Project Justice/Powered Akira/Movelist

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PJ PoweredAkira Face.png
PJ PoweredAkira Face.png




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ pakira 5lp.png
Damage Startup Active Recovery
4 9 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5hp
5Hp.png
PJ pakira 5hp.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -7


2lp
2Lp.png
PJ pakira 2lp.png
Damage Startup Active Recovery
4 9 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 1 -4


2hp
2Hp.png
PJ pakira 2hp.png
Damage Startup Active Recovery
13 14 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -5


5lk
5Lk.png
PJ pakira 5lk.png
Damage Startup Active Recovery
3 10 - 14
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6


5hk
5Hk.png
PJ pakira 5hk.png
Damage Startup Active Recovery
11 15 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -23


2lk
2Lk.png
PJ pakira 2lk.png
Damage Startup Active Recovery
3 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10


2hk
2Hk.png
PJ pakira 2hk.png
Damage Startup Active Recovery
11 15 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -17



Air Normals


j5lp
j.5Lp.png
PJ pakira j5lp.png
Damage Startup Active Recovery
5 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ pakira j5hp.png
Damage Startup Active Recovery
11 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ pakira j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ pakira j5hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ pakira 3x5lp.png
Damage Startup Active Recovery
8 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15


6hp
6Hp.png
PJ pakira 6hp.png
Damage Startup Active Recovery
14 17 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17


6hk
6Hk.png
PJ pakira 6hk.png
Damage Startup Active Recovery
10 28 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - -2 -21


6hkfu1
6Hk.png ---.png 5Hk.png
PJ pakira 6hkfu1.png
Damage Startup Active Recovery
10 27 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -17


6hkfu2
6Hk.png ---.png 2Hk.png
PJ pakira 6hkfu2.png
Damage Startup Active Recovery
8 20 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -17


4hp
4Hp.png
PJ pakira 4hp.png
Damage Startup Active Recovery
8 -17 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -2


3hp
3Hp.png
PJ pakira 3hp.png
Damage Startup Active Recovery
11 15 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -14


j6hk
j.6Hk.png
PJ pakira j6hk.png
Damage Startup Active Recovery
14 18 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

Specials


236lp
Gate Elbow
(Light)

Qcf.pngLp.png
PJ pakira 236lp.png
Damage Startup Active Recovery
22 12 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16


236hp
Gate Elbow
(Heavy)

Qcf.pngHp.png
PJ pakira 236hp.png
Damage Startup Active Recovery
22 35 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -14


623p
Gate Shoulder
Dp.pngP.png
PJ pakira 623p.png
Damage Startup Active Recovery
30 14 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -18


214k
Houbu
Qcb.pngK.png
PJ pakira 214k.png
Damage Startup Active Recovery
26 13 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -10


236lk
Dancing Cyclone Kick
(Light)

Qcf.pngLk.png
PJ pakira 236lk.png
Damage Startup Active Recovery
22 26 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Sidestep - -8 -17

Repeatable up to two times with either Lk.png or Hk.png.


236hk
Dancing Cyclone Kick
(Heavy)

Qcf.pngHk.png
PJ pakira 236hk.png
Damage Startup Active Recovery
22 23 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Sidestep - - -10

Repeatable up to two times with either Lk.png or Hk.png.


Stance
Enter Stance
Qcb.pngP.png
PJ pakira Stance.png
Damage Startup Active Recovery
- 13 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

There's a fairly large number of options and routes out of Powered Akiras Stance. See the Stance Routes section for the full breakdown.


Supers


236236p
Skull Slice
Qcf.pngQcf.pngP.png
PJ pakira 236236p.png
Damage Startup Active Recovery
48 45 - 71
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -47


j236236p
Skull Slice
(Air)

j.Qcf.pngQcf.pngP.png
PJ pakira j236236p.png
Damage Startup Active Recovery
44 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23


214214p
Destructive Barrage
Qcb.pngQcb.png + P.png
PJ pakira 214214p.png
Damage Startup Active Recovery
39 16 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -11


214214k
Aerial Barrage
Qcb.pngQcb.pngK.png
PJ pakira 214214k.png
Damage Startup Active Recovery
38 35 - 54
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -30

Team-Up & Party-Up


TeamUp
Combination Barrage
Lp.png+Lk.png or Hp.png+Hk.png
PJ pakira TeamUp.png
Damage Startup Active Recovery
57 57 24 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -16


PartyUp
Gedo Top
Any 3 attack buttons
PJ pakira PartyUp.png
Damage Startup Active Recovery
100 19 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26

Throws & Universals


5Throw
Lp.png+Hp.png
PJ pakira 5Throw.png
Damage Startup Active Recovery
32 7 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ pakira 2Throw.png
Damage Startup Active Recovery
35 7 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ pakira Throw Behind.png
Damage Startup Active Recovery
30 8 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ pakira jThrow.png
Damage Startup Active Recovery
37 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ pakira PTurned.png
Damage Startup Active Recovery
7 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ pakira KTurned.png
Damage Startup Active Recovery
8 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ pakira PRunning.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ pakira lkRunning.png
Damage Startup Active Recovery
7 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ pakira hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8




Stance Routes


Stances:

Special to Powered Akira is the number of routes and lengthy built-in combos out of her Stance. While not specifically relying on her Stance, the options are intricate enough to warrant having their own sections. While there is only one Stance and one way to enter the Stance, each listed route will begin with the same Stance cell for added clarity.


-Select from below to jump to each stance route-

Dragon Fang Slash | Spinning Swallow Storm Dance | Nirvana Charge | Phoenix Wing Sky Kick





Dragon Fang Slash


Stance
Enter Stance
Qcb.pngP.png
PJ pakira Stance.png
Damage Startup Active Recovery
- 13 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


DFS
Dragon Fang Slash
(DFS)

Stance ---.png Lp.png
PJ pakira DFS.png
Damage Startup Active Recovery
8 15 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 12 -5


DFSfu1
DFS Follow-Up 1
---.png Hp.png
PJ pakira DFSfu1.png
Damage Startup Active Recovery
8 17 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 14 -2


DFSfu2
DFS Follow-Up 2
---.png Hp.png Hk.png
PJ pakira DFSfu2.png
Damage Startup Active Recovery
8 21 - 54
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Automatic - -29

On successful hit, not only launches the opponent, but forces Akira to automaticaly Jump as well.


DFSfu3
DFS Follow-Up 3
---.png Hp.png Hk.png Lk.png
PJ pakira DFSfu3.png
Damage Startup Active Recovery
5 5 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


DFSfu4
DFS Follow-Up 4
---.png Hp.png Hk.png Lk.png Lk.png
PJ pakira DFSfu3.png
Damage Startup Active Recovery
5 5 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


DFSfu5
DFS Follow-Up 5
---.png Hp.png Hk.png Lk.png Lk.png Lk.png
PJ pakira DFSfu3.png
Damage Startup Active Recovery
5 5 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


DFSfu6
DFS Follow-Up 6
---.png Hp.png Hk.png Lk.png x4
PJ pakira DFSfu3.png
Damage Startup Active Recovery
- - - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -



Spinning Swallow Storm Dance


Stance
Enter Stance
Qcb.pngP.png
PJ pakira Stance.png
Damage Startup Active Recovery
- 13 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


SSSD
Spinning Swallow Storm Dance
(SSSD)

Stance ---.png Hp.png
PJ pakira SSSD.png
Damage Startup Active Recovery
11 17 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -14


SSSDfu1
SSSD Follow-Up 1
---.png Lp.png
PJ pakira SSSDfu1.png
Damage Startup Active Recovery
11 14 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -4


SSSDfu2
SSSD Follow-Up 2
---.png Lp.png Lk.png
PJ pakira SSSDfu2.png
Damage Startup Active Recovery
11 20 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 16 2


SSSDfu3
SSSD Follow-Up 3
---.png Lp.png Lk.png Hk.png
PJ pakira SSSDfu3.png
Damage Startup Active Recovery
11 17 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -10

Nirvana Charge


Stance
Enter Stance
Qcb.pngP.png
PJ pakira Stance.png
Damage Startup Active Recovery
- 13 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


NC
Nirvana Charge (NC)
Stance ---.png Lk.png
PJ pakira NC.png
Damage Startup Active Recovery
5 11 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -1


NCfu1
NC Follow-Up 1
---.png Lk.png Lk.png
PJ pakira NC.png
Damage Startup Active Recovery
5 7 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -1


NCfu2
NC Follow-Up 2
---.png Lk.png Lk.png Lk.png
PJ pakira NC.png
Damage Startup Active Recovery
5 7 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -1


NCfu3
NC Follow-Up 3
---.png Lk.png Lk.png Lk.png Lp.png
PJ pakira NCfu3.png
Damage Startup Active Recovery
8 12 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 0


NCfu4
NC Follow-Up 4
---.png Lk.png Lk.png Lk.png Lp.png Hp.png
PJ pakira NCfu4.png
Damage Startup Active Recovery
8 15 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -9


NCfu5
NC Follow-Up 5
---.png Lk.png Lk.png Lk.png Lp.png Hp.png Hk.png
PJ pakira NCfu5.png
Damage Startup Active Recovery
8 19 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -19

Phoenix Wing Sky Kick


Stance
Enter Stance
Qcb.pngP.png
PJ pakira Stance.png
Damage Startup Active Recovery
- 13 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PWSK
Phoenix Wing Sky Kick
(PWSK)

Stance ---.png Hk.png
PJ pakira PWSK.png
Damage Startup Active Recovery
8 16 - 59
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Automatic - -30

Upon seccussful hit, Launches the opponent and forces Akira to Jump.


PWSKfu1
PWSK Follow-Up 1
---.png Lk.png
PJ pakira DFSfu3.png
Damage Startup Active Recovery
5 5 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


PWSKfu2
PWSK Follow-Up 2
---.png Lk.png Lk.png
PJ pakira DFSfu3.png
Damage Startup Active Recovery
5 5 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


PWSKfu3
PWSK Follow-Up 3
---.png Lk.png Lk.png Lk.png
PJ pakira DFSfu3.png
Damage Startup Active Recovery
5 5 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


PWSKfu4
PWSK Follow-Up 4
---.png Lk.png Lk.png Lk.png Lp.png
PJ pakira j5lp.png
Damage Startup Active Recovery
8 8 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -


PWSKfu5
PWSK Follow-Up 5
---.png Lk.png Lk.png Lk.png Lp.png Hp.png
PJ pakira j5hp.png
Damage Startup Active Recovery
8 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Game Navigation

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