Project Justice/Kurow/Movelist

From SuperCombo Wiki
Click 'Expand' on each categories box to unroll their moves!
PJ Kurow Face.png
PJ Kurow Face.png



-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ kurow 5lp.png
Damage Startup Active Recovery
4 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5hp
5Hp.png
PJ kurow 5hp.png
Damage Startup Active Recovery
11 14 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -9 -14


2lp
2Lp.png
PJ kurow 2lp.png
Damage Startup Active Recovery
4 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 1


2hp
2Hp.png
PJ kurow 2hp.png
Damage Startup Active Recovery
10 15 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - Mini - -16


5lk
5Lk.png
PJ kurow 5lk.png
Damage Startup Active Recovery
5 11 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -1


5hk
5Hk.png
PJ kurow 5hk.png
Damage Startup Active Recovery
13 16 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -13


2lk
2Lk.png
PJ kurow 2lk.png
Damage Startup Active Recovery
5 9 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -9 -8


2hk
2Hk.png
PJ kurow 2hk.png
Damage Startup Active Recovery
13 15 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -28

Air Normals


j5lp
j.5Lp.png
PJ kurow j5lp.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ kurow j5hp.png
Damage Startup Active Recovery
13 16 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ kurow j5lk.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ kurow j5hk.png
Damage Startup Active Recovery
16 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ kurow 3x5lp.png
Damage Startup Active Recovery
8 14 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -5


2x5lk
5Lk.png5Lk.png
PJ kurow 2x5lk.png
Damage Startup Active Recovery
8 15 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -7 -4


6hp
6Hp.png
PJ kurow 6hp.png
Damage Startup Active Recovery
20 23 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -20


6hk
6Hk.png
PJ kurow 6hk.png
Damage Startup Active Recovery
31 18 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -21


4hp
4Hp.png
PJ kurow 4hp.png
Damage Startup Active Recovery
11 22 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 2 -14


4hk
4Hk.png
PJ kurow 4hk.png
Damage Startup Active Recovery
10 20 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 1 -16


3hp
3Hp.png
PJ kurow 3hp.png
Damage Startup Active Recovery
14 28 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 -23


3hk
3Hk.png
PJ kurow 3hk.png
Damage Startup Active Recovery
11 14 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -20


j6hk
j.6Hk.png
PJ kurow j6hk.png
Damage Startup Active Recovery
14 20 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

Specials


236lp
Yami Kagura
(Light)

Qcf.pngLp.png
PJ kurow 236lp.png
Damage Startup Active Recovery
8 16 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 4 -13


236hp
Yami Kagura
(Heavy)

Qcf.pngHp.png
PJ kurow 236hp.png
Damage Startup Active Recovery
8 24 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -6


236fu1
Kagura Follow-up 1
Qcf.pngLp.png
PJ kurow 236fu1.png
Damage Startup Active Recovery
8 10 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -5

Continue to follow-up 3 or 4.


236fu2
Kagura Follow-up 2
Qcf.pngHp.png
PJ kurow 236fu2.png
Damage Startup Active Recovery
10 22 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - -13 -10

Continue to follow-up 5 or 6.


236fu3
Kagura Follow-up 3
Qcf.pngLp.png
PJ kurow 236fu3.png
Damage Startup Active Recovery
11 14 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -16


236fu4
Kagura Follow-up 4
Qcf.pngHp.png
PJ kurow 236fu4.png
Damage Startup Active Recovery
10 20 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Slam - - -5


236fu5
Kagura Follow-up 5
Qcf.pngLp.png
PJ kurow 236fu5.png
Damage Startup Active Recovery
14 18 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -23


236fu6
Kagura Follow-up 6
Qcf.pngHp.png
PJ kurow 236fu6.png
Damage Startup Active Recovery
13 13 - 57 57
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -34


214lp
Kuukan Saku
(Light)

Qcb.pngLp.png
PJ kurow 214lp.png
Damage Startup Active Recovery
17 20 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -20


214hp
Kuukan Saku
(Heavy)

Qcb.pngHp.png
PJ kurow 214hp.png
Damage Startup Active Recovery
26 22 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -


623lp
Rokuhu Tsuki
(Light)

Dp.pngLp.png
PJ kurow 623lp.png
Damage Startup Active Recovery
14 23 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -16


623hp
Rokuhu Tsuki
(Heavy)

Dp.pngHp.png (Chargable)
PJ kurow 623hp.png
Damage Startup Active Recovery
16-48 36-336 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -23


236k
Yasha Guruma
Qcf.pngK.png
PJ kurow 236k.png
Damage Startup Active Recovery
15-27 18 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -19

Button used determines angle; K.png + Direction will change the angle as well.


j236k
Yasha Guruma
(Air)

j.Qcf.pngK.png
PJ kurow j236k.png
Damage Startup Active Recovery
15-27 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

Button used determines angle; K.png + Direction will change the angle as well.


214k
Yami Kake
Qcb.pngK.png
PJ kurow 214k.png
Damage Startup Active Recovery
- 10 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- Counter - - -

Standing attack counter. Button used determines travel distance on successful hit, as well as the active duration of the counter.


Supers


236236p
Kirishima Kyoujuu Reppa
Qcf.pngQcf.pngP.png
PJ kurow 236236p.png
Damage Startup Active Recovery
56 19 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -6


214214p
Kirishima Shinkuu Yamiarashi
Qcb.pngQcb.png + P.png
(Up to 2x)
PJ kurow 214214p.png
Damage Startup Active Recovery
21-37 18 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
mid - Mini - -18

Can be repeated and juggled with a second Shinkuu Yamiarashi.


dp236236p
Rokuhu Drain
Dp.pngP.png ---.png Qcf.pngQcf.pngP.png
PJ kurow dp236236p.png
Damage Startup Active Recovery
45 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- Recovery - - -

Restores a portion of health.


Team-Up & Party-Up


TeamUp
Kirishima-style
Cruciform Killer

Lp.png+Lk.png or Hp.png+Hk.png
PJ kurow TeamUp.png
Damage Startup Active Recovery
45 16 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -13


PartyUp
Kirishima-style
Linear Consecutive Killer

Any 3 attack buttons
PJ kurow PartyUp.png
Damage Startup Active Recovery
101 22 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -17

Throws & Universals


5Throw
Lp.png+Hp.png
PJ kurow 5Throw.png
Damage Startup Active Recovery
28 7 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ kurow 2Throw.png
Damage Startup Active Recovery
40 7 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ kurow Throw Behind.png
Damage Startup Active Recovery
44 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ kurow jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ kurow PTurned.png
Damage Startup Active Recovery
10 10 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -5


KTurned
K.png (WBT)
PJ kurow KTurned.png
Damage Startup Active Recovery
11 12 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15


PRunning
P.png (WR)
PJ kurow PRunning.png
Damage Startup Active Recovery
11 14 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -23


lkRunning
Lk.png (WR)
PJ kurow lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ kurow hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki