Project Justice/Chairperson/Movelist

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PJ Chairperson Face.png
PJ Chairperson Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ chairperson 5lp.png
Damage Startup Active Recovery
3 9 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5hp
5Hp.png
PJ chairperson 5hp.png
Damage Startup Active Recovery
7 13 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8


2lp
2Lp.png
PJ chairperson 2lp.png
Damage Startup Active Recovery
3 11 - 17
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 9 5


2hp
2Hp.png
PJ chairperson 2hp.png
Damage Startup Active Recovery
8 18 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -17


5lk
5Lk.png
PJ chairperson 5lk.png
Damage Startup Active Recovery
4 9 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -4 -2


5hk
5Hk.png
PJ chairperson 5hk.png
Damage Startup Active Recovery
8 14 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -1


2lk
2Lk.png
PJ chairperson 2lk.png
Damage Startup Active Recovery
3 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10


2hk
2Hk.png
PJ chairperson 2hk.png
Damage Startup Active Recovery
7 16 - 27
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 4 -5

Air Normals


j5lp
j.5Lp.png
PJ chairperson j5lp.png
Damage Startup Active Recovery
3 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ chairperson j5hp.png
Damage Startup Active Recovery
7 17 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ chairperson j5lk.png
Damage Startup Active Recovery
3 8 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ chairperson j5hk.png
Damage Startup Active Recovery
10 19 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ chairperson 3x5lp.png
Damage Startup Active Recovery
5 16 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -3 -22


2x5hp
5Hp.png5Hp.png
PJ chairperson 2x5hp.png
Damage Startup Active Recovery
11 13 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -14


6hp
6Hp.png
PJ chairperson 6hp.png
Damage Startup Active Recovery
10 15 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -2 -21


6hk
6Hk.png
PJ chairperson 6hk.png
Damage Startup Active Recovery
11 15 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -15


4hp
4Hp.png
PJ chairperson 4hp.png
Damage Startup Active Recovery
7 20 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Knockdown - - -22


4hk
4Hk.png
PJ chairperson 4hk.png
Damage Startup Active Recovery
10 20 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -11


3hp
3Hp.png
PJ chairperson 3hp.png
Damage Startup Active Recovery
8 12 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -8


3hk
3Hk.png
PJ chairperson 3hk.png
Damage Startup Active Recovery
8 19 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -8


j6hp
j.6Hp.png
PJ chairperson j6hp.png
Damage Startup Active Recovery
11 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

Specials


236lp
Wind Stance
(Light)

Qcf.pngLp.png
PJ chairperson 236lp.png
Damage Startup Active Recovery
7 24 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -24


236hp
Wind Stance
(Heavy)

Qcf.pngHp.png
PJ chairperson 236hp.png
Damage Startup Active Recovery
7 30 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -6


623p
Dragon Stance
Dp.pngP.png (Chargable)
PJ chairperson 623p.png
Damage Startup Active Recovery
13-67 23 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback
(Max Charge)
- -26 -23


236k
Lightning Stance
Qcf.pngK.png (Chargable)
PJ chairperson 236k.png
Damage Startup Active Recovery
8-43 26 - 24
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback
(Max Charge)
- -18 0


214p
Rock Breaker Stance
Qcb.pngP.png
PJ chairperson 214p.png
Damage Startup Active Recovery
4 39 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -23


214k
Front Stance
Qcb.pngK.png
PJ chairperson 214k.png
Damage Startup Active Recovery
- - - 61
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- Roll - - -

Rolls through the opponent if done close enough.


Supers


236236p
Demonstrations
Qcf.pngQcf.pngP.png
PJ chairperson 236236p.png
Damage Startup Active Recovery
30 36 - 94
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -71


236236k
Lecture Attack
Qcf.pngQcf.pngK.png
PJ chairperson 236236k.png
Damage Startup Active Recovery
45 19 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -4

Team-Up & Party-Up


TeamUp
Chairperson's One-Point Advice
Lp.png+Lk.png or Hp.png+Hk.png
PJ chairperson TeamUp.png
Damage Startup Active Recovery
30 25 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

Refills some Health and 4 bars of the Guts Meter!

Chairperson is one of the few characters with a Support Assist. The only others being:
Support Assists
Health Refill Guts Refill Health + Guts
Tiffany Kyoko Natsu Yurika Hinata Chairperson


PartyUp
Horse Riding Smash
Any 3 attack buttons
PJ chairperson PartyUp.png
Damage Startup Active Recovery
100 20 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -20

Throws & Universals


5Throw
Lp.png+Hp.png
PJ chairperson 5Throw.png
Damage Startup Active Recovery
27 10 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ chairperson 2Throw.png
Damage Startup Active Recovery
32 10 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ chairperson Throw Behind.png
Damage Startup Active Recovery
35 8 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ chairperson jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ chairperson PTurned.png
Damage Startup Active Recovery
3 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ chairperson KTurned.png
Damage Startup Active Recovery
4 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ chairperson PRunning.png
Damage Startup Active Recovery
8 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ chairperson lkRunning.png
Damage Startup Active Recovery
5 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ chairperson hkRunning.png
Damage Startup Active Recovery
7 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead, Blowback - - -8

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki