Project Justice/Batsu/Movelist

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PJ Batsu Face.png
PJ Batsu Face.png



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Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5Lp.png
PJ batsu 5lp.png
Damage Startup Active Recovery
4 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5Hp.png
PJ batsu 5hp.png
Damage Startup Active Recovery
11 13 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8

2lp
2Lp.png
PJ batsu 2lp.png
Damage Startup Active Recovery
4 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 4 2

2hp
2Hp.png
PJ batsu 2hp.png
Damage Startup Active Recovery
13 15 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -14

5lk
5Lk.png
PJ batsu 5lk.png
Damage Startup Active Recovery
5 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6

5hk
5Hk.png
PJ batsu 5hk.png
Damage Startup Active Recovery
13 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25

2lk
2Lk.png
PJ batsu 2lk.png
Damage Startup Active Recovery
5 10 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -7

2hk
2Hk.png
PJ batsu 2hk.png
Damage Startup Active Recovery
14 15 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -11



Air Normals


j5lp
j.5Lp.png
PJ batsu j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ batsu j5hp.png
Damage Startup Active Recovery
10 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ batsu j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ batsu j5hk.png
Damage Startup Active Recovery
13 19 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ batsu 3x5lp.png
"autocombo"
Damage Startup Active Recovery
8 14 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -16

3x5lk
5Lk.png5Lk.png5Lk.png
PJ batsu 3x5lk.png
"autocombo"
Damage Startup Active Recovery
8 15 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -4

6hp
6Hp.png
PJ batsu 6hp.png
Damage Startup Active Recovery
14 18 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17

6hk
6Hk.png
PJ batsu 6hk.png
Damage Startup Active Recovery
17 16 - 53
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -29

4hp
4Hp.png
PJ batsu 4hp.png
Damage Startup Active Recovery
10 23 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 2 -4

4hk
4Hk.png
PJ batsu 4hk.png
Damage Startup Active Recovery
13 25 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid 2-hits
Knockdown
- - -19

3hp
3Hp.png
PJ batsu 3hp.png
Damage Startup Active Recovery
11 16 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -22

3hk
3Hk.png
PJ batsu 3hk.png
Damage Startup Active Recovery
10 17 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -20

j6hp
j.6Hp.png
PJ batsu j6hp.png
Damage Startup Active Recovery
14 21 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

j6hk
j.6Hk.png
PJ batsu j6hk.png
Damage Startup Active Recovery
11 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -


Specials


236p
Guts Bullet
Qcf.pngP.png
PJ batsu 236p.png
Damage Startup Active Recovery
16 14 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 -9

Button determines Speed and Distance.


j236p
Guts Bullet
(Air)

j.Qcf.pngP.png
PJ batsu j236p.png
Damage Startup Active Recovery
14 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -2 10

Button determines Speed, Angle, and Distance.


623lp
Guts Upper
(Weak)

Dp.pngLp.png
PJ batsu 623lp.png
Damage Startup Active Recovery
22 19 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -21

632hp
Guts Upper
(Heavy)

Dp.pngHp.png
PJ batsu 623lp.png
Damage Startup Active Recovery
27 15 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -22

214lk
Crescent Moon Kick
(Light)

Qcb.pngLk.png
PJ batsu 214lk.png
Damage Startup Active Recovery
16 29 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -15

213hk
Crescent Moon Kick
(Heavy)

Qcb.pngHk.png
PJ batsu 214lk.png
Damage Startup Active Recovery
21 29 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -15

j236k
Shooting Star Kick
j.Qcf.pngK.png
PJ batsu j236k.png
Damage Startup Active Recovery
32 21 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -31

Button determines Angle.



Supers


236236p
Maximum
Guts Bullet

Qcf.pngQcf.png + P.png
PJ batsu 236236p.png
Damage Startup Active Recovery
42 25 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 4

Blowback on 5th (final) hit.


j236236p
(Air)
Maximum
Guts Bullet

Qcf.pngQcf.png + j.P.png
PJ batsu j.236236p.png
Damage Startup Active Recovery
42 20 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 8

Blowback on 5th (final) hit.


214214p
Maximum
Guts Upper

Qcb.pngQcb.png + P.png
PJ batsu 214214p.png
Damage Startup Active Recovery
43 42 - 58
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -34

j236236k
Maximum
Shooting Star Kick

Qcf.pngQcf.png + j.K.png
PJ batsu j236236k.png
Damage Startup Active Recovery
47 17 - 30 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -7


Team-Up & Party-Up


TeamUp
Double Guts
Bullet

Lp.png+Lk.png
or
Hp.png+Hk.png
PJ batsu TeamUp.png
Damage Startup Active Recovery
48 24 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14

PartyUp
Final Symphony
Any 3
Attack buttons
PJ batsu PartyUp.png
Damage Startup Active Recovery
100 18 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -1


Throws & Universals


5Throw
Lp.png+Hp.png
PJ batsu 5Throw.png
Damage Startup Active Recovery
29 10 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ batsu 2Throw.png
Damage Startup Active Recovery
32 10 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ batsu Throw Behind.png
Damage Startup Active Recovery
42 11 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ batsu jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ batsu PTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ batsu KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ batsu PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead
Blowback
- - -7

lkRunning
Lk.png (WR)
PJ batsu lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ batsu hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead
Blowback
- - -8


Game Navigation

General
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Boman
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Kurow
Momo
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Vatsu
Wild Daigo
Yurika
Zaki