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Rabbit/Controls and Notation

From SuperCombo Wiki


7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
7 8 9
4 5 6
1 2 3
up-back up up-forward
back neutral forward
down-back down down-forward

Numeric Notation

Rabbit moves and combo sequences are notated with a combination of button letters and numbers, known as Numeric Notation. First of all, the game has 4 buttons: A, B, C, and D.

Button Notation
A - Light Punch
B - Heavy Punch
C - Light Kick
D - Heavy Kick

Numeric Notation is a style of directional input notation that uses numbers to signify which direction is being pressed. It is the primary notation system used on this Wiki, so you'd be well off to learn it. The graph above shows you which numbers relate to which directions, so take a moment to study it. The layout matches the num-pad found on most keyboards, so use that as a cheat sheet if needed.

  • 4 and 6 are walk backward and forward.
  • 7, 8 and 9 are jump backward, jump straight up, and jump forward.
  • 1, 2 and 3 are all crouch inputs, with 1 being crouch-block, 2 being directly down, and 3 being down-forward.
  • 5 represents a Neutral Position, which you might find to be surprisingly important.
  • Special move inputs are notated by lining up numbers for each direction traced. A typical fireball input would be 236.A. The first input is 2(Down), followed by 3(Down-Forward), then 6(Forward), and finally A

Rabbit Navigation

Controls and Notation
Tian Ren
Yu Lan
Ja koh
Hou En
Little Eddy