A two-part divekick.

The first hit Scizor swipes the opponent with a kick.

The second hit Scizor divekicks down to the ground.

Cancelable only after the first hit.




Pokken Scizor 6X.png

HD 6X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 0% 0 Low 4 i15 9 65 0 -20 5-65F High Invuln.

Functions identically to 6X, but comes out 4 frames faster.

Pressing X again performs HD 6XX, which functions identically to 6XX.




Pokemon Moves




Pokken Scizor 5A 1.png Pokken Scizor 5A 2.png Pokken Scizor 5AA 1.png

5A Swords Dance

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
5A Swords Dance Counter N/A N/A N/A N/A N/A N/A 57 (No Stocks) / 64 (1 Stock) N/A N/A 1-20F Counter Armor, Gain 1 Stock
5AA Swords Dance Counter (projectile) 54 (15) 10%, 10%, 10% 3 / 0 Mid Low 8 i43 80 FP -3 / DP 0 FP -11 / DP -8 Costs 1 Stock, Dash Cancelable on Frame FP 60 / DP 56

Scizor strikes a stance, gaining one Swords Dance stock.

Swords are used to perform followup attacks from Pokemon moves.

Can store a maximum of two stocks.

In Burst Mode, Scizor gains two stocks from doing Swords Dance.


When A is pressed again, Scizor fires two swords from both sides.

In Field Phase, the swords home in on the opponent.

5AA can be dash canceled with a direction + R.




Pokken Scizor 6A.png Pokken Scizor 6AA.png

6A Metal Claw

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Metal Claw Normal (Strike) 80 (20) 40% / 0% (If follow up is performed) 3 / 0 and Shift Mid High 5 i23 9 57 Soft Launch -8 N/A
6AA Metal Claw: Followup Normal (projectile) 38 (12) 10%, 20% 4 / 0 and Shift Mid Low S i23 N/A 89 FP Knockdown / DP +29 -4 Costs 1 Stock

Scizor dashes forward with a large claw attack.

Metal Claw into the followup is only a blockstring point blank.




Pokken Scizor 4A.png Pokken Scizor 4AA.png

4A U-Turn

Version Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Block Properties
4A U-Turn Counter (Strike) 65 (18) 3 / 0 and Shift Mid High 5 i15 75 Soft Launch -20 1-14F Counter Armor, Airborne on Frame 15
4AA U-Turn: Followup Counter (strike) 80 (18) 6 / 0 and Shift Mid 6 i15 108 Knockdown -20 Costs 1 Stock

Scizor spins upwards.

When A is pressed again, Scizor slams the swords to the ground, erupting the area.




Pokken Scizor 2A 1.png Pokken Scizor 2A 2.png Pokken Scizor 2A 3.png

2A Bullet Punch

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
1A Bullet Punch Normal (strike) 60 (17) 20% 0 Mid Low 5 i11 1 55 0 / Soft Launch (Burst) -20 Soft Launch on Crit, Followup Cancelable on Frame 31
2A Bullet Punch Normal (strike) 60 (17) 20% 0 Mid Low 5 i19 9 59 0 / Soft Launch (Burst) -16 Soft Launch on Crit, Followup Cancelable on Frame 35
3A Bullet Punch Normal (strike) 60 (17) 20% 0 Mid Low 5 i27 9 63 0 / Soft Launch (Burst) -12 Soft Launch on Crit, Followup Cancelable on Frame 39

A flurry of punches that can change in position.

Each Bullet Punch variant has different impact and block data.

1A is the close range variant, which Throw Blasts.

2A is the medium range variant.

3A is the far range variant.

Can Cancel into Bug Bite by pressing Y+B.

In Burst Mode, all Bullet Punch variants launch the opponent.




Pokken Scizor 2AX 1.png Pokken Scizor 2AX 2.png

2AX X-Scissor

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block
Normal (strike) 60 (15){80 (20)} 50% 4 Mid Low 4 i15 57 -2{Soft Launch} -16

Following up from Bullet Punch, Scizor attacks with a set of pincers.

The Just Frame version can be done by pressing X at the right time between the two hits.




Pokken Scizor 2AA 1.png Pokken Scizor 2AA 2.png

2AA Bullet Punch: Followup

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (projectile) 24 (9) 20% 3 Mid S+ i23 65 Soft Launch -12 Costs 1 Stock

Scizor launches the swords and creates a whirlwind.

On hit, pressing Y, X, or A boosts Scizor into the air.




Pokken Scizor jA 1.png Pokken Scizor jA 2.png Pokken Scizor jAA.png

j.A Aerial Ace

Version Attack Type Damage Scaling PSP / FPP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.A Aerial Ace Normal (strike) 30 (8), 40 (10) 0% 0, 3 / 0 and Shift Mid High 5 i15 5 Until landing FP +27 / DP +13 Crumple, Soft Launch FP -15 / DP -11 N/A
j.AA Aerial Ace: Followup Normal (strike) 63 (19) 40% 6 / 0 and Shift Mid High 6 i17 N/A Until landing FP +27 / DP +13 Hard Launch FP -26 / DP -12 Costs 1 Stock

Scizor slashes twice in the air.

Can opt out of doing the second hit if done close to the ground.

The first hit of Aerial Ace has no hitstun on grounded opponents.

In Burst Mode and/or with an Attack buff, the first hit gains hitstun.

When A is pressed again, Scizor performs a large spinning attack with the two swords.




Pokken Scizor 2AYB.png

]A[ Bug Bite

Attack Type Damage PSP / FPP Height Priority Impact Total Frames Hit Adv Properties
Grab 100 / 140* 12 / 0 and Shift High 1 i19 65 Shift (Knockdown) Charge Time: 120F, Heal 20 Recoverable HP, Dash Cancelable on Frame 23

Scizor extends Its claw forward, grabbing the opponent.

Landing Bug Bite heals 20 recoverable HP.

Steals any positive buffs the opponent has.

The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.

Can use R to dash cancel before the grab comes out.

Since Bug Bite is considered a High, the grab can be ducked.

* In Burst Mode, Bug Bite's damage is increased.




Combos

Universal bread and butter combos only, full combo guide can be found on Pokken Arena


Field Phase


nY

  • nY > fA (50 damage)



sY

  • sYY > fY (64 damage)


  • s[Y] > XX (110 damage)



j.[Y]

  • j.[Y] > XX (130 damage)


  • j.[Y] > fA (120 damage)



nA

  • nAA > s[Y] > XX (87 damage)


  • nAA > XX (85 damage)




Duel Phase


5Y

  • 5YY > 1AX:X (148 damage, 7 PSP)


  • 5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)


  • 5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)



2Y

  • 2Y > 1AX:X (116 damage, 4 PSP)


  • 2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)



6Y

  • 6YX > 5YY~1A~Y+B (188 damage, 12 PSP)


  • 6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)



5X

  • 5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)



6X

  • 6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)


  • 6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)


  • 6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)



1/2/3A

  • 1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)


  • 1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)



6A

  • 6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)


  • 6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)




Hover Dash

hY

  • hY~1AX:X (146 damage, 6 PSP)


  • hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)


  • hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)


  • hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)



hX

  • hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)


  • hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)


  • hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)




Notable Players











  • Tsumimaru (つみまる) (JP): Twitter


External Resources


Trainer's School: Scizor Character Guide

Pokken Arena: Scizor

Character Discord: Scizor