Pokken Tournament DX/Sceptile

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Pokken Tournament DX

Introduction

Sceptile is a speed class character in Pokkén Tournament and Pokkén Tournament DX. As a trapper and mix-up fighter, Sceptile's playstyle focuses on the following:

  • Restricting the opponent's options with traps and punishing escape attempts on reaction
  • Opening up opponents with frame traps, pokes, armored options and long combos
  • Applying fast movement speed and feints to bait and punish opponents


Sceptile has average HP and slightly below average damage output. Sceptile requires higher than average execution in order to deal significant damage, maintain advantage, and avoid his weak disadvantage state. The best Sceptile players specialize in smooth movement, consistent execution ability, and reaction speed.

Sceptile is among the fastest characters in the game. Sceptile has access to top tier jump speed and counter attack dash cancel speed. In addition, many moves can be cancelled into quick dashes for mix-ups or combo follow-ups. By holding R while in the air, you can use Hang to halt your momentum instantly in mid-air and catch your opponent off guard. As Sceptile's attacks are not as fast as his movement speed, make good use of spacing, traps, dash cancels, and other tools to cover yourself after you attack.

For duel phase, Sceptile excels in neutral and advantage with long reaching pokes, traps, and a great bait and punish game. Sceptile's damage output can be enhanced by using 8Y to guarantee a minimum 6 second defense debuff. On knockdown, Sceptile can lie bullet seeds on top of the opponent for a scary 50/50 mix-up on wakeup, where the opponent must either block bullet seed, or throw crush if Sceptile cancels the bullet seed into a grab. However, in duel phase disadvantage state, Sceptile is hindered by his large hurtbox, lack of a grounded frame 11 attack (outside of grab), and riskier than average grab crushes. Sceptile's disadvantage state risks becoming predictable as Sceptile overwhelmingly favors jumping to escape, using 4X to crush throws and avoid highs, and relying on a strong CA that leads into a corner swap for an extended combo.

For field phase, Sceptile has great tools available including a low profile move, anti-airs, dash cancels, and trap setups. However, Sceptile's moves are more sluggish in this phase, either having increased startup or increased cooldown when compared to duel phase. Characters like Shadow Mewtwo and Braixen perform well against Sceptile in field phase thanks to their quick long ranged attacks and projectiles. Support picks like Emolga or Snivy can be useful for gaining the upper hand in field phase.

Sceptile's Burst Mode is one of the strongest in the game and benefits from versatility. It can be used offensively while in advantage to secure a round, or while in disadvantage to escape Sceptile's weak disadvantage state. Some unique Burst Mode benefits include but are not limited to increased Y+B grab damage for scarier grab mix-up potential, faster trap activation to apply more pressure, and a powerful CA burst attack dealing extra damage when used against attacks.

Sceptile rewards nimble players that are detail-oriented, express themselves through creative play, and that enjoy the mental-game aspects that come with playing a mix-up character. Sceptile enjoys a strong match-up spread against most fighters. His weaknesses can be mitigated if the player practices strong, consistent execution and smart use of traps.

Sceptile
#PTDX_SCP
Pokken Sceptile.png
Vitals
HP 570 HP
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash FP (29F) / DP (33F), 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 37F 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 21F (Cancelable on Frame 13)
Unique Movement Options Hang
Stances
High Stance Heal 6 Recoverable HP/60F
Low Stance High Invuln. on Frame 1

General Moves




Pokken Sceptile Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

sY and Leech Seed now throw double the amount of traps.

Faster activation for Bullet Seed, Leech Seed, sY, and field j.Y.

Increased Y+B grab damage in field and duel phase, as well as lengthier Y+B grab animations.

Gains Access to Dragon Breath: A true mid follow-up attack to Leaf Blade with a wide area of effect.




Pokken Sceptile Burst Attack.png

Burst Attack: Forest's Flash

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 190 (50) / 140 (35)* 12 Mid Low BA (strike) i23 76 Knockdown 0 1-20F Counter Armor, 21-41F Total Invuln, Pierce

Sceptile quickly rushes forward and strikes.

* Landing Forest's Flash from max distance will cause it to not go into the animation.




Pokken Sceptile jR.png

j.R Hang

Recovery Properties
Until landing +28 Air Actionable on Frame 25

Sceptile hangs on a vine from above.

Sceptile slowly descends and falls off the vine over time.

Pressing R manually lets Sceptile jump off the vine.

After jumping off the vine, Sceptile can land in any direction.




Pokken Sceptile Grab FP 1.png Pokken Sceptile Grab FP 2.png Pokken Sceptile Grab DP 1.png Pokken Sceptile Grab DP 2.png

Y+B Grab Attack

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Y+B Grab Attack Grab FP 80 / DP 90 12 Ground Only 1 i11 49 FP Shift (0) / DP Shift
Burst Y+B Grab Attack Grab FP 120 / DP 149 12 Ground Only 1 i11 49 FP Shift / DP Shift




Pokken Sceptile CA 1.png Pokken Sceptile CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 70 60% 3 Mid 4 i27 65 +8 -8 1-20F Counter Armor, Knockdown on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 83 60% 3 Mid 6 i47 85 Hard Launch +4 1-40F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Field Phase Attacks




Pokken Sceptile nY 1.png Pokken Sceptile nY 2.png

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each 10% each Special Mid 2 i23 9 56 +5 -7 Special/Dash/fY Cancelable on Frame 31

Sceptile throws two shurikens to the side that travel in an arc.

Holding the input causes the shurikens to stay in place.




Pokken Sceptile sY 1.png Pokken Sceptile sY 2.png Pokken Sceptile sY 3.png

sY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 20 20% Low 1 i62 5-8 56 +76 +25 fY Cancelable on Frame 41
sY GR (Growth) Normal (projectile) 42 20% Mid S i216 / i156 (Burst) 5-8 56 +251 / +191 (Burst) +180 / +120 (Burst) Defense Down (opponent) for 390F on Hit

Sceptile strafes to the side and throws out a shrub.

The shrub is planted to the ground and stuns the opponent on contact.

After a period of time, the shrub explodes and stuns the opponent.

The Defense debuff lasts for 6.5 seconds.

Holding the sY input throws the shrub even further.

In Burst Mode, two shrubs are thrown and they explode faster.




Pokken Sceptile fY.png

fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike), Normal (projectile) 90 Mid 4, 8 (projectile) i11 1 75 Shift (+1) -17 Throw Blast, Airborne on Frame 11

Sceptile does a flash kick motion.

Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.




Pokken Sceptile bY 1.png Pokken Sceptile bY 2.png

bY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 each 20% Low 1 i23 1 191 +4 -39 Throw Blast, High Invuln. on Frame 1, Dash/Jump Cancelable on Frame 22, Heal 30 Recoverable HP / Gain 14 CC of Synergy once complete.

Sceptile first ducks.

Afterwards, Sceptile surrounds itself with roots.

During this time, Sceptile recovers from debuffs faster.




Pokken Sceptile jY FP 1.png Pokken Sceptile jY FP 2.png

j.Y

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.Y Normal (projectile) 10 each 10% each hit Mid 1 i19 9 Until landing +27 N/A -8
j.Y GR (Growth) Normal (projectile) 10 each 10% each hit Mid 3 i199 / i139 (Burst) N/A Until landing +27 +242 / +182 (Burst) +217 / +157 (Burst)

Sceptile spins around and spawns a cloud of leaves.

The leaf cloud has no hitstun.

The leaf cloud disappears once coming in contact with the opponent, or if Sceptile is hit.

After a period of time, the leaf cloud shoots six leaves that home in on the opponent.

The leaves have hitstun.




Pokken Sceptile Homing Attack 1.png Pokken Sceptile Homing Attack 2.png Pokken Sceptile Homing Attack 3.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 30 Mid 4 i21 1 55 +4 -8 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 10 Mid 4 i53 N/A 79 +8 -4 N/A
XXX Homing Attack 3 Normal (strike) 90 Mid 5 i81 N/A 125 Shift (+8) -8 Airborne on Frame 81
XX[X] Charged Homing Attack 3 Normal (strike) 60 Mid 5 i101 N/A 145 Shift (+8) Guard Break (+26) Airborne on Frame 101, Pierce, Guard Break

Sceptile homes in on the opponent and strikes with both arms, following up with a tail swipe and finishing with a slash kick combo.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.




Pokken Sceptile jX FP 1.png Pokken Sceptile jX FP 2.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 70 Mid High 4 i21 4 Until landing +37 Shift (Knockdown) -8 4-14F Strike/Throw/Projectile Invuln, Hang Cancelable on ~Frame 15

Sceptile disappears, then lands straight to the ground with a multihit slash.

Can be canceled with j.R before the attack comes out.




Duel Phase Weak Attacks




Pokken Sceptile 5Y.png Pokken Sceptile 5YY 1.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 20 10% 0 Mid Low 3 i15 5 47 +4 -4 Special Cancelable on Frame 25
5YY Normal (strike) 36 20% 3 Mid Low 4 i46 N/A 80 +4 -8 Special/Dash Cancelable on Frame 50
Charged - 5Y[Y] Normal (strike) 80 20% 3 Mid Low 5 i66 N/A 100 Hard Launch -4 Pierce, Special/Dash Cancelable on Frame 70

A double hit arm swipe.




Pokken Sceptile 6Y.png Pokken Sceptile 6YY 1.png Pokken Sceptile 6YY 2.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 30 0% 2 Mid Low 3 i19 9 48 -5 -9 Airborne on Frame 5, Crumple on Crit
6YY Normal (strike) 90 40% 3 Mid Low, Mid 4 i43 N/A 79 +13 -12 Airborne on Frame 43, Hang Cancelable on Frame 70
6Y:Y Normal (strike) 120 60% 3 Mid Low, Mid 5 i44 N/A 80 Hard Launch -12 Airborne on Frame 44, Hang Cancelable on Frame 71

Sceptile advances forward and shoves the opponent. Then, Sceptile throws out Its arms and does a curved slash.

Invincible against Lows on frame 5.

Powered up if the input for 6YY is delayed.

If the opponent is grounded, then 6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y unless the opponent is in mid-air.




Pokken Sceptile 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 56 50% 3 Mid High S+, 9 i19 9 51 +4* / +14** -8*** / +2**** / +6***** 5-18F High/Mid High Invuln, Defense Down (opponent) for 360F on Hit

Sceptile spits out a poisonous cloud that lingers.

On hit, gives the opponent a Defense debuff that lasts for 6 seconds.

* +4 on hit against Pikachu, Pikachu Libre, Croagunk, Braixen, and Weavile.

** +12 on hit against everyone else.

*** -8 on block against Pikachu, Pikachu Libre, and Croagunk.

**** +2 on block against everyone else.

***** +6 on block against Braixen.




Pokken Sceptile 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 20% 0 Low 5 i15 5 33 +12 -4 High Invuln. on Frame 1

A low swipe to the ground.




Pokken Sceptile jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 54 10%, 10%, 10% 0 Mid High 3 i11 1 Until landing +13 +20 -8

Sceptile shoots a vine from its palm.

Can be angled upwards by inputting j.8Y.

Can be angled downwards by inputting j.2Y.




Duel Phase Strong Attacks




Pokken Sceptile 5X.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 80 20% 4 High 5 i19 9 57 0 -12 Crumple on Crit, Dash Cancelable on Frame 10, Special/Dash Cancelable on Frame 23
Charged - 5[X] Normal (strike) 90 20% 4 High 6 i35 9 73 Crumple -8 Pierce, Dash Cancelable on Frame 10, Special/Dash Cancelable on Frame 39

Sceptile steps forward and does a backhand attack.




Pokken Sceptile 4X.png

4X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 40% 2 Mid 5 i19 1 47 Soft Launch 0 Throw Blast, 5-35F High Invuln, Hard Launch on Crit

Sceptile ducks and throws out a tail swipe. This is Sceptile's preferred Throw Blast option in duel phase.




Pokken Sceptile 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 70 50% 4 Mid High 4 i39 1 67 Soft Launch +8 Throw Blast, Low Invuln. on Frame 5, Airborne on Frame 9

Sceptile jumps in the air and performs a flip kick.

Can move while active.




Pokken Sceptile 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 3 Low 4 i19 9 59 Knockdown -12 / +3* (Far) High Invuln. on Frame 1

A sweeping slide.

*Maximum safety on block when spaced perfectly.




Pokken Sceptile jX DP 1.png Pokken Sceptile jX DP 2.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 50 20% 0 Mid High 4 i21 4 Until landing +33 +16 -8 4-14F Strike/Throw/Projectile Invuln, Hang Cancelable on ~Frame 15

Sceptile turns invisible, then lands straight to the ground with a multihit slash.




Pokemon Moves




Pokken Sceptile 5A.png Pokken Sceptile 5AA 1.png Pokken Sceptile 5AA 2.png

5A Bullet Seed

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Bullet Seed: Preparation N/A N/A N/A N/A N/A N/A N/A N/A FP 44 / DP 49 N/A N/A 1-5F Throw Invuln, Low Invuln. on Frame 1, Airborne on Frame 5, Air Actionable on Frame 21
5[A] Bullet Seed: Preparation N/A N/A N/A N/A N/A N/A N/A N/A 44 N/A N/A 1-5F Low/Throw Invuln, 6-30F Mid Low Invuln, Airborne on Frame 5, Air Actionable on Frame 21
5A~A Bullet Seed Normal (projectile) 70 (20) 0 3 Mid 2 i26 20 Until landing FP +17 / DP +12 FP -16 / DP +4 FP -20 / DP -4 Airborne
5A~A GR
Bullet Seed (Growth)
Normal (strike) 49 (18) 10%, 10%, 10% 0 Mid BA (strike) i93 / i83 (Burst) 20 Until landing FP +17 / DP +12 Hard Launch FP (+41-56*) / DP (+70) Destroys Projectiles while active

Sceptile quickly leaps into the air.

Can move while active, and can cancel into aerials.

Quickly pressing the input causes Sceptile to do a short hop.



When A is pressed again, Sceptile shoots seeds from its hand and plants them into the ground.

In Field Phase, the seeds are planted in a line. Can change trajectory.

The seeds/vines disappear if Sceptile uses Giga Drain, uses Y+B grab, is hit by a move that launches/crumples/stuns/knockdowns/grabs, or is hit by any move while in mid-air.

After a short time, the seeds grow into multi-hit vines that launch the opponent.

*Burst Mode Hit Adv: FP +31-46 / DP +60




Pokken Sceptile 6A.png Pokken Sceptile 6AA.png

6A Leaf Blade

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
6A Leaf Blade Counter (strike) 50 (13) 50% 3 Mid Low 4 i23 65 FP Shift (+4) / DP +4 FP -20 / DP -16 1-16F Counter Armor, FP (Crumple on Crit) / DP (+32 on Crit), Destroys Projectiles while active
6A Leaf Blade (Tip) Counter (strike) 100 (25) 50% 3 Mid Low 4 i23 65 FP Shift (Knockdown) / DP Knockdown FP -20 / DP -16 1-16F Counter Armor, FP (Crumple on Crit) / DP (+32 on Crit), Destroys Projectiles while active
Burst 6AA Dragon Breath Counter (projectile) 90 (26) 0 12 Mid S+ i55 107 Shift -8 N/A

Sceptile slashes the opponent with a wide horizontal arc.

Deals more damage and causes a knockdown if hit with the tip.

In Burst Mode, Sceptile can follow up from Leaf Blade by throwing out a sphere of energy that instantly Phase Shifts on hit.




Pokken Sceptile 4A 1.png Pokken Sceptile 4A 2.png Pokken Sceptile 4A 3.png

4A Detect

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
4A Detect Counter (projectile) 28 (34) 20%, 20% 0 Mid S i51 51 / 87 (attack) +60 -12 1-25F Counter Armor

Attack: [1-9F Counter Armor, 10-36F Strike/Throw/Projectile Invuln, Airborne on Frame 16, Air Actionable on Frame 36, Defense Down (opponent) for 450F on Hit/Block]

4[A] Detect~Hanging Motion Counter N/A N/A N/A N/A N/A N/A 114 N/A N/A 1-25F Counter Armor, 37-63F Strike/Throw/Projectile Invuln, Airborne on Frame 43, Air Actionable on Frame 63

Sceptile is put into a counter state.

Countering an opponent's attack causes Sceptile to vanish and leave a log, swinging overhead on a vine.

The log shortly explodes, stunning and giving the opponent Defense debuff that lasts for 7.5 seconds.

If the input is held, Sceptile vanishes and swings overhead, sans exploding log.




Pokken Sceptile 8A.png

8A Leaf Storm

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 162 12 Air Only 1 i19 56 Shift (Knockdown) 1-18F High/Mid High Invuln, Airborne on Frame 13,Strike/Throw/Projectile Invuln on Frame 19 ONLY,
Low Invuln. on Frame 20, Gain Synergy / Attack Down (self) for 390F on Hit

Sceptile leaps into the air and grabs the opponent.

Some mid-air attacks can be grabbed on reaction, such as Blaziken's Blaze Kick.

The Attack debuff lasts for 6.5 seconds.




Pokken Sceptile 2A.png

2A Giga Drain

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Properties
Grab 57 50% 0 Ground only 1 i27 69 Hard Launch Heal 30 HP / Drain Synergy Gauge (opponent) on Hit, Dash Cancelable

Sceptile plants vines in the ground and grabs the opponent from afar.

Inputting 1A sets Giga Drain closer to Sceptile.

Inputting 3A sets Giga Drain farther away from Sceptile.

Can dash cancel by inputting a direction and R before the attack comes out.




Pokken Sceptile jA 1.png Pokken Sceptile jA 2.png Pokken Sceptile jA 3.png

j.A Leech Seed

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
FP j.A Leech Seed Normal (projectile) 10 (3) 0% 0 Mid 2 i27 9 Until landing +27 N/A -22 / -20 (Burst) Heal 5 Recoverable HP on Hit, 1-17F High Invuln. when landing, Cannot K.O.
FP j.A GR Leech Seed (Growth) Normal (projectile) 20 (5) 20% 0 Low 4 i76 / i56 (Burst) 9 Until landing +27 Crumple +22 / +2 (Burst) Heal 20 Recoverable HP on Hit, Cannot K.O.
DP j.A Leech Seed Normal (projectile) 10 (3) 0% 0 Mid 2 i27 9 Until landing +13 N/A -10 Heal 5 Recoverable HP on Hit, 1-17F High Invuln. when landing, Cannot K.O.
DP j.A GR Leech Seed (Growth) Normal (projectile) 20 (5) 20% 0 Low 4 i183 / i121 (Burst) 9 Until landing +13 Crumple +144 / +84 (Burst) Heal 20 Recoverable HP on Hit, Cannot K.O.

Sceptile throws out 2 seeds from above and plants them into the ground.

Can change the trajectory of the jump by inputting a direction.

The seeds have no hitstun.



After a short time, the seeds grow into plants that crumple the opponent.

The seeds/plants disappear if Sceptile uses Giga Drain, uses Y+B grab, is hit by a move that launches/crumples/stuns/knockdowns/grabs, or is hit by any move while in mid-air.

In Burst Mode, 4 Leech Seeds are thrown and they grow into the plants faster.




Combos

playlist of WhiteChocolate's Duel Phase Combo Guides

Notable Players













External Resources


Sceptile Beginner Guide

Sceptile Full Breakdown Guide

Sceptile Discord

Pokken Arena: Sceptile