Project Justice/Demon Hyo/Movelist

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PJ DemonHyo Face.png
PJ DemonHyo Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ dhyo 5lp.png
Damage Startup Active Recovery
4 9 - 15
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 9

5hp
5Hp.png
PJ dhyo 5hp.png
Damage Startup Active Recovery
7 16 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -10


2lp
2Lp.png
PJ dhyo 2lp.png
Damage Startup Active Recovery
4 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 1


2hp
2Hp.png
PJ dhyo 2hp.png
Damage Startup Active Recovery
14 23 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17


5lk
5Lk.png
PJ dhyo 5lk.png
Damage Startup Active Recovery
5 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6


5hk
5Hk.png
PJ dhyo 5hk.png
Damage Startup Active Recovery
13 20 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -5


2lk
2Lk.png
PJ dhyo 2lk.png
Damage Startup Active Recovery
5 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -10


2hk
2Hk.png
PJ dhyo 2hk.png
Damage Startup Active Recovery
14 18 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -19

Air Normals


j5lp
j.5Lp.png
PJ dhyo j5lp.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ dhyo j5hp.png
Damage Startup Active Recovery
13 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ dhyo j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ dhyo j5hk.png
Damage Startup Active Recovery
11 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


2x5hp
5Hp.png5Hp.png
PJ dhyo 2x5hp.png
Damage Startup Active Recovery
7 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -5 -25


3x5hp
5Hp.png5Hp.png5Hp.png
PJ dhyo 3x5hp.png
Damage Startup Active Recovery
7 18 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -18


6hp
6Hp.png
PJ dhyo 6hp.png
Damage Startup Active Recovery
11 20 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -10


6hpfu1
Hp.png
PJ dhyo 3x5hp.png
Damage Startup Active Recovery
7 17 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -5 -19


6hpfu2
Hp.png
PJ dhyo 6hpfu2.png
Damage Startup Active Recovery
7 18 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -18


6hk
6Hk.png
PJ dhyo 6hk.png
Damage Startup Active Recovery
17 17 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -4


4hp
4Hp.png
PJ dhyo 4hp.png
Damage Startup Active Recovery
22 16 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -12


4hk
4Hk.png
PJ dhyo 4hk.png
Damage Startup Active Recovery
11 22 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 1 -7


3hp
3Hp.png
PJ dhyo 3hp.png
Damage Startup Active Recovery
11 17 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -10


3hk
3Hk.png
PJ dhyo 3hk.png
Damage Startup Active Recovery
10 15 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -17


j6hp
j.6Hp.png
PJ dhyo j6hp.png
Damage Startup Active Recovery
17 9 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - Blowback - -

Specials


236p
Satsujin
Qcf.pngP.png
PJ dhyo 236p.png
Damage Startup Active Recovery
25 19 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -14


j236p
Satsujin
(Air)

j.Qcf.pngP.png
PJ dhyo j236p.png
Damage Startup Active Recovery
22 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 11


623lp
Shouzan
(Light)

Dp.pngLp.png
PJ dhyo 623lp.png
Damage Startup Active Recovery
19 10 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -22


623hp
Shouzan
(Heavy)

Dp.pngHp.png
PJ dhyo 623hp.png
Damage Startup Active Recovery
22 15 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -30


214k
Geneishuu
Qcb.pngK.png
PJ dhyo 214k.png
Damage Startup Active Recovery
25 11 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -28

Button used determines range.


j236lk
Geneishuu
(Air) (Light)

j.Qcf.pngLk.png
PJ dhyo 214k.png
Damage Startup Active Recovery
25 5 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 1


j236hk
Geneishuu
(Air) (Heavy)

j.Qcf.pngHk.png
PJ dhyo 214k.png
Damage Startup Active Recovery
25 8 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - 1


214p
Sikku
Qcb.pngP.png
PJ dhyo 214p.png
Damage Startup Active Recovery
8 15 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -19


214pfu1
Sikku Follow-up 1
P.png
PJ dhyo 214pfu1.png
Damage Startup Active Recovery
8 12 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -2 -


214pfu2
Sikku Follow-up 2
P.png x2
PJ dhyo 214pfu2.png
Damage Startup Active Recovery
12 12 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -

Supers


214214p
Mugen Shunsatsu Muon
Qcb.pngQcb.png + P.png
PJ dhyo 214214p.png
Damage Startup Active Recovery
33 44 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14


214214pfu1
Shunsatsu Muon Stab
P.png before hit
PJ dhyo 214214pfu1.png
Damage Startup Active Recovery
67 44 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

If you're reading this in a panic after attempting it yourself, don't worry, you're not alone, this IS a real move, but the timing is incredibly tight. This cancels the two normal slashes and turns the move into an unblockable command grab, but with an incredibly small input window to pull it off.


236236p
Mugen Ankoku Shougekizan
Qcf.pngQcf.pngP.png
PJ dhyo 236236p.png
Damage Startup Active Recovery
36 19 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -8


236236k
Mugen Yami Hubuki
Qcf.pngQcf.pngK.png
PJ dhyo 236236k.png
Damage Startup Active Recovery
30 15 - 17
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 7


j236236k
Mugen Yami Hubuki
(Air)

j.Qcf.pngQcf.pngK.png
PJ dhyo j236236k.png
Damage Startup Active Recovery
26 7 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -

Team-Up & Party-Up


TeamUp
Mugen-Style Brutal-Slashing
Lp.png+Lk.png or Hp.png+Hk.png
PJ dhyo TeamUp.png
Damage Startup Active Recovery
50 23 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -11


PartyUp
Purging Tempest
Any 3 attack buttons
PJ dhyo PartyUp.png
Damage Startup Active Recovery
100 21 - 61
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -37

Throws & Universals


5Throw
Lp.png+Hp.png
PJ dhyo 5Throw.png
Damage Startup Active Recovery
28 7 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ dhyo 2Throw.png
Damage Startup Active Recovery
37 10 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ dhyo Throw Behind.png
Damage Startup Active Recovery
42 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ dhyo jThrow.png
Damage Startup Active Recovery
40 0 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ dhyo PTurned.png
Damage Startup Active Recovery
11 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ dhyo 5hk.png
Damage Startup Active Recovery
13 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ dhyo PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ dhyo lkRunning.png
Damage Startup Active Recovery
7 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ dhyo hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8

Game Navigation

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