Project Justice/Yurika/Movelist

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PJ Yurika Face.png
PJ Yurika Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ yurika 5lp.png
Damage Startup Active Recovery
4 8 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -13

5hp
5Hp.png
PJ yurika 5hp.png
Damage Startup Active Recovery
11 13 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -4


2lp
2Lp.png
PJ yurika 2lp.png
Damage Startup Active Recovery
4 8 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 6 -3


2hp
2Hp.png
PJ yurika 2hp.png
Damage Startup Active Recovery
11 17 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 6 -3


5lk
5Lk.png
PJ yurika 5lk.png
Damage Startup Active Recovery
4 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8


5hk
5Hk.png
PJ yurika 5hk.png
Damage Startup Active Recovery
10 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25


2lk
2Lk.png
PJ yurika 2lk.png
Damage Startup Active Recovery
4 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10


2hk
2Hk.png
PJ yurika 2hk.png
Damage Startup Active Recovery
13 18 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -20

Air Normals


j5lp
j.5Lp.png
PJ yurika j5lp.png
Damage Startup Active Recovery
4 7 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ yurika j5hp.png
Damage Startup Active Recovery
11 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ yurika j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ yurika j5hk.png
Damage Startup Active Recovery
10 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ yurika 3x5lp.png
Damage Startup Active Recovery
6 12 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -5 -10


6hp
6Hp.png
PJ yurika 6hp.png
Damage Startup Active Recovery
17 23 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -22


6hk
6Hk.png
PJ yurika 6hk.png
Damage Startup Active Recovery
14 13 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -27


4hp
4Hp.png
PJ yurika 4hp.png
Damage Startup Active Recovery
14 41 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 15 -2


4hk
4Hk.png
PJ yurika 4hk.png
Damage Startup Active Recovery
14 25 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Overhead, Knockdown - - -9


3hp
3Hp.png
PJ yurika 3hp.png
Damage Startup Active Recovery
11 14 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -18


j6hp
j.6Hp.png
PJ yurika j6hp.png
Damage Startup Active Recovery
16 12 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


j6hk
j.6Hk.png
PJ yurika j6hk.png
Damage Startup Active Recovery
13 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Specials


214lp
Tragic Serenade
(Light)

Qcb.pngLp.png
PJ yurika 214lp.png
Damage Startup Active Recovery
11 17 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15


214hp
Tragic Serenade
(Heavy)

Qcb.pngHp.png
PJ yurika 214hp.png
Damage Startup Active Recovery
11 22 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -23


j214p
Tragic Serenade
(Air)

j.Qcb.pngP.png
PJ yurika j214p.png
Damage Startup Active Recovery
11 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -12


236lp
Tragic Waltz
(Light)

Qcf.pngLp.png
PJ yurika 236lp.png
Damage Startup Active Recovery
26 35 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -14


236hp
Tragic Waltz
(Heavy)

Qcf.pngHp.png
PJ yurika 236hp.png
Damage Startup Active Recovery
17 38 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -26


623lp
Tragic Minuet
(Light)

Dp.pngLp.png
PJ yurika 623lp.png
Damage Startup Active Recovery
19 12 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -24


623hp
Tragic Minuet
(Heavy)

Dp.pngHp.png
PJ yurika 623hp.png
Damage Startup Active Recovery
20 12 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -28


214lk
Tragic Lullaby
(Light)

Qcb.pngLk.png
PJ yurika 214k.png
Damage Startup Active Recovery
20 19 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - ?


214hk
Tragic Lullaby
(Heavy)

Qcb.pngHk.png
PJ yurika 214k.png
Damage Startup Active Recovery
27 24 - 65
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - ?

Supers


236236p
Fatal Nocturne
Qcf.pngQcf.pngP.png
PJ yurika 236236p.png
Damage Startup Active Recovery
39 35 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -17


214214p
Fatal Requiem
Qcb.pngQcb.png + P.png
PJ yurika 214214p.png
Damage Startup Active Recovery
41 31 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -18


236236k
Fatal Rondo
Qcf.pngQcf.pngK.png
PJ yurika 236236k.png
Damage Startup Active Recovery
46 18 - 15 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - ?


j236236k
Fatal Rondo
(Air)

j.Qcf.pngQcf.pngK.png
PJ yurika 236236k.png
Damage Startup Active Recovery
34 18 - 15 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Team-Up & Party-Up


TeamUp
Encouraging Concerto
Lp.png+Lk.png or Hp.png+Hk.png
PJ yurika TeamUp.png
Damage Startup Active Recovery
30 25 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

Refills the Guts meter entirely!

Yurika is one of the few characters with a Support Assist. The only others being:
Support Assists
Health Refill Guts Refill Health + Guts
Tiffany Kyoko Natsu Yurika Hinata Chairperson


PartyUp
Divine Woman's Hammer
Any 3 attack buttons
PJ yurika PartyUp.png
Damage Startup Active Recovery
100 23 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13

Throws & Universals


5Throw
Lp.png+Hp.png
PJ yurika 5Throw.png
Damage Startup Active Recovery
27 7 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ yurika 2Throw.png
Damage Startup Active Recovery
34 7 - 54
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ yurika Throw Behind.png
Damage Startup Active Recovery
39 8 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ yurika jThrow.png
Damage Startup Active Recovery
34 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ yurika PTurned.png
Damage Startup Active Recovery
7 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - 2 8


KTurned
K.png (WBT)
PJ yurika KTurned.png
Damage Startup Active Recovery
5 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ yurika PRunning.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ yurika lkRunning.png
Damage Startup Active Recovery
5 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ yurika hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8

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