SSBM/Sheik/Matchups

From SuperCombo Wiki
< SSBM‎ | Sheik

Summaries

  • Character Strategy pages generally have at least some basic counterplay.

Bowser

SSBM-Bowser FaceSmall.png Bowser
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key bullet points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Captain Falcon

SSBM-Falcon FaceSmall.png Captain Falcon
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Donkey Kong

SSBM-DK FaceSmall.png Donkey Kong
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Dr. Mario

SSBM-DrMario FaceSmall.png Dr. Mario
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Falco

SSBM-Falco FaceSmall.png Falco
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Fox

SSBM-Fox FaceSmall.png Fox
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Ganondorf

SSBM-Ganondorf FaceSmall.png Ganondorf
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Ice Climbers

SSBM-IceClimbers FaceSmall.png Ice Climbers
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Jigglypuff

SSBM-Jigglypuff FaceSmall.png Jigglypuff
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


Sheiks saving grace in this mu is that she has a surprisingly strong neutral against puff. If you play just elusive enough and pick your positions right, you can wall out the puff arguably even better than she can you.

Platforms are your biggest friend. Things like Waveland off bair, shield drop fair, run off top plat > needle, or sh/fh needle all stuff out her approach options really well. Ultimately needles put the ohness on puff to push forward and close that gap, which allows you to play your game. If she gets in an uncomfortable spot as in below you, jump to top plat, your jump speed is much faster than hers.

Her infamous gameplan of floating diagonally and bairing has a glaring weakness against sheik in particular. Sheiks rising bair extends at just the right angle to sneak below her and poke her under belly. You may need to use some tricky movement to get into the position where it beats this out, a Waveland forward after some platform movement or a dash forward > cactaur dash > shield pivot are some ways to over shoot yourself into that position. Downtilt is a great way to snipe her landings, with ftilt also being a solid option.

A grounded puff is strange to interact with. She can literally cc rest every well spaced grounded move from sheik(albeit most puffs can't as it's not all on reaction). Fair, needle and sami nair is your best options if you want to truly contest. It's also valid to just not interact and needle from platform. No reason to risk being cc rested.

At high percentages just play center stage and bair, puffs gonna struggle even if she trades. Things like jab upair/fair to kill confirm or getting a cheeky fair when they try to gain back some stage in the corner. Dash attack will eventually start killing/breaking asdi down so it becomes a valid burst option.

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Kirby

SSBM-Kirby FaceSmall.png Kirby
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Link

SSBM-Link FaceSmall.png Link
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Luigi

SSBM-Luigi FaceSmall.png Luigi
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Mario

SSBM-Mario FaceSmall.png Mario
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Marth

SSBM-Marth FaceSmall.png Marth
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


In essence Sheik wants to be at a diagonal to Marth, while Marth wants to be the same height as her. This is because the nature of Marth's disjoints in air and his superior ground game. If both Sheik and Marth aerial at the same time, Marth generally will win it out. But if Marth aerials and Sheik is on the ground, she can easily cc punish him.

Marth's superior ground game with a larger dashdance and a fantastic downtilt makes it so he's perfectly content just staying on the ground. This puts the onus on Sheik to make something happen. If she chooses to play the ground, she either needs to read his movement with a boostgrab or attempt to cc punish his downtilt. Often times you will need to play the mix up off cc, by either dash JC grabbing, boost grabbing, ftilt or simply dash forward cc again. Marth will either downtilt again, dash away or aerial. Now these all have proper counter play but it involves you taking damage and the Marth possibly getting away unscathed.

The other option Sheik has is to take it to the air. Fair is nice because it allows you to space it close while still avoid being cc punished due to the auto cancel (albeit it's hard to space). It also is the same position you would short hop needle, which is your biggest opening from the air, true leading to grab. Mixing up between those 2 is pretty strong. bAir is a worthy choice as its hitbox is larger and further lending itself to keep Marth away. The downside being that if they dash in and you hit it wrong you WILL be CC punished.

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Mewtwo

SSBM-Mewtwo FaceSmall.png Mewtwo
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Mr. Game and Watch

SSBM-MrGameAndWatch FaceSmall.png Mr. Game and Watch
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Ness

SSBM-Ness FaceSmall.png Ness
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Peach

SSBM-Peach FaceSmall.png Peach
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Pichu

SSBM-Pichu FaceSmall.png Pichu
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Pikachu

SSBM-Pikachu FaceSmall.png Pikachu
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Roy

SSBM-Roy FaceSmall.png Roy
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Samus

SSBM-Samus FaceSmall.png Samus
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Sheik

SSBM-Sheik FaceSmall.png Sheik
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Yoshi

SSBM-Yoshi FaceSmall.png Yoshi
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Young Link

SSBM-YoungLink FaceSmall.png Young Link
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Zelda

SSBM-Zelda FaceSmall.png Zelda
(Unknown)
 
  • Placeholder; this box serves as a match-up primer
  • Key points of a match-up go here, and elaboration goes in the sections underneath

Neutral


  • Placeholder, elaboration goes here

Advantage


  • Placeholder, elaboration goes here

Disadvantage


  • Placeholder, elaboration goes here

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
Stages
Tiers
Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
Ganondorf
Falco
Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag