Rage of The Dragons/Billy/Movelist

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Impact

Both impacts are done by pressing CD, to get an air impact tap up after you hit the opponent!
CD (ground) - B,A,C,D,D
CD (air) - A,A,B,C,D

Command Moves

Axe Kick - 6B
Just a simple overhead axe kick. It's special and super cancelable but has a high start-up so it can be poked out of or even punished on reaction.

Special Moves

Light Slash Cross - 236A > 236A
Billy's Rekka projectile. The timing of the rekka is tight but isn't 1 frame.
Heavy Slash Cross - 236C > 236C
Just like the light version but the first part of the rekka fills the cross out completely. The follow-up launches a short burning projectile that launches the opponent on hit.


Light Ko Ryu-Kyaku - 623B
Fast dp that slides forward a bit.
Heavy Ko Ryu-Kyaku - 623D
This move starts with a low sliding kick into a two-hitting dp. If the low sliding kick whiffs it moves faster into the DP. Hitbox shrinks on the sliding kick as well, can low profile guard cancels and taller moves.


Lightning Tail - 236B/D
This is a hitgrab that launches on hit. Has a tendency to catch stray hurtboxes if the opponent sticks out any buttons that come in contact with the kicks. Completely vulnerable to sweeps and low-hitting moves.


Light Blue Rage - 214B
Single flying kick. Just safe enough on block to use as a frame trap. Can also be done in the air with added recovery.
Heavy Blue Rage - 214D > 214D > 214D
Billy's other rekka that's probably his most used combo tool. If you end the rekka early on the 2nd hit, you can link afterwards. The 3rd hit launches. This move can be done in the air with added recovery.

Super Moves

Back Slash - 2141236B/D
Backward flip into giant blue power geyser. Great anti-air. D version hits twice.

ROTD Navigation

General
Controls and Notation
HUD
System
In-Depth System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Unplayable Characters
Johann