Project Justice/Zaki/Movelist

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PJ Zaki Face.png
PJ Zaki Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ zaki 5lp.png
Damage Startup Active Recovery
4 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 8

5hp
5Hp.png
PJ zaki 5hp.png
Damage Startup Active Recovery
11 14 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 8 -7


2lp
2Lp.png
PJ zaki 2lp.png
Damage Startup Active Recovery
4 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 1


2hp
2Hp.png
PJ zaki 2hp.png
Damage Startup Active Recovery
14 14 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -10


5lk
5Lk.png
PJ zaki 5lk.png
Damage Startup Active Recovery
4 11 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -11


5hk
5Hk.png
PJ zaki 5hk.png
Damage Startup Active Recovery
13 17 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15


2lk
2Lk.png
PJ zaki 2lk.png
Damage Startup Active Recovery
4 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10


2hk
2Hk.png
PJ zaki 2hk.png
Damage Startup Active Recovery
10 18 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -20

Air Normals


j5lp
j.5Lp.png
PJ zaki j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ zaki j5hp.png
Damage Startup Active Recovery
13 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ zaki j5lk.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ zaki j5hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ zaki 3x5lp.png
Damage Startup Active Recovery
10 9 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -18


2x5lk
5Lk.png5Lk.png
PJ zaki 2x5lk.png
Damage Startup Active Recovery
4 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -4


6hp
6Hp.png
PJ zaki 6hp.png
Damage Startup Active Recovery
14 24 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -1 -20


6hk
6Hk.png
PJ zaki 6hk.png
Damage Startup Active Recovery
19 17 - 59
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -35


4hp
4Hp.png
PJ zaki 4hp.png
Damage Startup Active Recovery
10 21 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 1 -10


4hk
4Hk.png
PJ zaki 4hk.png
Damage Startup Active Recovery
14 34 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Knockdown - - -5


3hp
3Hp.png
PJ zaki 3hp.png
Damage Startup Active Recovery
17 17 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -17


3hk
3Hk.png
PJ zaki 3hk.png
Damage Startup Active Recovery
10 13 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -18


j6hp
j.6Hp.png
PJ zaki j6hp.png
Damage Startup Active Recovery
14 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j6hk
j.6Hk.png
PJ zaki j6hk.png
Damage Startup Active Recovery
8 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Specials


236lp
Hakai no Tessa
(Light)

Qcf.pngLp.png
PJ zaki 236lp.png
Damage Startup Active Recovery
7 17 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 3 -4


236hp
Hakai no Tessa
(Heavy)

Qcf.pngHp.png (Chargable)
PJ zaki 236hp.png
Damage Startup Active Recovery
20-44 45 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -2 to +4

Charge can be canceled with K.png.


j236p
Hakai no Tessa
(Air)

j.Qcf.pngP.png
PJ zaki j236lp.png
Lp.png
PJ zaki j236hp.png
Hp.png
Damage Startup Active Recovery
7 16 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 5 -10

Button used determines Angle.


214lp
Dokuhebi no Tessa
(Light)

Qcb.pngLp.png
PJ zaki 214lp.png
Damage Startup Active Recovery
7 24 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 3 -6


214hp
Dokuhebi no Tessa
(Heavy)

Qcb.pngHp.png (Chargable)
PJ zaki 214hp.png
Damage Startup Active Recovery
20-44 52 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -2 to +4

Charge can be canceled with K.png.


623lp
Kuuha no Tessa
(Light)

Dp.pngLp.png
PJ zaki 623lp.png
Damage Startup Active Recovery
7 16 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5


623hp
Kuuha no Tessa
(Heavy)

Dp.pngHp.png (Chargable)
PJ zaki 623hp.png
Damage Startup Active Recovery
20-44 44 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - 9 -7

Charge can be canceled with K.png.


214lk
Gankou Geri
(Light)

Qcb.pngLk.png
PJ zaki 214lk.png
Damage Startup Active Recovery
21 11 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
1st hit mid, rest High Overhead, Slam - - -21


214hk
Gankou Geri
(Heavy)

Qcb.pngHk.png
PJ zaki 214hk.png
Damage Startup Active Recovery
28 11 - 70
Guard Special Property Launcher Type Adv. Hit Adv. Guard
1st hit Mid, rest High Overhead, Slam - - -46


LP
Lonesome Pride (LP)
Qcf.pngK.png
PJ zaki LP.png
Damage Startup Active Recovery
- 13 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Stance can be canceled with any directional movement.


LPfu1
LP Follow-Up 1
Qcf.pngK.png ---.png Lk.png
PJ zaki LPfu1.png
Damage Startup Active Recovery
22 18 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -17


LPfu2
LP Follow-Up 2
Qcf.pngK.png ---.png Hk.png
PJ zaki LPfu2.png
Damage Startup Active Recovery
22 20 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -17


LPfu3
LP Follow-Up 3
Qcf.pngK.png ---.png 8Lk.png
PJ zaki LPfu3.png
Damage Startup Active Recovery
14 46 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 13 4


LPfu4
LP Follow-Up 4
Qcf.pngK.png ---.png 8Hk.png
PJ zaki LPfu4.png
Damage Startup Active Recovery
14 39 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 5 3


Supers


236236p
Hissatsu Denkou Tessa
Qcf.pngQcf.pngP.png
PJ zaki 236236p.png
Damage Startup Active Recovery
49 28 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -8


j236236p
Hissatsu Denkou Tessa
(Air)

j.Qcf.pngQcf.pngP.png
PJ zaki j236236p.png
Damage Startup Active Recovery
24 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


214214k
Hissatsu Inazuma
Gankou Geri

Qcb.pngQcb.pngK.png
PJ zaki 214214k.png
Damage Startup Active Recovery
44 20 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -15

Team-Up & Party-Up


TeamUp
Gantsuke 120%
Lp.png+Lk.png or Hp.png+Hk.png
PJ zaki TeamUp.png
Damage Startup Active Recovery
50 21 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26


PartyUp
Divine Woman's Hammer
Any 3 attack buttons
PJ zaki PartyUp.png
Damage Startup Active Recovery
100 23 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13

Throws & Universals


5Throw
Lp.png+Hp.png
PJ zaki 5Throw.png
Damage Startup Active Recovery
27 10 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ zaki 2Throw.png
Damage Startup Active Recovery
35 10 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ zaki Throw Behind.png
Damage Startup Active Recovery
42 11 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ zaki jThrow.png
Damage Startup Active Recovery
37 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ zaki PTurned.png
Damage Startup Active Recovery
7 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ zaki KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


lpRunning
Lp.png (WR)
PJ zaki lpRunning.png
Damage Startup Active Recovery
5 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


hpRunning
Hp.png (WR)
PJ zaki hpRunning.png
Damage Startup Active Recovery
10 15 - 62
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Overhead, Blowback - - -15


lkRunning
Lk.png (WR)
PJ zaki lkRunning.png
Damage Startup Active Recovery
7 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ zaki hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


Game Navigation

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Vatsu
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Zaki