Marvel vs Capcom 2/Ruby Heart

From SuperCombo Wiki
MvC2rubyheart.png

Introduction

Ruby is one of the best characters who isn't ridiculous-tier. Her moves are quick and her zoning is very effective. Expect to see tons of flumes and Doom rocks when you play against her.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-rubyheart.png

Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Cheval Seller
Qcf.png + p
Airok.png Press direction and P.png up to two more times to aim it.
Sublimation
Qcf.png + k
Fantome
Qcb.png + k
Steals their meter.
Rafale Cannon
Hcb.png + p
Captures them.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Flan Mer
Qcf.png + Lp.png + hp
Airok.png Press a direction and P.png again up to four more times to guide it. Incredibly quick: use this.
Pare-tonn're
Qcf.png + Lk.png + hk
Milles Fantomes
Qcb.png + Lk.png + hk
Tour de Magie
Hk.png , Lp.png , D.png , Lk.png , hp
If it connects, press Lp.png or Lk.png to shoot a knife into the "right" hole. You can do this up for four times but if you guess wrong the move ends.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Sublimination
Para-tonn're
Lp.png Sublimation
Beta.pngHp.png Rafale Canon
Mille Fantomes
Hp.png Schwarzaile
Gamma.pngPower Up Orb
Hyper Schwarzaile
Lp.png Sublimination

The Basics

Beginner Overview

Combos

-d.s.LP > s.LK > s.LK XX hcb + LP

-d.s.LP > s.LK > s.LK XX qcf + HP (uf + P > uf + P) XX qcf + PP

-Jump LK > HK \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Jump LK > HK \/ d.s.LP > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + HP

-Corner Jump LK > HK \/ d.s.LP > s.LK > s.LP > c.LK > c.HK XX qcf + LK /\ sj.LP > sj.LK > sj.LP > sj.LK, sj.LK > sj.HP > sj.HK

-Jump LK > HK \/ d.s.LP > s.LK > s.HP XX qcf + KK

-Corner Jump HP > HK \/ d.s.LP > c.LK > c.LP > s.LK > c.HP /\ sj.LK > sj.LK, sj.LK > sj.HP > sj.HK, sj.LK \/ s.LP > s.LP > c.HP

-Jump HK \/ d.c.LK > c.LK > c.HK XX qcf + LK /\ Jump LP > LP XX qcf + PP

-d.c.HK XX qcf + LK /\ Jump HP XX qcf + PP

-Jump LK > HK \/ d.c.LK > c.LK > s.HP > c.HK XX qcf + HK, (f,f, uf) /\ Jump HP XX qcf + PP

-Jump HK \/ d.s.HP > s.HK XX qcf + HP XX qcf + PP

-Corner Jump HK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP XX qcf + PP (f + P > u + P > d + P, df + P), c.LK > c.HP /\ sj.LP > sj.LK > sj.LP XX qcf + PP)

Strategies

At a low level, a simple rushdown of fp, c.hp, Sublimation, repeat will flummox people. Throw in Doom-B chip and you've got a great scrub-killing team.

Tour de Magie can be used to DHC in. It won't fully connect that way, but it will knock them up and allow you to c.lk, c.hp (launcher), air combo into Flan Mer.

Advanced Strategy

Fun Stuff

Ghost Glitch

Call a Ghost but immediately snap it out using Assist 2. You can guarantee the snapback comes out instead of an assist by holding down A2. You do not need to use meter to do this. The visuals will leave the screen but it'll still count as an on-screen projectile. This means that your opponent can never back-dash, as holding back will leave them blocking the hidden ghost. They can also suki cancel now at all times. The glitch (invisible frozen ghost) will go away if you use the Ghost super, and will also time out after about 20 game seconds.

Broken Schwarzaile

Perform a Scharzaile, press and hold Taunt, and then give it a direction and press LP. Weird stuff happens, up to and including freezing the system.

Fixed for the Xbox 360 and 360 rerelease.


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