Project Justice/Roy/Movelist

From SuperCombo Wiki
PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals

5LP
Standing Light Punch
Lp.png
5LP
PJ roy 5lp.png
Damage Startup Active Recovery
7 8 - 15
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 9


5HP
Standing Heavy Punch
Hp.png
5HP
PJ roy 5hp.png
Damage Startup Active Recovery
13 11 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 7 -4


2LP
Crouching Light Punch
Down.gif+Lp.png
2LP
PJ roy 2lp.png
Damage Startup Active Recovery
7 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 1


2HP
Crouching Heavy Punch
Down.gif+Hp.png
2HP
PJ roy 2hp.png
Damage Startup Active Recovery
17 13 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - Mini - -15


5LK
Standing Light Kick
Lk.png
5LK
PJ roy 5lk.png
Damage Startup Active Recovery
4 11 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -7 -4


5HK
Standing Heavy Kick
Hk.png
5HK
PJ roy 5hk.png
Damage Startup Active Recovery
11 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25


2LK
Crouching Light Kick
Down.gif+Lk.png
2LK
PJ roy 2lk.png
Damage Startup Active Recovery
5 9 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 7 4


2HK
Crouching Heavy Kick
Down.gif+Hk.png
2HK
PJ roy 2hk.png
Damage Startup Active Recovery
13 14 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -7




Air Normals

j.LP
Jumping Light Punch
Air.pngLp.png
j.LP
PJ roy j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j.HP
Jumping Heavy Punch
Air.pngHp.png
j.HP
PJ roy j5hp.png
Damage Startup Active Recovery
13 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j.LK
Jumping Light Kick
Air.pngLk.png
j.LK
PJ roy j5lk.png
Damage Startup Active Recovery
5 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j.HK
Jumping Heavy Kick
Air.pngHk.png
j.HK
PJ roy j5hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -



Command Normals

3x5lp
Target Combo
Lp.png>Lp.png>Lp.png
PJ roy 3x5lp.png
Damage Startup Active Recovery
10 12 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -14


6hp
Right.gif+Hp.png
6HP
PJ roy 6hp.png
Damage Startup Active Recovery
14 13 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -6


6hk
Right.gif+Hk.png
6HK
PJ roy 6hk.png
Damage Startup Active Recovery
19 20 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -14


4hp
Left.gif+Hp.png
4HP
PJ roy 4hp.png
Damage Startup Active Recovery
11 21 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -14


4hk
Left.gif+Hk.png
4HK
PJ roy 4hk.png
Damage Startup Active Recovery
14 15 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 0

Roy does a backwards somersault kick. OTG tool used to launch the opponent after juggles to combo into super for some extra change after a BNB or knockdown.


3hp
Rival Launcher
Downright.gif+Hk.png
3HP
PJ roy 3hp.png
Damage Startup Active Recovery
13 17 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -15


6hpfu1
Right.gif+Hp.png
6HP
PJ roy 6hpfu1.png
Damage Startup Active Recovery
19 17 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -10


6hpfu2
4Hp.png
PJ roy 6hpfu2.png
Damage Startup Active Recovery
19 17 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -10


j6hp
Air.pngRight.gif+Hp.png
j.6HP
PJ roy j6hp.png
Damage Startup Active Recovery
11 15 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -


j6hk
Air.pngRight.gif+Hk.png
j.6HK
PJ roy j6hk.png
Damage Startup Active Recovery
14 15 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -



Specials

236P
Dynamite Straight
Qcf.png+P.png
236P
PJ roy 236p.png
Lp.png Damage Startup Active Recovery
20 12 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -5
Hp.png Damage Startup Active Recovery
28 16 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -5


623P
Twister Upper
Dp.png+P.png
623P
PJ roy 623p.png
Lp.png Damage Startup Active Recovery
23 9 - 15 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -27
Hp.png Damage Startup Active Recovery
28 18 - 15 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -35


214P
Touchdown Wave
(Light)

Qcb.pngLp.png
PJ roy 214lp.png
PJ roy 214hp.png
Lp.png Damage Startup Active Recovery
17 16 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -2
Hp.png Damage Startup Active Recovery
20 23 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -2


j.236P
Air Dynamite
j.Qcf.pngLp.png
PJ roy j236lp.png
Lp.png Damage Startup Active Recovery
29 14 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -14
Hp.png Damage Startup Active Recovery
32 14 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -12


Supers

236236p
Triple Twister
Qcf.pngQcf.png+P.png
PJ roy 236236p.png
Damage Startup Active Recovery
46-75 17 - 15 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -36

Mash to increase damage!


214214p
Super Touchdown
Qcb.pngQcb.png+P.png
PJ roy 214214p.png
Damage Startup Active Recovery
39 24 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -10


236236k
Dynamite Justice
Qcf.pngQcf.png+K.png
PJ roy 236236k.png
Damage Startup Active Recovery
53 13 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -12



Team-Up & Party-Up

TeamUp
Double Rising Tornado
Lp.png+Lk.png or Hp.png+Hk.png
PJ roy TeamUp.png
Damage Startup Active Recovery
54 16 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -3


PartyUp
Triple Heaven's Cross
Any 3 attack buttons
PJ roy PartyUp.png
Damage Startup Active Recovery
100 21 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -19



Throws & Universals

5Throw
Lp.png+Hp.png
PJ roy 5Throw.png
Damage Startup Active Recovery
34 7 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ roy 2Throw.png
Damage Startup Active Recovery
39 7 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ roy Throw Behind.png
Damage Startup Active Recovery
32 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ roy jThrow.png
Damage Startup Active Recovery
42 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ roy PTurned.png
Damage Startup Active Recovery
8 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ roy KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ roy PRunning.png
Damage Startup Active Recovery
13 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ roy lkRunning.png
Damage Startup Active Recovery
7 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ roy hkRunning.png
Damage Startup Active Recovery
7 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


Navigation

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki