SSBU/Kirby

From SuperCombo Wiki

Template:Character Subnav SSBU

Introduction

Kirby is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU KIRBY PORTRAIT.png
Physics
Weight 79
Gravity 0.064
Ground Movement
Walk Speed 0.977
Initial Dash Speed 1.9
Initial Dash Frames 12
Run Speed 1.727
Jumping
Air Speed 0.84
Air Acceleration 0.095
Fall/Fastfall Speed 1.23/1.968


Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
2 1 12 14 1.8% -9
  • Cancels into itself frame 5 by holding A on whiff
  • Cancels into Jab 2 from frame 4 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 2
5AA
Startup Active Recovery Total Damage Block
3 1 12 15 1.6% -9
  • Cancels into Rapid Jab from frame 4 by pressing A again on whiff/hit/block or by holding A on hit/block


Rapid Jab
5AA[A]
Startup Active Recovery Total Damage Block
5/7/9/11... 1/1/1/1... -- -- 0.2% --
  • Cancels into Jab Finisher 5 frames after releasing A (earliest cancel frame 22)


Jab Finisher
5AA]A[
Don't let them block this
Startup Active Recovery Total Damage Block
3 2 35 39 3.0% -32


Startup Active Recovery Total Damage Block
5 4 15 23 8.0/7.0% -10/-11
  • Close hit is strongest
  • Can be angled slightly upwards or downwards


uTilt
[8]A
Startup Active Recovery Total Damage Block
4 2/5 10 20 5.0/4.0% -10/-9
  • Early hit is strongest


dTilt
[2]A
Startup Active Recovery Total Damage Block
4 3 14 20 6.0% -9


Dash Attack
(while running) A
Startup Active Recovery Total Damage Block
9 9/9/8 17 51 12.0/9.0/6.0% -31
  • Early hit is strongest


Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
4+9 3/4 28 47 15.0/11.0% -23
  • Early hit is strongest
  • Can be angled slightly upwards or downwards


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
8+4 3/2/1 28 45 15.0/14.0/12.0% -23/-24
  • Leg intangibility frame 12-17
  • Early close hit is strongest


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
2+5 5/8 31 50 14.0/10.0% -33
  • Leg intangibility frame 3-11
  • Early hit is strongest