SSBU/Link

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Template:Character Subnav SSBU

Introduction

Link is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU LINK PORTRAIT.png
Physics
Weight 104
Gravity 0.096
Ground Movement
Walk Speed 1.247
Initial Dash Speed 1.98
Initial Dash Frames 12
Run Speed 1.534
Jumping
Air Speed 0.924
Air Acceleration 0.05
Fall/Fastfall Speed 1.6/3.04


Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
7 2 15 23 3.0% -12
  • Cancels into Jab 2 from frame 12 by pressing A again, or on frame 14 by holding A


Jab 2
5AA
Startup Active Recovery Total Damage Block
5 2 19 25 3.0% -16
  • Cancels into Jab 3 from frame 8 by pressing A again, or on frame 13 by holding A


Jab 3
5AAA
Startup Active Recovery Total Damage Block
6 2 27 34 4.0% -23


fTilt
[6]A
Startup Active Recovery Total Damage Block
15 5 20 39 13.0% -12


uTilt
[8]A
Startup Active Recovery Total Damage Block
8 5 23 35 11.0% -17


dTilt
[2]A
Startup Active Recovery Total Damage Block
10 2 19 30 9.0% -11


Dash Attack
(while running) A
Hits surprisingly high
Startup Active Recovery Total Damage Block
20 4 32 56 12.0/14.0% -21
  • Strongest hitbox at sword's tip


fSmash 1
6+A (chargeable)
World's most situational projectile
Startup Active Recovery Total Damage Block
9+8 2 32 50 7.0/14.0% -27/-23
  • Strongest hitbox at sword's tip
  • Cancels into fSmash 2 from frame 22 by pressing A again
  • At 0% damage, releases a projectile frame 17 whose duration and damage scales with charge
    • Projectile active 32 frames at no charge, 40 frames at full charge
    • Projectile deals 5.0% at no charge, 13.0% at full charge


fSmash 2
6+AA
Startup Active Recovery Total Damage Block
10 2 49 60 13.0% -41


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
5+5/25/41 6/6/5 32 77 4.0/3.0/11.0% -28


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
4+8/24 2/2 31 56 16.0/17.0/12.0% -33/-24
  • First hit is strongest at sword's tip


Aerial Attacks

nAir
j5A
Startup Active Recovery Total Damage Landing
7 2/23 7 38 11.0/9.0/6.0% 6
  • Early hit at the foot is strongest.
  • Autocancels frame 1-3 and frame 36-38


fAir
j6A
Startup Active Recovery Total Damage Landing
16/24 2/2 26 51 8.0/10.0% 11
  • Second hit is strongest


uAir
j8A
Startup Active Recovery Total Damage Landing
11 3/27 19 59 15.0/13.0% 14
  • Early hit is strongest
  • Autocancels frame 1-10 and frame 43-59


dAir
j2A
Startup Active Recovery Total Damage Landing
14 6/45 15 79 18.0/15.0% 19
  • Early hit is strongest
  • Becomes active again 30 frames after hitting an opponent.
  • Autocancels frame 1-9 and frame 65-79


Startup Active Recovery Total Damage Landing
6/15 3/3 13 30 5.0/7.0% 6
  • Second hit is strongest
  • Autocancels frame 29-30