Project Justice/Natsu/Movelist

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PJ Natsu Face.png
PJ Natsu Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ natsu 5lp.png
Damage Startup Active Recovery
4 9 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 0

5hp
5Hp.png
PJ natsu hp.png
Damage Startup Active Recovery
11 12 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -11

2lp
2Lp.png
PJ natsu 2lp.png
Damage Startup Active Recovery
5 10 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -7 -11

2hp
2Hp.png
PJ natsu 2hp.png
Damage Startup Active Recovery
13 14 - 22
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 0

5lk
5Lk.png
PJ natsu 5lk.png
Damage Startup Active Recovery
4 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -7

5hk
5Hk.png
PJ natsu 5hk.png
Damage Startup Active Recovery
10 13 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -22

2lk
2Lk.png
PJ natsu 2lk.png
Damage Startup Active Recovery
4 9 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 -5

2hk
2Hk.png
PJ natsu 2hk.png
Damage Startup Active Recovery
11 16 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -5 -14



Air Normals


j5lp
j.5Lp.png
PJ natsu j5lp.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ natsu j5hp.png
Damage Startup Active Recovery
11 12 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ natsu j5k.png
Damage Startup Active Recovery
3 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ natsu j5hk.png
Damage Startup Active Recovery
10 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ natsu 3x5lp.png
Damage Startup Active Recovery
10 14 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -4

6hp
6Hp.png
PJ natsu 6hp.png
Damage Startup Active Recovery
13 14 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -14

4hp
4Hp.png
PJ natsu 4hp.png
Damage Startup Active Recovery
11 20 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - -1 -20

3hp
3Hp.png
PJ natsu 3hp.png
Damage Startup Active Recovery
13 18 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -11

j6hp
j.6Hp.png
PJ natsu j6hp.png
Damage Startup Active Recovery
14 21 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -

j6hk
j.6Hk.png
PJ natsu j6hk.png
Damage Startup Active Recovery
13 16 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -

Specials


236lp
Serve Spike
(Light)

Qcf.pngLp.png
PJ natsu 236lp.png
Damage Startup Active Recovery
14 18 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15

236hp
Serve Spike
(Heavy)

Qcf.pngHp.png
PJ natsu 236hp.png
Damage Startup Active Recovery
14 18 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16

j236p
Serve Spike
(Air)

j.Qcf.pngP.png
PJ natsu j236p.png
Damage Startup Active Recovery
13 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 7

Button used determines angle.


623p
Sliding Receive
Dp.pngP.png
PJ natsu 623p.png
Damage Startup Active Recovery
14 21 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - Mini - -16

214lp
Rolling Receive
(Light)

Qcb.pngLp.png
PJ natsu 214p.png
Damage Startup Active Recovery
17 27 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -14

214hp
Rolling Receive
(Heavy)

Qcb.pngHp.png
PJ natsu 214p.png
Damage Startup Active Recovery
17 32 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -14

j623p
Top Block
j.Dp.pngP.png
PJ natsu j623p.png
Damage Startup Active Recovery
33 3 - 12 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Counter - - -

Can be performed low to the ground with 6239P.png.


j214lp
Tokkun Spike
j.Qcb.pngLp.png
PJ natsu j214p.png
Damage Startup Active Recovery
29 7 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Supers


236236p
Blazing Serve
Qcf.pngQcf.png + P.png
PJ natsu 236236p.png
Damage Startup Active Recovery
29 13 - 30 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

j236236p
Blazing Serve
(Air)

Qcf.pngQcf.png + j.P.png
PJ natsu j236236p.png
Damage Startup Active Recovery
31 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -17

214214p
Orbit Serve
Qcb.pngQcb.png + P.png
PJ natsu 214214p.png
PJ natsu 214214p2.png
Damage Startup Active Recovery
61 17 - 87
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Team-Up & Party-Up


TeamUp
Fight-a-Hundredfold!
Lp.png+Lk.png or Hp.png+Hk.png
PJ natsu TeamUp.png
Damage Startup Active Recovery
30 25 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

Refills the Guts meter entirely!

Natsu is one of the few characters with a Support Assist. The only others being:
Support Assists
Health Refill Guts Refill Health + Guts
Tiffany Kyoko Natsu Yurika Hinata Chairperson


PartyUp
Hot-Blooded Giant Wheel
Any 3 attack buttons
PJ natsu PartyUp.png
Damage Startup Active Recovery
100 20 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -6

Throws & Universals


5Throw
Lp.png+Hp.png
PJ natsu 5Throw.png
Damage Startup Active Recovery
32 7 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ natsu 2Throw.png
Damage Startup Active Recovery
34 7 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ natsu Throw Behind.png
Damage Startup Active Recovery
42 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ natsu jThrow.png
Damage Startup Active Recovery
40 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ natsu PTurned.png
Damage Startup Active Recovery
8 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ natsu KTurned.png
Damage Startup Active Recovery
5 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ natsu PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7

lkRunning
Lk.png (WR)
PJ natsu lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ natsu hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


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