- Character Strategy pages generally have at least some basic counterplay.
Bowser
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- Placeholder; this box serves as a match-up primer
- Key bullet points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Captain Falcon
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Donkey Kong
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Dr. Mario
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Falco
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Fox
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ganondorf
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ice Climbers
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Jigglypuff
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
Sheiks saving grace in this mu is that she has a surprisingly strong neutral against puff. If you play just elusive enough and pick your positions right, you can wall out the puff arguably even better than she can you.
Platforms are your biggest friend. Things like Waveland off bair, shield drop fair, run off top plat > needle, or sh/fh needle all stuff out her approach options really well. Ultimately needles put the ohness on puff to push forward and close that gap, which allows you to play your game. If she gets in an uncomfortable spot as in below you, jump to top plat, your jump speed is much faster than hers.
Her infamous gameplan of floating diagonally and bairing has a glaring weakness against sheik in particular. Sheiks rising bair extends at just the right angle to sneak below her and poke her under belly. You may need to use some tricky movement to get into the position where it beats this out, a Waveland forward after some platform movement or a dash forward > cactaur dash > shield pivot are some ways to over shoot yourself into that position. Downtilt is a great way to snipe her landings, with ftilt also being a solid option.
A grounded puff is strange to interact with. She can literally cc rest every well spaced grounded move from sheik(albeit most puffs can't as it's not all on reaction). Fair, needle and sami nair is your best options if you want to truly contest. It's also valid to just not interact and needle from platform. No reason to risk being cc rested.
At high percentages just play center stage and bair, puffs gonna struggle even if she trades. Things like jab upair/fair to kill confirm or getting a cheeky fair when they try to gain back some stage in the corner. Dash attack will eventually start killing/breaking asdi down so it becomes a valid burst option.
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Kirby
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Link
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Luigi
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mario
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Marth
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
In essence Sheik wants to be at a diagonal to Marth, while Marth wants to be the same height as her. This is because the nature of Marth's disjoints in air and his superior ground game. If both Sheik and Marth aerial at the same time, Marth generally will win it out. But if Marth aerials and Sheik is on the ground, she can easily cc punish him.
Marth's superior ground game with a larger dashdance and a fantastic downtilt makes it so he's perfectly content just staying on the ground. This puts the onus on Sheik to make something happen. If she chooses to play the ground, she either needs to read his movement with a boostgrab or attempt to cc punish his downtilt. Often times you will need to play the mix up off cc, by either dash JC grabbing, boost grabbing, ftilt or simply dash forward cc again. Marth will either downtilt again, dash away or aerial. Now these all have proper counter play but it involves you taking damage and the Marth possibly getting away unscathed.
The other option Sheik has is to take it to the air. Fair is nice because it allows you to space it close while still avoid being cc punished due to the auto cancel (albeit it's hard to space). It also is the same position you would short hop needle, which is your biggest opening from the air, true leading to grab. Mixing up between those 2 is pretty strong. bAir is a worthy choice as its hitbox is larger and further lending itself to keep Marth away. The downside being that if they dash in and you hit it wrong you WILL be CC punished.
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mewtwo
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mr. Game and Watch
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ness
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Peach
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pichu
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pikachu
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Roy
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Samus
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Sheik
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Yoshi
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Young Link
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Zelda
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- Placeholder; this box serves as a match-up primer
- Key points of a match-up go here, and elaboration goes in the sections underneath
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here