SSBU/Captain Falcon

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Template:Character Subnav SSBU

Introduction

Captain Falcon is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU CAPTAINFALCON PORTRAIT.png
Physics
Weight 104
Gravity 0.120
Ground Movement
Walk Speed 0.987
Initial Dash Speed 1.98
Initial Dash Frames 15
Run Speed 2.552
Jumping
Air Speed 1.218
Air Acceleration 0.075
Fall/Fastfall Speed 1.865/2.984


Frame Data

Smash Attacks

Startup Active Recovery Total Damage Block
3 1 14 17 1.5% -11
  • Cancels into itself frame 7 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 2
5AA
Startup Active Recovery Total Damage Block
5 1 13 18 1.5% -10
  • Cancels into Jab 3 from frame 11 by pressing A again after frame 8 on whiff/hit/block or by holding A on hit/block
  • Cancels into Rapid Jab from frame 8 by pressing A again before frame 9.


Startup Active Recovery Total Damage Block
6 2 25 32 5.0% -20


Rapid Jab
5AA[A]
Startup Active Recovery Total Damage Block
5/7/9/11/... 1/1/1/1/... -- -- 0.6% --
  • Cancels into Jab Finisher 4 frames after releasing A (earliest cancel frame 20)


Jab Finisher
5AA]A[
Startup Active Recovery Total Damage Block
6 2 42 49 3.0% -39


Startup Active Recovery Total Damage Block
7 4 19 29 8.0/9.0%% -14/-13
  • Can be angled slightly upwards or downwards
  • Angled versions are strongest


Startup Active Recovery Total Damage Block
14 4 19 36 11.0% -12
  • Spikes


Startup Active Recovery Total Damage Block
11 2 22 34 10.0% -13


Dash Attack
(while running) A
Startup Active Recovery Total Damage Block
7 3/7 18 34 10.0/6.0% -13
  • Early hit is strongest


Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
11+8 4 37 59 19.0/20.0% -28/-27
  • Can be angled slightly upwards or downwards
  • Angled versions are strongest


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
8+14/28 2/2 16 45 7.0/12.0/14.0% -7
  • Right foot intangibility frame 22-23
  • Left foot intangibility frame 28-29
  • Anti-air hit and second hit are strongest


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
11+8/29 2/2 18 48 14.0/18.0% -19/-7
  • Second hit is strongest