Project Justice/Vatsu/Movelist

From SuperCombo Wiki
Click 'Expand' on each categories box to unroll their moves!
PJ Vatsu Face.png
PJ Vatsu Face.png



-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ vatsu 5lp.png
Damage Startup Active Recovery
5 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5hp
5Hp.png
PJ vatsu 5hp.png
Damage Startup Active Recovery
13 13 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8


2lp
2Lp.png
PJ vatsu 2lp.png
Damage Startup Active Recovery
5 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 2


2hp
2Hp.png
PJ vatsu 2hp.png
Damage Startup Active Recovery
13 15 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -14


5lk
5Lk.png
PJ vatsu 5lk.png
Damage Startup Active Recovery
5 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6


5hk
5Hk.png
PJ vatsu 5hk.png
Damage Startup Active Recovery
11 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25


2lk
2Lk.png
PJ vatsu 2lk.png
Damage Startup Active Recovery
4 10 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -8 -7


2hk
2Hk.png
PJ vatsu 2hk.png
Damage Startup Active Recovery
10 15 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -11

Air Normals


j5lp
j.5Lp.png
PJ vatsu j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ vatsu j5hp.png
Damage Startup Active Recovery
13 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ vatsu j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ vatsu j5hk.png
Damage Startup Active Recovery
10 19 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals



3x5lp
5Lp.png5Lp.png5Lp.png
PJ vatsu 3x5lp.png
Damage Startup Active Recovery
8 14 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -16


3x5lk
5Lk.png5Lk.png5Lk.png
PJ vatsu 3x5lk.png
Damage Startup Active Recovery
7 15 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -4


6hp
6Hp.png
PJ vatsu 6hp.png
Damage Startup Active Recovery
22 18 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -17


6hk
6Hk.png
PJ vatsu 6hk.png
Damage Startup Active Recovery
17 16 - 53
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -29


4hp
4Hp.png
PJ vatsu 4hp.png
Damage Startup Active Recovery
13 23 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 2 -4


4hk
4Hk.png
PJ vatsu 4hk.png
Damage Startup Active Recovery
13 25 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Knockdown - - -19


3hp
3Hp.png
PJ vatsu 3hp.png
Damage Startup Active Recovery
11 16 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -22


3hk
3Hk.png
PJ vatsu 3hk.png
Damage Startup Active Recovery
10 17 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -20


j6hp
j.6Hp.png
PJ vatsu j6hp.png
Damage Startup Active Recovery
16 21 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -


j6hk
j.6Hk.png
PJ vatsu j6hk.png
Damage Startup Active Recovery
11 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Specials


236p
Guts Bullet
Qcf.pngP.png
PJ vatsu 236p.png
Damage Startup Active Recovery
14 14 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 -9

Button used determines speed and travel distance.


j236p
Guts Bullet
(Air)

j.Qcf.pngP.png
PJ vatsu j236p.png
Damage Startup Active Recovery
14 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -2 -10

Button used determines Speed, Angle, and travel distance.


214lp
Yami Kagura
(Light)

Qcb.pngLp.png
PJ vatsu 214lp.png
Damage Startup Active Recovery
10 16 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 4 -13


214hp
Yami Kagura
(Heavy)

Qcb.pngHp.png
PJ vatsu 214hp.png
Damage Startup Active Recovery
10 24 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -6


214pfu1
Kagura
Follow-Up 1

Qcb.pngP.png ---.png P.png
PJ vatsu 214hpfu1.png
Damage Startup Active Recovery
16 10 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -


214pfu2
Kagura
Follow-Up 2

P.png x2
PJ vatsu 214hpfu2.png
Damage Startup Active Recovery
13 14 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -16


236k
Yasha Guruma
Qcf.pngK.png
PJ vatsu 236k.png
Damage Startup Active Recovery
15-27 18 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -19

Lk.png will move Vatsu Horizontally, while Hk.png will move Vatsu at an arc.


j236k
Yasha Guruma
(Air)

j.Qcf.pngK.png
PJ vatsu j236k.png
Damage Startup Active Recovery
15-27 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

Button used will determine the angle.


623lp
Rokuhu Tsuki
(Light)

Dp.pngLp.png
PJ vatsu 623lp.png
Damage Startup Active Recovery
28 23 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15


623hp
Rokuhu Tsuki
(Heavy)

Dp.pngHp.png (Chargable)
PJ vatsu 623hp.png
Damage Startup Active Recovery
17-50 36 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - 0 to +16 -17 to -21

Supers


236236p
Ankoku Kiaidan
Qcf.pngQcf.pngP.png
PJ vatsu 236236p.png
Damage Startup Active Recovery
42 25 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 4


j236236p
Ankoku Kiaidan
(Air)

j.Qcf.pngQcf.pngP.png
PJ vatsu j236236p.png
Damage Startup Active Recovery
42 20 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 8


214214p
Ankoku Yami Kagura
Qcb.pngQcb.png + P.png
PJ vatsu 214214p.png
Damage Startup Active Recovery
43 19 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -28

Team-Up & Party-Up


TeamUp
Pitch-Black Double Guts Bullet
Lp.png+Lk.png or Hp.png+Hk.png
PJ vatsu TeamUp.png
Damage Startup Active Recovery
48 24 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14


PartyUp
Final Symphony
Any 3 attack buttons
PJ vatsu PartyUp.png
Damage Startup Active Recovery
100 18 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -1

Throws & Universals


5Throw
Lp.png+Hp.png
PJ vatsu 5Throw.png
Damage Startup Active Recovery
29 10 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ vatsu 2Throw.png
Damage Startup Active Recovery
32 10 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ vatsu Throw Behind.png
Damage Startup Active Recovery
42 11 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ vatsu jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ vatsu PTurned.png
Damage Startup Active Recovery
5 13 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -5


KTurned
K.png (WBT)
PJ vatsu KTurned.png
Damage Startup Active Recovery
14 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15


PRunning
P.png (WR)
PJ vatsu PRunning.png
Damage Startup Active Recovery
11 14 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -23


lkRunning
Lk.png (WR)
PJ vatsu lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ vatsu hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki