Project Justice/Edge/Movelist

From SuperCombo Wiki
Click 'Expand' on each categories box to unroll their moves!
PJ Edge Face.png
PJ Edge Face.png



-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ edge 5lp.png
Damage Startup Active Recovery
4 11 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 5 8

5hp
5Hp.png
PJ edge 5hp.png
Damage Startup Active Recovery
14 18 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -16

2lp
2Lp.png
PJ edge 2lp.png
Damage Startup Active Recovery
4 11 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -5 -9

2hp
2Hp.png
PJ edge 2hp.png
Damage Startup Active Recovery
13 18 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -5 -25

5lk
5Lk.png
PJ edge 5lk.png
Damage Startup Active Recovery
5 11 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -11

5hk
5Hk.png
PJ edge 5hk.png
Damage Startup Active Recovery
13 14 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -22

2lk
2Lk.png
PJ edge 2lk.png
Damage Startup Active Recovery
4 10 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 4 -5

2hk
2Hk.png
PJ edge 2hk.png
Damage Startup Active Recovery
11 14 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -7



Air Normals


j5lp
j.5Lp.png
PJ edge j5lp.png
Damage Startup Active Recovery
4 12 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ edge j5hp.png
Damage Startup Active Recovery
10 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ edge j5lk.png
Damage Startup Active Recovery
5 13 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ edge j5hk.png
Damage Startup Active Recovery
11 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

lpTurned
j.6Hk.png
PJ edge j6hk.png
Damage Startup Active Recovery
14 16 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -


Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ edge 3x5lp.png
Damage Startup Active Recovery
7 17 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8

6hp
6Hp.png
PJ edge 6hp.png
Damage Startup Active Recovery
19 10 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -18

6hk
6Hk.png
PJ edge 6hk.png
Damage Startup Active Recovery
13 16 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
1st hit Mid, 2nd hit High - - - 0

4hk
4Hk.png
PJ edge 4hk.png
Damage Startup Active Recovery
10 16 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -1

4hkfu1
5Hk.png
PJ edge 4hk.png
Damage Startup Active Recovery
10 16 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -1

4hkfu2
4Hk.png
PJ edge 4hk.png
Damage Startup Active Recovery
10 16 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -1

4hkfu3
After 1, 6Hk.png
PJ edge 4hkfu3.png
Damage Startup Active Recovery
11 13 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -14 -21

4hkfu4
After 3, 6Hk.png
PJ edge 4hkfu4.png
Damage Startup Active Recovery
11 12 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -25

4hkfu5
After 4Hk.png, 6Hk.png
PJ edge 4hkfu5.png
Damage Startup Active Recovery
11 24 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 1 -17

4hkfu6
After 3, 4Hk.png
PJ edge 4hkfu5.png
Damage Startup Active Recovery
11 24 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 1 -17

3hp
3Hp.png
PJ edge 3hp.png
Damage Startup Active Recovery
10 15 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -12

3hk
3Hk.png
PJ edge 3hk.png
Damage Startup Active Recovery
10 15 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -9


Specials


RBS_236lp
Reversing Blade Strike (RBS)
(Light)

Qcf.pngLp.png
PJ edge RBS 236lp.png
Damage Startup Active Recovery
10 24 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -11 -10

RBSfu1
RBS Follow-up 1
After Lp.pngRBS, Qcf.pngLp.png or Hp.png
PJ edge RBSfu1.png
Damage Startup Active Recovery
10 19 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -22 -11

RBSfu2
RBS Follow-up 2
After Hp.pngRBS, Qcf.pngLp.png or Hp.png
PJ edge RBSfu2.png
Damage Startup Active Recovery
10 13 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -22 -21

RBShp
Reversing Blade Strike
(Heavy)

Qcf.pngHp.png
PJ edge RBS 236HP.png
Damage Startup Active Recovery
10 17 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -21 -20

RBSfu3
RBS Follow-up 3
After RBSHp.png, Qcf.pngHp.png
PJ edge RBSfu2.png
Damage Startup Active Recovery
10 15 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -3

j236lp
RBS
(light) (Air)

j.Qcf.pngLp.png
PJ edge j236lp.png
Damage Startup Active Recovery
13 15 - 17
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 6 9

j236hp
RBS
(Heavy) (Air)

j.Qcf.pngHp.png
PJ edge j236hp.png
Damage Startup Active Recovery
13 15 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 3

214lp
Anti-Air RBS
(Light)

Qcb.pngLp.png
PJ edge 214lp.png
Damage Startup Active Recovery
10 22 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -11 -9

214hp
Anti-Air RBS
(Heavy)

Qcb.pngHp.png
PJ edge 214hp.png
Damage Startup Active Recovery
10 20 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -8

236lk
Cheap Shot
(Light)

Qcf.pngLk.png
PJ edge 236lk.png
Damage Startup Active Recovery
11 16 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -1 -5

236hk
Cheap Shot
(Heavy)

Qcf.pngHk.png
PJ edge 236hk.png
Damage Startup Active Recovery
11 23 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 27 -12

214lk
Low Blow
(Light)

Qcb.pngLk.png
PJ edge 214lk.png
Damage Startup Active Recovery
22 27 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -23

214hk
Low Blow
(Heavy)

Qcb.pngHk.png
PJ edge 214hk.png
Damage Startup Active Recovery
22 31 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

j214k
Low Blow
(Air)

j.Qcb.pngK.png
PJ edge j214k.png
Damage Startup Active Recovery
22 22 - 48 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Slam - - -30

Button used changes trajectory.



Supers


236236p
Stake Out
Qcf.pngQcf.png + P.png
PJ edge 236236p.png
Damage Startup Active Recovery
51 46 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 6

j236236p
Stake Out
(Air)

j.Qcf.pngQcf.png + P.png
PJ edge j236236p.png
Damage Startup Active Recovery
51 33 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -8

214214p
Slash Out
Qcb.pngQcb.png + P.png
PJ edge 214214p.png
Damage Startup Active Recovery
43 24 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -10


Team-Up & Party-Up


TeamUp
Bloody Prison
Lp.png+Lk.png or Hp.png+Hk.png
PJ edge TeamUp.png
Damage Startup Active Recovery
48 24 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 4

PartyUp
Gedo Top
Any 3 attack buttons
PJ edge PartyUp.png
Damage Startup Active Recovery
100 19 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -26


Throws & Universals


5Throw
Lp.png+Hp.png
PJ edge 5Throw.png
Damage Startup Active Recovery
27 7 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ edge 2Throw.png
Damage Startup Active Recovery
33 7 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ edge 5Throw.png
Damage Startup Active Recovery
39 8 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ edge jThrow.png
Damage Startup Active Recovery
32 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Lp.png (WBT)
PJ edge lpTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

hpTurned
Hp.png (WBT)
PJ edge hpTurned.png
Damage Startup Active Recovery
10 15 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Projectile - - -

KTurned
K.png (WBT)
PJ edge KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ edge PRunning.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7

lkRunning
Lk.png (WR)
PJ edge lkRunning.png
Damage Startup Active Recovery
10 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ edge hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -8


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki