A well rounded character with a tool for every situation. His exceptional framedata allows for capitalising on certain situations much better than most. For example he has the fastest long reaching fM which allows him to use it to punish certain specials that are only jab punishable otherwise.
Some of his buttons are heavily disjointed, making his jumps difficult to challenge sometimes.
His unique run special allows for setting up very quick 0 or -1 situations that slower charracters cannot challenge leading to oppresive runstop pressure.
On Oki jab strings & meaty clM can be made reversal safe, leading to people having to respect his pressure.
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Roadmap
62.5% complete | ||
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In Progress / Completed | To-do |
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Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25 | Mid | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55 | Mid | 75 | Spc/OD/KA | 6 | 4 | 8 | 18 | 7 | 4 | - |
cancelable into close s.H |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 10 | 5 | 17 | 32 | 1 | -3 | - |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55 | Mid | 75 | Spc/OD/KA | 6 | 3 | 16 | 25 | 0 | -3 | - |
the God poke. Fastest f.m, converts consistently, great priority and hard to punish. Your chun cr.mk, you'll be spamming this a lot to hold your ground |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 10 | 5 | 19 | 34 | -1 | -5 | - |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25 | Low | 50 | Spc/OD/KA | 6 | 2 | 6 | 14 | 7 | 5 | - |
cancelable into Light attacks |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Low | 100 | Spc/OD/KA | 8 | 3 | 16 | 27 | 0 | -3 | - |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Low | 150 | KnAdv | 9 | 4 | 25 | 38 | sweep | -10 | - |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
40 | High | 50 | Special | 6 | 13 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | High | 100 | None | 7 | 10 | - | - | - | - | - |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | High | 200 | None | 8 | 8 | - | - | - | - | - |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
40 | High | 50 | Special | 6 | 13 | - | - | - | - | - |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | High | 100 | None | 7 | 10 | - | - | - | - | - |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | High | 200 | None | 8 | 5 | - | - | - | - | - |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | High | 100 | Spc/OD/KA | 19 | 4 | 19 | 42 | -4 | -7 | - |
cancelable into specials on landing |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | High | 200 | None | 9 | 7 | - | - | - | - | - |
crossup air attack |
Target Combos
cl.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | Spc/OD/KA | 10 | 5 | 26 | 41 | -5 | -10 | - |
forces stand |
f.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | Spc/OD/KA | 10 | 5 | 25 | 40 | -7 | -11 | - |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20+25+45 | Unblk | 0+50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
120 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
35+65 | Mid | 75+125 | OD/KA | 13 | 4 (+1) | 18 | 35 | 2 | -2 | - |
first hit enables second hit; increments sword charge; absorbs projectiles during frames 13-21 (gaining 40 meter and 1.5 sec CD) |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
35+65 | Mid | 75+125 | None | 13 | 4 (+1) | - | - | - | - | - |
first hit enables second hit; increments sword charge; absorbs projectiles during frames 11-22 (gaining 40 meter and 1.5 sec CD); can attack/block after 2 landing frames, and walk after 4 frames |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
40+40 | Mid | 75+75 | OD/KA | 15 | 1 (8) 1 | 30 | 55 | 0 | -4 | - |
creates dual slash projectiles; increments sword charge once, on clean hit only |
S1.3
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Tranquil Thunder | 0 | - | 0 | Other | 10 | - | - | 140 | - | - | - |
gains sword charge every 45th frame; gains meter continuously after frame 15; cancelable into exit, S2, or S3 after frame 10 | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Tranquil Thunder Exit | 0 | - | 0 | Other | - | - | 8 | 8 | - | - | - |
cancelable into S2 or S3 |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Judgment | 80 | Mid | 100 | KnAdv | 7 | 4 | 39 | 50 | knockback | -27 | - |
applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Judgment Ender | 30!/60!/75! | Mid | 35!/70!/80! | None | 7 | 2 | land+20 | - | knockback | - | - |
damage/dizzy values vary based on sword charges |
S2.2
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Reckless Lightning | 90 | Mid | 100 | KnAdv | 8 | 2 | 39 | 49 | knockback | -25 | - |
applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Reckless Lightning Ender | 15!/45!/65! | Mid | 20!/60!/80! | KnAdv | 7 | 2 | 43 | 52 | launch | - | - |
damage/dizzy values vary based on sword charges |
S3.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Relentless Pursuit | 0 | - | 0 | None | 6 | - | - | - | - | - | - |
cancelable into S1, S2, S3 followups, or halt after 6 frames; minimum runstop = 20 frames; normal runstop = 30 frames | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Relentless Gale (L/D+S3) | 100 | Low | 150 | KnAdv | 10 | 8 | 18 | 36 | sweep | -7 | - |
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Relentless Cyclone (M/U+S3) | 45+50 | High | 80+120 | KnAdv | 20 | 2 (8) 5 | 24 | 59 | -3 | -8 | - |
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Relentless Tempest (H/S3) | 90! | Mid | 100! | KnAdv | 17 | 5 | 29 | 51 | wall bounce | -15 | - |
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Halt (B) | 0 | - | 0 | Other | - | - | 14 | 14 | - | - | - |
cancelable into S1 or S2 |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | OD/KA | 15 | 4 | 20 | 39 | knockback | -5 | - |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50!+225! | Mid | 0 | None | 5+5+5 | 12 | 60 | 87 | launch | -53 | - |
all hits stop raising juggle count at 4 |