Project Justice/Gan/Movelist

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PJ Gan Face.png
PJ Gan Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ gan 5lp.png
Damage Startup Active Recovery
8 13 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -13

5hp
5Hp.png
PJ gan 5hp.png
Damage Startup Active Recovery
17 19 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -12

2lp
2Lp.png
PJ gan 2lp.png
Damage Startup Active Recovery
8 16 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 1 -19

2hp
2Hp.png
PJ gan 2hp.png
Damage Startup Active Recovery
17 23 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17

5lk
5Lk.png
PJ gan 5lk.png
Damage Startup Active Recovery
7 12 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5

5hk
5Hk.png
PJ gan 5hk.png
Damage Startup Active Recovery
11 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25

2lk
2Lk.png
PJ gan 2lk.png
Damage Startup Active Recovery
4 9 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 4 -5

2hk
2Hk.png
PJ gan 2hk.png
Damage Startup Active Recovery
13 16 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -22



Air Normals


j5lp
j.5Lp.png
PJ gan j5lp.png
Damage Startup Active Recovery
7 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ gan j5hp.png
Damage Startup Active Recovery
13 16 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ gan j5lk.png
Damage Startup Active Recovery
5 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ gan j5hk.png
Damage Startup Active Recovery
10 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


Command Normals


2x5lp
5Lp.png5Lp.png
PJ gan 2x5lp.png
Damage Startup Active Recovery
11 11 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15

6lp
6Lp.png
PJ gan 2x5lp.png
Damage Startup Active Recovery
11 17 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15

Same animation as 2nd hit of 2x5Lp.png.


6hp
6Hp.png
PJ gan 6hp.png
Damage Startup Active Recovery
23 23 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -11

4hk
4Hk.png
PJ gan 4hk.png
Damage Startup Active Recovery
20 29 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -17

3lp
3Lp.png
PJ gan 3lp.png
Damage Startup Active Recovery
22 26 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -19

3hp
3Hp.png
PJ gan 3hp.png
Damage Startup Active Recovery
20 19 - 55
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -31

j6hp
j.6Hp.png
PJ gan j6hp.png
Damage Startup Active Recovery
16 16 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -

j2hk
j.2Hk.png
PJ gan j2hk.png
Damage Startup Active Recovery
29 15 - 45 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -


Specials


236lp
Gun Stabbing
(Light)

Qcf.pngLp.png
PJ gan 236lp.png
Damage Startup Active Recovery
16 10 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

236hp
Gun Stabbing
(Heavy)

Qcf.pngHp.png
PJ gan 236hp.png
Damage Startup Active Recovery
16 15 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -14 -11

236hpfu1
Gun Stabbing Follow-Up
Qcf.pngHp.png -> Qcf.pngHp.png
PJ gan 236hp.png
Damage Startup Active Recovery
15 4 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

623lp
Clapping Hand Destruction
(Light)

Dp.pngLp.png
PJ gan 623lp.png
Damage Startup Active Recovery
26 23 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -16

623hp
Clapping Hand Destruction
(Heavy)

Dp.pngHp.png
PJ gan 623hp.png
Damage Startup Active Recovery
32 30 - 57 57
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 4 -33

236lk
Rough Wave Stomping
(Light)

Qcf.pngLk.png
PJ gan 236lk.png
Damage Startup Active Recovery
29 28 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Knockdown - - -22

236hk
Rough Wave Stomping
(Heavy)

Qcf.pngHk.png
PJ gan 236hk.png
Damage Startup Active Recovery
20 28 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Knockdown - - -22

236hkfu1
Rough Wave Stomping Follow-up
Qcf.pngHk.png -> Qcf.pngHk.png
PJ gan 236hk.png
Damage Startup Active Recovery
12 22 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -17

214lk
Gedo Tackle
(Light)

Qcb.pngLk.png
PJ gan 214lk.png
Damage Startup Active Recovery
22 33 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -1

Blowback


214hk
Gedo Tackle
(Heavy)

Qcb.pngHk.png
PJ gan 214hk.png
Damage Startup Active Recovery
25 33 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -8

62314p
Giant Storm
Hcb.pngP.png
PJ gan 62314p.png
Damage Startup Active Recovery
43 14 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Throw
(Standing)
- - - -

j236lk
The Rock
(Light)

j.Qcf.pngLk.png
PJ gan j236lk.png
Damage Startup Active Recovery
22 7 - 95
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -65

j236hk
The Rock
(Heavy)

j.Qcf.pngHk.png
PJ gan j236hk.png
Damage Startup Active Recovery
26 7 - 106
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, 100% Dizzy - 11 -77

If the opponent is grounded when hit, it will automatically put them into a 100% dizzy state.


j236p
Giant Cyclone
j.Qcf.pngP.png
PJ gan j236p.png
Damage Startup Active Recovery
43 6 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Air Throw - - - -


Supers


236236p
Super Gun Stabbing
Qcf.pngQcf.pngP.png
PJ gan 236236p.png
Damage Startup Active Recovery
43 11 - 69
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -45

214214p
Concrete Smash
Qcb.pngQcb.pngP.png
PJ gan 214214p.png
Damage Startup Active Recovery
58 14 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

j236236p
Helicopter Smash
j.Qcf.pngQcf.pngP.png
PJ gan j236236p.png
Damage Startup Active Recovery
58 6 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Team-Up & Party-Up


TeamUp
Active Volcano
Lp.png+Lk.png or Hp.png+Hk.png
PJ gan TeamUp.png
Damage Startup Active Recovery
60 21 - 60
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -36

PartyUp
Gedo Top
Any 3 attack buttons
PJ gan PartyUp.png
Damage Startup Active Recovery
100 19 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26


Throws & Universals


5Throw
Lp.png+Hp.png
PJ gan 5Throw.png
Damage Startup Active Recovery
34 7 - 60
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ gan 2Throw.png
Damage Startup Active Recovery
42 7 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ gan 5Throw.png
Damage Startup Active Recovery
39 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ gan jThrow.png
Damage Startup Active Recovery
42 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ gan PTurned.png
Damage Startup Active Recovery
8 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ gan KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ gan PRunning.png
Damage Startup Active Recovery
13 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7

lkRunning
Lk.png (WR)
PJ gan lkRunning.png
Damage Startup Active Recovery
10 14 - 84
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -62

hkRunning
Hk.png (WR)
PJ gan hkRunning.png
Damage Startup Active Recovery
11 14 - 58
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -34


Game Navigation

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