SSBU/Mario

From SuperCombo Wiki

Template:Character Subnav SSBU

Introduction

Mario is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU MARIO PORTRAIT.png
Physics
Weight 98
Gravity 0.987
Ground Movement
Walk Speed 1.115
Initial Dash Speed 1.76
Initial Dash Frames 10
Run Speed 1.76
Jumping
Air Speed 1.208
Air Acceleration 0.08
Fall/Fastfall Speed 1.5/2.4

Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
2 2 16 19 2.2% -14
  • Cancels into itself frame 7 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 2
5AA
Startup Active Recovery Total Damage Block
2 2 19 21 1.7% -16
  • Cancels into Jab 3 from frame 7 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 3
5AAA
Startup Active Recovery Total Damage Block
3 2 29 33 4.0% -14


Startup Active Recovery Total Damage Block
5 3 18 25 7.0% -13
  • Can be angled slightly upwards or downwards


uTilt
[8]A
Startup Active Recovery Total Damage Block
5 7 18 29 5.5% -18


dTilt
[2]A
Startup Active Recovery Total Damage Block
5 3 20 27 7.0/5.0% -15/-16
  • Strong hitbox is closest to Mario


Dash Attack
(while running) A
Startup Active Recovery Total Damage Block
6 4/16 12 37 8.0/6.0% -17

Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
5+10 3 35 47 17.7/14.6% -22/-20
  • Can be angled slightly upwards or downwards
  • Strong hitbox is farthest from Mario


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
6+3 4 27 39 14.0% -20
  • Head invuln frame 9-12


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
2+3/14 2/1 29 43 10.0/12.0% -31/-21
  • Strong hitbox is on the back hit


Aerial Attacks

nAir
j5A
Startup Active Recovery Total Damage Landing
3 3/22 18 45 8.0/4.0% 6
  • Early hit is strongest
  • Autocancels frame 1-2 and frame 39-45


Startup Active Recovery Total Damage Landing
16 1/4/1 38 59 12.0/14.0%/10.0% 17
  • Middle hit is strongest (spikes)
  • Autocancels frame 1-2 and frame 43-59


uAir
j8A
Startup Active Recovery Total Damage Landing
4 4 23 30 7.0% 6
  • Autocancels frame 17-30


Startup Active Recovery Total Damage Landing
5/7/9/11/13/23 1/1/1/1/1/1 14 37 1.3/5.5% 15
  • Final hit is strongest
  • Autocancels frame 1-4 and 33-37
  • Cancels into dAir (landing) if touching the ground frame 5-32


dAir (landing)
(during dAir) land
Startup Active Recovery Total Damage Block
1 2 13 15 2.0% -11


bAir
j4A
Startup Active Recovery Total Damage Landing
6 2/3 23 33 10.5/7.0% 6
  • Autocancels frame 1-5 and frame 19-33