Samurai Shodown/Hanzo Hattori

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Introduction

Movelist

Throws

Ground Slam

4 or 6 B or AB


Slam and Stab

4 or 6 D or CD


Air Throws

Kuuten Geki

(In Air) 2 B, AB, D or CD


Command Normals

Sankaku Tobi (AKA Wall Jump)

(In Air, Near Corner) 6 or 9


Special Moves

Ninpou Reppuu Shuriken

236 Slash. Hanzo tosses a Shuriken.

  • From light slash to heavy slash, each version travels faster than the other.
  • Oddly enough, on this iteration, this special cannot be done while in the air. instead, it serves as your typical "across the screen" projectile.


Ninpou Bakuen Ryuu

[Hold 4] 6 Slash. Hanzo's signature projectile, the slinkie!

  • From light slash to heavy slash, each version travels faster than the other.


Ninpou Kage Bunshin

64123 Slash or Kick. Hanzo teleports than hides among 3 copies of himself for about 3 seconds.

  • From left to right, Light Slash puts the real Hanzo first.
  • Medium Slash puts the real Hanzo second.
  • Light Kick puts the real Hanzo third.
  • Medium Kick puts the real Hanzo fourth.


Ninpou Migwari no Jutsu

[During Hitstun] Medium Slash + Light Kick + Medium Kick. Hanzo performs a Substitution Jutsu, then comes falling down overhead.


Ninpou Utsusemi Tenbu

63214 Medium Slash + Light Kick + Medium Kick. Hanzo teleports to the opponent's location, then does an overhead slash.


Ninpou Mozu Otoshi

623 Kick. Hanzo's proximity unblockable grab.

  • From Light Kick to Heavy Kick, each version deals more damage than the other.

The Basics

Advanced Strategies

on this iteration Hanzo and Galford have the exact same normals and throw animations.

Hanzo is one of the few characters in the game who can still do all of his specials even when he's disarmed.