Rabbit/Ja koh/Introduction

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< Rabbit‎ | Ja koh

Ja Koh a man with a ruthless and stern disposition. For revenge, he even threw away his own sanity. He can manipulate a red-colored cloth, a hunter who hunts assassins.

Ja-koh is a character who play with long range normals, quick punish options and good pressure game. Helped with his specials to ignore projectiles, get easy knockdowns and anti-air the opponent, he is armed to face anything quite well. His Beast Force prevents all chip damage while out but also reduces the speed of dashing and backdasing while Snake is close to Ja-koh.


Ja-Koh Idle.gif
Rabbit Ja-koh Logo.png
Pros Cons
  • Long range on his normals, allowing to hit surely from afar
  • Good bag of low hitting options for mixups, including a standing low normal
  • 623A/B can stop projectiles while 63214A/B is a long multi-hitting special that can be comboed into
  • Lots of OTG strikes for constant pressure
  • Sick design and stage
  • Most of his normals are reactable, meaning that he suffers from parrys
  • While his AB is a strong overhead, it is quite slow to be used efficiently for high/low plays, limiting his mixup potential
  • His most damaging special move is telegraphed and unsafe on block
  • Bad defensive options once the opponent gets past your range
  • Weird gameplan compared to the rest of the cast makes him kinda hard to pick up