Capcom Fighting Evolution/Ryu

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Close Normals

Close Light Punch
5LP / cl.Lp.png
CFE Ryu c.LP.PNG
Damage Stun Cancel Chain Guard Parry Invul
500 3 Yes yes Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A very quick jab that can be chained into 5Lk.png, 2Lp.png, 2Lk.png, or another 5Lp.png. It can be special cancelled, but you can only really combo into Shoryuken. Whiffs on crouch.

Close Medium Punch
5MP / cl.Mp.png
CFE Ryu c.MP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1000 8 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu preforms a hook that can be special cancelled.

Close Heavy Punch
5HP / cl.Hp.png
CFE Ryu c.HP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1400 12 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu preforms quick uppercut that can be special cancelled. Does the most damage out of all of his special cancellable normals.

Close Light Kick
5LK / cl.Lk.png
CFE Ryu c.LK.PNG
Damage Stun Cancel Chain Guard Parry Invul
300 1 no yes Low Low -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A swift kick to the shins. lowest damage stand normal and not special cancellable, but it's a standing low and can be chained into other light normals.

Close Medium Kick
5MK / cl.Mk.png
CFE Ryu c.MK.png
Damage Stun Cancel Chain Guard Parry Invul
1100 9 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu knees you in the gut. does slightly more damage than cl.Mp.png, and also recovers faster than it.

Close Heavy Kcik
5HK / cl.Hk.png
CFE Ryu c.HK 1.png
CFE Ryu c.HK 2.PNG
Damage Stun Cancel Chain Guard Parry Invul
1600 (1000+600) 12(8+4) First Hit Only No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl.Hp.png.

Far Normals

Far Light Punch
f.5LP / f.Lp.png
CFE Ryu 5LP.PNG
Damage Stun Cancel Chain Guard Parry Invul
400 2 no yes Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Can't be special cancelled, but can be chained into other light normals. Whiffs on crouch.

Far Medium Punch
f.5MP / f.Mp.png
CFE Ryu 5MP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1200 10 no no Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A pretty fast poke with decent range. Whiffs on crouch.

Far Heavy Punch
f.5HP / f.Hp.png
CFE Ryu 5HP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1600 14 no no Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu's most damaging and longest range poke. Whiffs on crouch.

Far Light Kick
f.5LK / f.Lk.png
CFE Ryu 5LK 5MK.PNG
Damage Stun Cancel Chain Guard Parry Invul
400 2 no no Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A quick upward kick that makes a decent anti-air. However, it's almost completely outclassed by f.Mk.png.

Far Medium Kick
f.5MK / f.Mk.png
CFE Ryu 5LK 5MK.PNG
Damage Stun Cancel Chain Guard Parry Invul
1300 11 no no Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Starts up a bit slower than f.Lk.png, but does significantly more damage

Far Heavy Kick
f.5HK / f.Hk.png
CFE Ryu 5HK.PNG
Damage Stun Cancel Chain Guard Parry Invul
1700/1400 15/12 no no Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A strong anti-air that does more damage and stun the earlier you hit with it.

Special Moves

Hadoken

  • Quarter Circle Forward + Punch

Shoryuken

  • Forward, Down, Down-Forward + Punch

Tatsumaki Senpukyaku

  • Quarter Circle Back + Kick
    • Also usable in air

Super Moves

Shinku Hadoken

  • Double Quarter Circle Forward + Punch

Shin Shoryuken

  • Double Quarter Circle Forward + Kick

The Basics

Advanced Strategy

Match-Ups