Rabbit/Ja koh

From SuperCombo Wiki

Ja Koh a man with a ruthless and stern disposition. For revenge, he even threw away his own sanity. He can manipulate a red-colored cloth, a hunter who hunts assassins.

Ja-koh is a character who play with long range normals, quick punish options and good pressure game. Helped with his specials to ignore projectiles, get easy knockdowns and anti-air the opponent, he is armed to face anything quite well. His Beast Force prevents all chip damage while out but also reduces the speed of dashing and backdasing while Snake is close to Ja-koh.


Ja-Koh Idle.gif
Rabbit Ja-koh Logo.png
Pros Cons
  • Long range on his normals, allowing to hit surely from afar
  • Good bag of low hitting options for mixups, including a standing low normal
  • 623A/B can stop projectiles while 63214A/B is a long multi-hitting special that can be comboed into
  • Lots of OTG strikes for constant pressure
  • Sick design and stage
  • Most of his normals are reactable, meaning that he suffers from parrys
  • While his AB is a strong overhead, it is quite slow to be used efficiently for high/low plays, limiting his mixup potential
  • His most damaging special move is telegraphed and unsafe on block
  • Bad defensive options once the opponent gets past your range
  • Weird gameplan compared to the rest of the cast makes him kinda hard to pick up
Ja koh
Rabbit Ja Koh.png
Character Data
Name Meaning J A = "snake" - KOU = "dragon"
Gender Male
Age 28 years
Occupation Fukushuu no oni (demon of revenge)
Weapon Obi (a kimono sash)
Beast Sprit Hebi-tama (Snake Orb)
Stats


Move list

Standing

Snka.gif
Rabbit Ja Koh 5A.png
Damage Guard Cancel Startup
- - Chain - Special -
Active Recovery Adv. Hit Adv. Guard
- - - -

A quick low-hitting normal. Useful to start chains or suprise during pressure.

Snkb.gif
Rabbit Ja Koh 5B.png
Damage Guard Cancel Startup
- - Chain - Special - Beast Force -
Active Recovery Adv. Hit Adv. Guard
- - - -

Long range swipe. Ja-koh's best normal as it works for zoning, anti-airing, punishing and can be kara and whiff cancelled into Specials.

Snkc.gif
Rabbit Ja Koh 5C.png
Damage Guard Cancel Startup
- - Chain - Special -
Active Recovery Adv. Hit Adv. Guard
- - - -

Quick kick with good horizontal range. Nice option for poking.

Snkd.gif
Rabbit Ja Koh 5D.png
Damage Guard Cancel Startup
- - Chain - Special -
Active Recovery Adv. Hit Adv. Guard
- - - -

High heel kick, good damage and range, can be canceled into specials for punishes or some tricky approaches.

Crouching

Snka.gif
Rabbit Ja Koh 2A.png
Damage Guard Cancel Startup
- - Chain - Special -
Active Recovery Adv. Hit Adv. Guard
- - - -

Low punch with some startup, not a very useful normal.

Snkb.gif
Rabbit Ja Koh 2B.png
Damage Guard Cancel Startup
- - Chain - Special - Beast Force -
Active Recovery Adv. Hit Adv. Guard
- - - -

Good range low ribbon sweep, good poke despite the startup, good as chain fodder too. Can hit OTG

Snkc.gif
Rabbit Ja Koh 2C.png
Damage Guard Cancel Startup
- - Self Chain - Chain - Special -
Active Recovery Adv. Hit Adv. Guard
- - - -

Lightning fast low kick, excellent combo starter and chain fodder. Can hit OTG.

Snkd.gif
Rabbit Ja Koh 2D.png
Damage Guard Cancel Startup
- - Special -
Active Recovery Adv. Hit Adv. Guard
- - - -

Sweep with some startup. Not particularly useful unless you really need the knockdown.

Jumping

Snka.gif
Rabbit Ja Koh 8A.png
Damage Guard Cancel Startup
- - Chain -
Active Recovery Adv. Hit Adv. Guard
- - - -

Downwards ribbon strike. Excellent air normal for chaining, specially since it can crossup with ease.

Snkb.gif
Rabbit Ja Koh 8B.png
Damage Guard Cancel Startup
- - Chain -
Active Recovery Adv. Hit Adv. Guard
- - - -

Long horizontal ribbon swipe. Great normal for air-to-air engages, also serves as a good poke when doing it during a hop.

Snkc.gif
Rabbit Ja Koh 8C.png
Damage Guard Cancel Startup
- - Chain -
Active Recovery Adv. Hit Adv. Guard
- - - -

Instant knee strike, has more range than what it looks like and stays out for the entire jump duration.

Snkd.gif
Rabbit Ja Koh 8D.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Strong kick, a quite straight-forward normal on the uses, serving as niche hop option.

Command Normals

Tokushu Chuudan.png
Snka.gif Snkb.gif
Rabbit Ja Koh AB.png
Damage Guard Cancel Startup
- High - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Overhead slash with some startup, can be used to kara cancel A and B normals to trick the opponent's guard or to bait a parry and then punish with this. Sadly, the uses are quite limited due to the startup. Despite the appareances, this is not a good anti-air.

Fumikomi Punch
6B
Rabbit Ja Koh 6B.png
Damage Guard Cancel Startup
- - Special - Beast Force -
Active Recovery Adv. Hit Adv. Guard
- - - -

Ja-koh lunges forward and releases a ribbon sweep with excellent range, but is somewhat telegraphed so can be parried on reaction. Despite this, stills an excellent normal.

Fumikomi Kick
6D
Rabbit Ja Koh 6D.png
Damage Guard Cancel Startup
- - Special - Beast Force -
Active Recovery Adv. Hit Adv. Guard
- - - -

Similar to 6B, Ja-koh does a step kick with good range and a handful of useful aplications.

Fumikomi Uppercut
66B after a Normal or Command Normal other than itself
Rabbit Ja Koh 66B.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Dashing saw-like ribbon strike, resets on hit, your go to chain ender when applying pressure.

Special Moves

Hasai Jin "Kou Rin"
623P
Rabbit Ja Koh 623P.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Energy charged ribbon slash, knocksdown on hit and cancels projectiles. Useful move for neutral game and excellent meterless combo ender.

Daten Shou "Kamakubi"
421P
Rabbit Ja Koh 421P.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Anti-Air hitgrab with good damage and can be comboed into, the horizontal range on it is quite bad tho. Can grab tall characters when standing, making it easier to combo into against them.

Shippuu Zan "Jya Katsu"
41236P
Rabbit Ja Koh 41236P.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Ja-koh charges forward and when he reaches the opponent, releases a ribbon swipe. Great damage and good combo ender, but quite unsafe on block. Use it sparingly outside of combos.

Shi Ren Zan "Ga Gaku"
Standing at the other side of the screen won't keep you safe
63214P
Rabbit Ja Koh 63214P.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Energy charged ribbon swipe, multi-hitting special with terryfingly long range. Easy to combo into and causes a good amount of chip, also quite hard to punish when done from afar, so can be used as a poke, but don't abuse this.

Beast Force

Kouchi Zan
ABC during Beast Force
Rabbit Ja Koh ABC.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Snake turns into an energy wave and crawls over the ground, good damage and hits OTG, so is a source of free damage after a combo.

Shou Jya Shou Ran
463214B during Beast Force
Rabbit Ja Koh 463214B.png
Damage Guard Cancel Startup
- - - -
Active Recovery Adv. Hit Adv. Guard
- - - -

Snake turns into a cyclone, hitting right in front of Ja-koh, great damage and reaches very high, so is an excelent anti-air and combo fodder, it has a bit of startup so you will need to react quick if you want to use this as anti-air efficiently. Good chip damage when the opponent is cornered.

Rabbit Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Wu-Ling
Tian Ren
Rex
Yu Lan
Ja koh
Egith
Hou En
Little Eddy