Project Justice/Hyo/Movelist

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PJ Hyo Face.png
PJ Hyo Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ hyo 5lp.png
Damage Startup Active Recovery
3 8 - 19
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 5

5hp
5Hp.png
PJ hyo 5hp.png
Damage Startup Active Recovery
11 15 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -15

2lp
2Lp.png
PJ hyo 2lp.png
Damage Startup Active Recovery
3 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 1

2hp
2Hp.png
PJ hyo 2hp.png
Damage Startup Active Recovery
10 19 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -24

5lk
5Lk.png
PJ hyo 5lk.png
Damage Startup Active Recovery
5 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6

5hk
5Hk.png
PJ hyo 5hk.png
Damage Startup Active Recovery
10 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -25

2lk
2Lk.png
PJ hyo 2lk.png
Damage Startup Active Recovery
5 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -10

2hk
2Hk.png
PJ hyo 2hk.png
Damage Startup Active Recovery
14 18 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -19



Air Normals


j5lp
j.5Lp.png
PJ hyo j5lp.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ hyo j5hp.png
Damage Startup Active Recovery
11 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ hyo j5lk.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ hyo j5hk.png
Damage Startup Active Recovery
10 18 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


6lp
6Lp.png
PJ hyo 6lp.png
Damage Startup Active Recovery
4 12 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -7 -9

6lpfu1
6Lp.png ---.png Hp.png
PJ hyo 6lpfu1.png
Damage Startup Active Recovery
11 7 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -15

6lpfu2
6Lp.png ---.png 6Hp.png
PJ hyo 6lpfu2.png
Damage Startup Active Recovery
13 15 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -5 -21

6hp
6Hp.png
PJ hyo 6hp.png
Damage Startup Active Recovery
13 25 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -21

6hk
6Hk.png
PJ hyo 6hk.png
Damage Startup Active Recovery
14 16 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -19

4hk
4Hk.png
PJ hyo 4hk.png
Damage Startup Active Recovery
13 23 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 2 -5

3hp
3Hp.png
PJ hyo 3hp.png
Damage Startup Active Recovery
14 16 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -16

3hk
3Hk.png
PJ hyo 3hk.png
Damage Startup Active Recovery
10 15 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -17

j6hp
j.6Hp.png
PJ hyo j6hp.png
Damage Startup Active Recovery
14 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -

Specials


214p
Iai Giri
Qcb.pngP.png
PJ hyo 214p.png
Damage Startup Active Recovery
7 23 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -7 -9

214pfu1
Iai Giri Follow-up 1
Qcb.pngP.png---.pngLp.png
PJ hyo 214pfu1.png
Damage Startup Active Recovery
11 7 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -8 -15

214pfu2
Iai Giri Follow-up 2
Qcb.pngP.png---.pngHp.png
PJ hyo 214pfu2.png
Damage Startup Active Recovery
19 12 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15

236p
Juumonji Giri
Qcf.pngP.png
PJ hyo 236p.png
Damage Startup Active Recovery
7 12 - 63
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -39

236pfu1
Juumonji Giri Follow-up
Lp.png or Hp.png
PJ hyo 6hp.png
Damage Startup Active Recovery
21 19 - 54
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -30

623lp
Ouryuuzan (Light)
Dp.pngLp.png
PJ hyo 623p.png
Damage Startup Active Recovery
17 12 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -19

632hp
Ouryyzan (Heavy)
Dp.pngHp.png
PJ hyo 623p.png
Damage Startup Active Recovery
19 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -27

214k
Geneishuu
Qcb.pngK.png
PJ hyo 214k.png
Damage Startup Active Recovery
25 11 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -28

Button used determines range.


j214lk
Geneishuu
(Air) (Light)

j.Qcb.pngLk.png
PJ hyo 214k.png
Damage Startup Active Recovery
25 5 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 2

j214hk
Geneishuu
(Air) (Heavy)

j.Qcb.pngHk.png
PJ hyo 214k.png
Damage Startup Active Recovery
25 8 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 2

j236p
Tenraizan
j.Qcf.pngP.png
PJ hyo j236p.png
Damage Startup Active Recovery
7 8 - 79 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -62

Supers


236236p
Ankoku Shippuuzan
Qcf.pngQcf.png + P.png
PJ hyo 236236p.png
Damage Startup Active Recovery
39 12 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26

236236k
Ankoku Geneijin
Qcf.pngQcf.png + K.png
PJ hyo 236236k.png
Damage Startup Active Recovery
48 18 - 19
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 5

214214k
Ankoku Geneishuu
Qcb.pngQcb.png + K.png
PJ hyo 214214k.png
Damage Startup Active Recovery
39 5 - 37 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - ?

Team-Up & Party-Up


TeamUp
Brutal Slashing
Lp.png+Lk.png or Hp.png+Hk.png
PJ hyo TeamUp.png
Damage Startup Active Recovery
50 23 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -11

PartyUp
Purging Tempest
Any 3 attack buttons
PJ hyo PartyUp.png
Damage Startup Active Recovery
100 21 - 61
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -37

Throws & Universals


5Throw
Lp.png+Hp.png
PJ hyo 5Throw.png
Damage Startup Active Recovery
29 7 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ hyo 2Throw.png
Damage Startup Active Recovery
35 10 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ hyo Throw Behind.png
Damage Startup Active Recovery
42 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ hyo jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

lpTurned
Lp.png (WBT)
PJ hyo lpTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

hpTurned
Hp.png (WBT)
PJ hyo hpTurned.png
Damage Startup Active Recovery
11 8 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -11

KTurned
K.png (WBT)
PJ hyo 6hk.png
Damage Startup Active Recovery
8 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ hyo PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7

lkRunning
Lk.png (WR)
PJ hyo lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ hyo hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8

Game Navigation

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