Project Justice/Wild Daigo/Movelist

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PJ WildDaigo Face.png
PJ WildDaigo Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ wdaigo 5lp.png
Damage Startup Active Recovery
4 11 - 23
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -2 1

5hp
5Hp.png
PJ wdaigo 5hp.png
Damage Startup Active Recovery
11 15 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -13


2lp
2Lp.png
PJ wdaigo 2lp.png
Damage Startup Active Recovery
4 10 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 1 -7


2hp
2Hp.png
PJ wdaigo 2hp.png
Damage Startup Active Recovery
14 14 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 5 -5


5lk
5Lk.png
PJ wdaigo 5lk.png
Damage Startup Active Recovery
4 11 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -13


5hk
5Hk.png
PJ wdaigo 5hk.png
Damage Startup Active Recovery
11 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25


2lk
2Lk.png
PJ wdaigo 2lk.png
Damage Startup Active Recovery
4 12 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 -11


2hk
2Hk.png
PJ wdaigo 2hk.png
Damage Startup Active Recovery
16 19 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -15

Air Normals


j5lp
j.5Lp.png
PJ wdaigo j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ wdaigo j5hp.png
Damage Startup Active Recovery
11 15 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ wdaigo j5lk.png
Damage Startup Active Recovery
5 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ wdaigo j5hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


2x5lp
5Lp.png5Lp.png
PJ wdaigo 2x5lp.png
Damage Startup Active Recovery
10 16 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -9


6hp
6Hp.png
PJ wdaigo 6hp.png
Damage Startup Active Recovery
14 22 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 -19


6hk
6Hk.png
PJ wdaigo 6hk.png
Damage Startup Active Recovery
19 20 - 58
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -34


4hp
4Hp.png
PJ wdaigo 4hp.png
Damage Startup Active Recovery
13 19 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -11


4hk
4Hk.png
PJ wdaigo 4hk.png
Damage Startup Active Recovery
8 17 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -15


3hp
3Hp.png
PJ wdaigo 3hp.png
Damage Startup Active Recovery
16 17 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -24


j6hp
j.6Hp.png
PJ wdaigo j6hp.png
Damage Startup Active Recovery
14 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

Specials


236lp
Phoenix Fist
(Light)

Qcf.pngLp.png
PJ wdaigo 236lp.png
Damage Startup Active Recovery
16 20 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16


236hp
Phoenix Fist
(Heavy)

Qcf.pngHp.png
PJ wdaigo 236hp.png
Damage Startup Active Recovery
10 19 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -15


236hpfu1
Heavy Phoenix Fist
Follow-Up 1

Qcf.pngHp.png
PJ wdaigo 236hpfu1.png
Damage Startup Active Recovery
11 16 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -14


236hpfu2
Heavy Phoenix Fist
Follow-Up 2

Qcf.pngHp.png ---.png Qcf.pngHp.png
PJ wdaigo 236hp.png
Damage Startup Active Recovery
14 20 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16


623p
Phoenix Backfist
Dp.pngP.png
PJ wdaigo 623p.png
Damage Startup Active Recovery
24 25 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback
(5th Hit)
- - -11


214p
Phoenix Fire
Qcb.pngP.png
PJ wdaigo 214p.png
Damage Startup Active Recovery
17 33 - 53
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -27


214lk
Phoenix Kick
(Light)

Qcb.pngLk.png
PJ wdaigo 214lk.png
Damage Startup Active Recovery
17 15 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -19


214hk
Phoenix Kick
(Heavy)

Qcb.pngHk.png
PJ wdaigo 214hk.png
Damage Startup Active Recovery
28 15 - 58
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -34


j236p
Skull Aura
j.Qcf.pngP.png
PJ wdaigo j236p.png
Damage Startup Active Recovery
29 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Slamming - - -

Button used determines Angle.


Supers


236236p
Wild Phoenix Fury
Qcf.pngQcf.pngP.png
PJ wdaigo 236236p.png
Damage Startup Active Recovery
47 21 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -24


236236k
Wild Phoenix Fire
Qcf.pngQcf.pngK.png
PJ wdaigo 236236k.png
Damage Startup Active Recovery
58 56 - 102
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -76


j236236p
Wild Air Rebel Aura
j.Qcf.pngQcf.pngP.png
PJ wdaigo j236236p.png
Damage Startup Active Recovery
44 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Button used determines Angle.


Team-Up & Party-Up


TeamUp
Man in the Middle
of Insanity

Lp.png+Lk.png or Hp.png+Hk.png
PJ wdaigo TeamUp.png
Damage Startup Active Recovery
60 21 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -22


PartyUp
Gedo Top
Any 3 attack buttons
PJ wdaigo PartyUp.png
Damage Startup Active Recovery
100 19 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26

Throws & Universals


5Throw
Lp.png+Hp.png
PJ wdaigo 5Throw.png
Damage Startup Active Recovery
31 7 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ wdaigo 2Throw.png
Damage Startup Active Recovery
39 7 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ wdaigo Throw Behind.png
Damage Startup Active Recovery
43 8 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ wdaigo jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ wdaigo PTurned.png
Damage Startup Active Recovery
8 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ wdaigo KTurned.png
Damage Startup Active Recovery
8 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ wdaigo PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ wdaigo lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ wdaigo hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


Game Navigation

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