SSBU/Pokemon Trainer

From SuperCombo Wiki
SSBU SQUIRTLE ICON.png Squirtle
SSBU IVYSAUR ICON.png Ivysaur
SSBU CHARIZARD ICON.png Charizard

Template:Character Subnav SSBU

Introduction

Pokemon Trainer is a character

Strengths Weaknesses
  • Versatile:
  • Great Throws: All three of the Pokémon have great throws, with all of them having combo and kill throws.
  • Coming soon
SSBU SQUIRTLE PORTRAIT.png
Physics
Weight 75
Gravity 0.128
Ground Movement
Walk Speed 1.281
Initial Dash Speed 1.936
Initial Dash Frames 10
Run Speed 1.76
Jumping
Air Speed 1.01
Air Acceleration 0.105
Fall/Fastfall Speed 1.35/2.16


Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
2 2 16 19 2.2% -14
  • Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus
  • Cancels into itself frame 7 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block

Template:Character Subnav SSBU

Introduction

Pokemon Trainer is a character

Strengths Weaknesses
  • Versatile:
  • Great Throws: All three of the Pokémon have great throws, with all of them having combo and kill throws.
  • Coming soon
SSBU IVYSAUR PORTRAIT.png
Physics
Weight 96
Gravity 0.082
Ground Movement
Walk Speed 1.103
Initial Dash Speed 1.903
Initial Dash Frames 10
Run Speed 1.595
Jumping
Air Speed 0.998
Air Acceleration 0.095
Fall/Fastfall Speed 1.38/2.208


Frame Data

Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
5+10 3 35 47 17.7/14.6% -22/-20
  • Can be angled slightly upwards or downwards
  • Strong hitbox is farthest from Mario

Template:Character Subnav SSBU

Introduction

Pokemon Trainer is a character

Strengths Weaknesses
  • Versatile:
  • Great Throws: All three of the Pokémon have great throws, with all of them having combo and kill throws.
  • Coming soon
SSBU CHARIZARD PORTRAIT.png
Physics
Weight 116
Gravity 0.11
Ground Movement
Walk Speed 1.187
Initial Dash Speed 2.288
Initial Dash Frames 10
Run Speed 2.2
Jumping
Air Speed 1.103
Air Acceleration 0.06
Fall/Fastfall Speed 1.52/2.432


Frame Data

Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
5+10 3 35 47 17.7/14.6% -22/-20
  • Can be angled slightly upwards or downwards
  • Strong hitbox is farthest from Mario